Three-point perspective offers complete freedom to rotate objects in any direction. I'll break down the basics for you and introduce the "Y trick," a simple technique that makes drawing objects in 3-point perspective a lot easier.
Newest
Tony Zhang
3mo
Off we go.
@faegbc
3mo
Things are so much more enjoyable when using intuition and neighboring lines to inform your convergences, rather than feeling forced to plot out points and lines. I think im going to try taking things a little slower and just practice getting myself to comfortably orient boxes like these before moving onto more projects.
Josh Fiddler
4mo
For a fun exercise, apply this and draw the INSIDE of a box. See how the rationale can all apply with a simple change in uh ... perspective.
Lane Campbell
5mo
random boxes and consistent tumbled boxes. Please let me know any critiques, thanks
@bumatehewok
5mo
Question for anyone out there.
I have heard people say 2 point is the most commonly used perspective and three point is just for buildings and similar things.
I have also heard things like 2 point is likely the most you need.
As some one who is working towards character design should I still invest more time in 3 point over 2 point perspective?
Zach Pipher
8mo
This is kind of a fun thing to do. I can see how the 1p and 2p were so important to understand this. But now that I do I can think though the vanishing point, rather I can comprehend the vanishing points rules now so that objects looks correct. I love this.
loes roos
9mo
Interesting. Never really thought about that 4 point as a fisheye view or the rounded lens view. Cool. Worth exploring. But did a few cubes using the Y. I was also not familiar with that technique. I have drawn quite a bit using the isometrics so I forced myself here and there with relatively close imaginary vanishing points. About 20 done... of the 100 plus...
Johannes Schiehsl
9mo
One, Two, Three, Four, Five ...
@nathan_the_phaneuf
9mo
A question, if you will. I praticed the Y trick and boxes (will do more, but I'm short on time right now) and a point is nagging me ever since I knew what three point perspective was years ago: when something is both under and above the horizon line, what do you do?
I know Stan briefly touched this in the video, but I can't find an answer else that four points and curvilinear perspective. Does it mean that you must now absolutely deal with four points or you have a certain wiggle room where you can keep it at three without breaking perspective? Can you even use a point above and a point below independently from each other?
Sorry if it's a question beyond the scope of the course, I was just curious and thinking constantly about this.
@lieseldraws
9mo
Here's a burning question: Does simply practicing more boxes help you draw them accurately enough? (Like Stan said, I understand we're not aiming for 100% accuracy in free-hand drawing)
What if you keep drawing them wrong? I feel like making the same mistakes over and over again won’t lead to improvement. You have to fix your boxes afterwards.
For example, vanishing points can't be randomly placed. The horizon line should be perpendicular to the Y axis (Marshall talks about this in the Draftsmen episode on perspective).
But the problem is, it’s time-consuming to find those far-off vanishing points to ensure they’re positioned correctly. I feel like it’s unproductive to be correcting every box you draw this way (like the attached photo). Then again, you can’t improve without knowing what’s wrong, right? So how do you practice more efficiently? Anyone with some advice, please help. I'm tired of drawing ugly boxes and spending hours correcting them look convincing.
Vishal Hudge
9mo
Its Fun !
Scott
9mo
Some practice using the Y trick. I set a goal to do 100. We'll see.
Vue Thao
9mo
@Stan Prokopenko I played around with the camera setting in Blender like you did. I want to share what I know.
TOP LEFT:
70 mm = human's default visual eyesight. We see them every day. Every corner parallels each other and every one of them converges to the vanishing point.
BOTTOM LEFT:
20 mm = This is known as "fisheye". At the bottom of the cube, each corner tapers. Equivalent to 3 points perspective.
TOP RIGHT:
120 mm = Orthographic perspective. Similar to 70 mm, their top and bottom lines parallel each other but the lines started to bend further away.
BOTTOM RIGHT:
400 mm = Absolute obtuse. The angle is shaped like a fan. The plane on the left (shadow) is smaller than the right (lit/hidden from view). The plane at the bottom follows the same pattern as the top making you imagine they're fallen buckets.
Free online Protractor
www.ginifab.com/feeds/angle_measurement/
Dennis Yeary
9mo
interesting would you say the same for drawing a city with out the vanishing points?
Johannes Schiehsl
9mo
Ackchyually ... true isometric means that all axes are separated by exactly 120° And, yes. that is Y I have no friends.
Use Code BLACK20 to Save 20%
Give a gift
Give a gift card for art students to use on anything in the Proko store.
Or gift this course:
About instructor
Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.