Project - Build a 1-Point Room - Level 2

1.7K
Course In Progress

Project - Build a 1-Point Room - Level 2

1.7K
Course In Progress

Deadline: Submit your assignment by 12/04/2023 for a chance to be featured in the next critique video!

For this project, we're stepping it up a notch. Instead of just drawing simple boxes, you'll be extruding complex shapes toward the vanishing point.

Watch the Level 1 Project: The instruction in the previous video apply to level 2 too.

Stick to Hard-Edged Shapes: Avoid things like blenders or toilets that have curves since that will lead to complex ellipse issues that we haven't learned yet. We're focusing on straight edges and corners here.
Pick a Theme Like an Arcade Room: This works great because arcade cabinets have different shapes but are generally boxy. Think of cabinets with unique profiles but all going straight back from there.
Use One-Point Perspective: This means all corners of your objects should lead to a single vanishing point.
Be Creative with Your Theme: The arcade room is just a suggestion.
Focus on Structure, Then Add Details: First, get your basic structure right. After that, add in details to make it look more real.
Have Fun and Experiment: The most important part is to enjoy and try out different things.

Newest
I did not Want to see that
This is my level 2 assignment. Before I say anything at all, I have no idea why the lines on the roof are slanted, in my sketchbook they are straight even when I put my ruler against them, so I have no idea why. Regardless of that, this level 2 assignment had me stuck not on the perspective part even, but more how to design things like an arcade room. This is why I kinda went out of the box and made it into something different, still implementing some of the arcades however, hopefully that isn't cheating. I did try to keep it more simple than my level one assignment, since I had a clearer vision of what I wanted to do with that one. However if there is anything strange with the perspective with this one, letting me know is always super appreciated and I literally cannot stop saying thank you to those that do! All in all, I still liked this project however!
Amu Noor
1mo
Lvl 2 project. This was fun but challenging.
Vili
1mo
Hi ! I was not really inspired, but i think i did it My lines look better and straight 🙏
Zeev
1mo
never did things like that, kinda interesting
Jack H
2mo
I think I didn't really take the time to think of a proper theme, which made this attempt rather plain. Originally I had the vanishing point on the right (with nothing to the right of it), but it looked rather empty so I added the traffic light on the right. Would probably do another attempt with a more specific theme. Any critique and advice is welcome!
Mary
2mo
May look a little funky, but have 15 ft ceilings. I had a hard time deciding where to put the perspective point. I wanted to be look at the furniture, but doing that I ran out of space for the side walls. I will be doing some more practicing.
Melanie Scearce
Thinking about what part of the room you want to show could help you place the vanishing point. If you place it on the left side of your page, the right side of the room will be more visible and vice versa. Similarly, placing the point towards the top of the page will give the impression of viewing from a lower vantage point, emphasizing the high ceilings. It's really about what kind of story you're trying to tell, and moving the vanishing point is a good technique! In terms of the skew in your drawing, I noticed that the top right guideline is a bit off. Hope that helps!
@solobo
3mo
Did some of the lab equipment at work from memory. Added the window as an after thought and wish I'd spent more time to get it straight.
Patrick Bosworth
1-point perspective POV sketch from a recent flight
Gannon Beck
Well done!
Tony Zhang
3mo
Apparently it doesn’t have to be a box and it can be anything that has a face that’s facing you! I’ll move on to 2-point perspective.
Tony Zhang
4mo
There we go! It’s a little tricky to analyze if something is actually big or small though. When you put something down in 1-point perspective, is its size fixed already? Or could it still be either a big thing that’s far away or a small thing that’s close?
Barry
4mo
Staying with a more technical approach for the arcade room but will revert back to free hand for 2 point perspective. Thought it would be a good opportunity to try out some digital tools and techniques.
Martha Muniz
A good way to focus on understanding the concepts of the lesson. It came out great! :)
Agnieszka
4mo
Wow, that assignment looked complicated, but you handled it really well
@ovidium
4mo
Hey! This is my submission for this one
Daniele Olevano
My attempt for level 2.
Martha Muniz
You're getting the concept down, and great designs and details :) Just watch out for any divergent opposing edges, meaning a set of lines that move away from each other when they should be getting closer together towards the vanishing point. These, like on the top surfaces of the back wall machines, are a good way to spot accidental deviances. Good job overall though -- keep at it!
ceres
4mo
My arcade ! I feel like my vertical straights are messing me up at times, throwing other measurements off. Did some realigning at the end to fix some issues at least. Also, not sure if I did the angled portion of the pinball machine right, thoughts?
Josh Archer
Maybe I'll make him in Blender and have him shoot quarters or something. That was fun :)
@breakfast
5mo
It’s making sense, but I still get confused when it gets more complex and a lot of lines begin overlapping. Overall, I think I just need to keep practicing!
Josh Archer
Asteroids! :)
Josh Archer
Just a warmup :)
DrawYer
5mo
Inspire by one of the critiqued drawings, I did one last before moving on to the next lesson. It was actually harder than expected, as I struggled with the planes "coherence".
Martha Muniz
What a cool twist on the assignment, it looks awesome! There is a tendency to move away from the established vanishing point and more towards what 'feels correct' at a less extreme but still different vanishing point. While you show a good understanding of one-point perspective, it's a helpful habit to trace back where edges went astray, as to be more aware of what the correct view would look like and develop a sensibility to it.
@breakfast
5mo
First attempt pre-demo
@guigax
5mo
I've tried to make the same arcade twice, one with normal person view and other with insect view.
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