Project - Build a 1-Point Room - Level 2

1.9K
Course In Progress

Project - Build a 1-Point Room - Level 2

1.9K
Course In Progress

Deadline: Submit your assignment by 12/04/2023 for a chance to be featured in the next critique video!

For this project, we're stepping it up a notch. Instead of just drawing simple boxes, you'll be extruding complex shapes toward the vanishing point.

Watch the Level 1 Project: The instruction in the previous video apply to level 2 too.

Stick to Hard-Edged Shapes: Avoid things like blenders or toilets that have curves since that will lead to complex ellipse issues that we haven't learned yet. We're focusing on straight edges and corners here.
Pick a Theme Like an Arcade Room: This works great because arcade cabinets have different shapes but are generally boxy. Think of cabinets with unique profiles but all going straight back from there.
Use One-Point Perspective: This means all corners of your objects should lead to a single vanishing point.
Be Creative with Your Theme: The arcade room is just a suggestion.
Focus on Structure, Then Add Details: First, get your basic structure right. After that, add in details to make it look more real.
Have Fun and Experiment: The most important part is to enjoy and try out different things.

Newest
Chauncey Holder
Thought I try level 2. Not in level 2 but thought I'd try because the Acrade would be fun
Rachel Dawn Owens
Thanks for sharing! You should continue to challenge yourself. It’s where you will learn most. I think some of the angles drift off so I made this guide to help. Perspective can be a bit of a brain buster, it’s not the most intuitive thing. I tried to keep it simple. Some shapes will be way more distorted than you would expect. Start with boxes and then add the details on top to make it fun. This is great. These drawings are super fun. Keep it up!
Melanie Scearce
You have the right idea! Keep practicing with it. You can try changing the point of view by raising or lowering the horizon line for an additional challenge.
J. Menriv
13d
Project - Build a 1-Point Room - Level 2
@aakerhus
14d
Just a quick submission to get myself warmed up for the "wheels on vehicles"-project.
Rachel Dawn Owens
Good luck! You're gonna want to keep your lines clean and confident for this assignment. Things will get real messy otherwise.
Rachel Dawn Owens
Good luck! You're gonna want to keep your lines clean and confident for this assignment. Things will get real messy otherwise.
@goobish
19d
Had a go at the level two project and rotated the horizon line to try to test myself a bit and try to design shapes more carefully. I will be sure to practice this more any advice would be appreciated thanks.
Shayan Shahbazi
nice work!
Rachel Dawn Owens
I dig the tilted horizon line
Andrei Sorokin
Art Stark
1mo
1 Point Rooms. First iteration too much ruler. Second iteration less ruler, more fine liner.
I did not Want to see that
This is my level 2 assignment. Before I say anything at all, I have no idea why the lines on the roof are slanted, in my sketchbook they are straight even when I put my ruler against them, so I have no idea why. Regardless of that, this level 2 assignment had me stuck not on the perspective part even, but more how to design things like an arcade room. This is why I kinda went out of the box and made it into something different, still implementing some of the arcades however, hopefully that isn't cheating. I did try to keep it more simple than my level one assignment, since I had a clearer vision of what I wanted to do with that one. However if there is anything strange with the perspective with this one, letting me know is always super appreciated and I literally cannot stop saying thank you to those that do! All in all, I still liked this project however!
Amu Noor
3mo
Lvl 2 project. This was fun but challenging.
Vili
3mo
Hi ! I was not really inspired, but i think i did it My lines look better and straight 🙏
Zeev
4mo
never did things like that, kinda interesting
Jack H
4mo
I think I didn't really take the time to think of a proper theme, which made this attempt rather plain. Originally I had the vanishing point on the right (with nothing to the right of it), but it looked rather empty so I added the traffic light on the right. Would probably do another attempt with a more specific theme. Any critique and advice is welcome!
Mary
5mo
May look a little funky, but have 15 ft ceilings. I had a hard time deciding where to put the perspective point. I wanted to be look at the furniture, but doing that I ran out of space for the side walls. I will be doing some more practicing.
Melanie Scearce
Thinking about what part of the room you want to show could help you place the vanishing point. If you place it on the left side of your page, the right side of the room will be more visible and vice versa. Similarly, placing the point towards the top of the page will give the impression of viewing from a lower vantage point, emphasizing the high ceilings. It's really about what kind of story you're trying to tell, and moving the vanishing point is a good technique! In terms of the skew in your drawing, I noticed that the top right guideline is a bit off. Hope that helps!
@solobo
5mo
Did some of the lab equipment at work from memory. Added the window as an after thought and wish I'd spent more time to get it straight.
Patrick Bosworth
1-point perspective POV sketch from a recent flight
Gannon Beck
Well done!
Tony Zhang
5mo
Apparently it doesn’t have to be a box and it can be anything that has a face that’s facing you! I’ll move on to 2-point perspective.
Tony Zhang
6mo
There we go! It’s a little tricky to analyze if something is actually big or small though. When you put something down in 1-point perspective, is its size fixed already? Or could it still be either a big thing that’s far away or a small thing that’s close?
Barry
6mo
Staying with a more technical approach for the arcade room but will revert back to free hand for 2 point perspective. Thought it would be a good opportunity to try out some digital tools and techniques.
Martha Muniz
A good way to focus on understanding the concepts of the lesson. It came out great! :)
Agnieszka
6mo
Wow, that assignment looked complicated, but you handled it really well
@ovidium
6mo
Hey! This is my submission for this one
Daniele Olevano
My attempt for level 2.
Martha Muniz
You're getting the concept down, and great designs and details :) Just watch out for any divergent opposing edges, meaning a set of lines that move away from each other when they should be getting closer together towards the vanishing point. These, like on the top surfaces of the back wall machines, are a good way to spot accidental deviances. Good job overall though -- keep at it!
ceres
6mo
My arcade ! I feel like my vertical straights are messing me up at times, throwing other measurements off. Did some realigning at the end to fix some issues at least. Also, not sure if I did the angled portion of the pinball machine right, thoughts?
Full course
You will be given unexpiring access to watch the videos online .
View course details
Give a gift
Give a gift card for art students to use on anything in the Proko store.
Or gift this course:
About instructor
Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!