Patrick Bosworth
Los Angeles
Editor at Proko!
Activity Feed
Aura
•
7h
added comment inProject - Gestural Architecture
Asked for help
I feel like I could have pushed it more, but I like the weird perspective and the hatching I did. I love drawing so much! I can’t decide whether I’ll do the tree house on paper or digitally. Or in marker. Or ink. Who knows!!!! Art is fun!
•
2h
This looks great, fun pushed perspective! You kept it gestural, and got pretty close to maintaining the overall perspective. The hatching and line weight is really well considered, looks great! Be careful of pinching the edges of your ellipses! You want those cross contours to feel like rubber bands wrapped around the cylinder.
Check out the Constructing Cylinders and Ellipses Lesson
https://www.proko.com/course-lesson/how-to-draw-cylinders-and-ellipses/comments
and
The Cross Contour Lesson
https://www.proko.com/course-lesson/how-to-draw-cross-contour-on-3d-forms/comments
Really nice work! Looking forward to seeing how to approach the next one!
youssef ateya
•
16h
Asked for help
Tried this today . I switched to A3. It felt slightly better, but my proportions were still off.
I used a unit from the portrait to establish vertical and horizontal placement, then combined plumb lines and a lot of eyeballing. I followed the "big > medium > small" breakdown like in the lesson.
That said, I have basically 0.005% knowledge of anatomy, so once I got to the features I felt kinda lost. Things looked okay from a distance, but the moment I started refining — the eyes, nose, mouth — everything went off. Sizes felt inconsistent with the rest of the head.
Not sure where I'm going wrong maybe too much eyeballing, or maybe I’m jumping into features before locking structure better. I’ll watch the next demo later today hoping it’ll help.
Would love some critique if anyone’s willing 🙏
•
5h
Scaling up your drawing size will present some new challenges when it comes to measurement. You’re able to be more specific with your drawing at a larger size, but because of the increased scale judging distances is a bit harder, and slight discrepancies in your measurements are amplified later in the drawing. Your overall envelope shape is looking pretty good for the Musketeer! You’re really capturing the large shapes and angles! You just need to keep measuring, checking, and correcting. You don’t need to study anatomy at this stage to really get a good lay in. The more you think of this process as measuring and placing abstract shapes accurately, the better. Don’t try to draw the eye, or the nose, or the upper lip. Just raw the shape of what you see, just like you’re doing! The features are all well simplified in your examples, you just need to start honing in your measurements, and your eye. It helps to know the framework of proportions in the face. Check out Loomis to see the generic average layout. The dividing the face into thirds, for the hair, brow, nose and chin lines. As well as seeing that the face is generally 5 eyes across, etc. Having these general proportions in mind will help you get a little more accuracy at the lay-in stage. Also while you’re drawing, take a break and look at your drawing progress in a mirror, or take a photo and flip it so you get a fresh perspective on your lines. It immediately will help you see where your lines are starting to go astray. Keep up the good work, I hope this helps!
I really love the light streaks through the leaves, great technique, and very cool perspective!
Darth Illustrator
•
1d
Asked for help
SHAPES. I focused solely on flat 2D graphical shapes to capture the characteristic. I'm struggling to get variety in shapes. same repeated shapes after 2-3 iterations. and eyes i drew all eyes like deadpan emoji.
Patrycja
•
2d
Asked for help
Hello everyone, the real time video on this painting doesn't work for me.
Is anybody having the same issue?
Also was this done only in one layer?
•
1d
Hey @Patrycja! I was able to play the real-time demo for this one. If you're having trouble playing a video, clearing your browser cache may help, if you're still running into difficulty feel free to reach out directly and I'll see what we can do. I believe Jon was working on only one layer for this demo, trying to emulate a traditional painting process.
Sandra Süsser
•
3d
Asked for help
Since I am a minimalist, I have a really hard time coming up with objects to study (a challenge I didn't anticipate lol). I have a lot of round objects, but not so many boxes or only very basic boring box objects (like books). In hindsight I should have started with something boxier. I'll probably use some 3D objects next. Blender to the rescue! :D
Definitely a lovely challenge with all the lines! However, I wasn't motivated to do multiple projections with this thin object, but I'll do that too in another try.
Daniel Divinus
•
3d
Asked for help
Yzma from Disney Villains Coloring book. I'm going to do a few more studies now that I've seen the critiques.
Axel Gyllenstierna
•
5d
Asked for help
Level 2 Assignment - Feedback and critique welcome!
This was both frustratingly challenging and (hopefully) rewarding! After some practice, it became easier to rotate the character in my mind. I still struggle with keeping the line weight as clean and interesting as I'd like.
I had a bit of a breakthrough when realizing that taking the weight distribution into account made the pose a lot more balanced (duh). For example - the character doesn't have to keep its feet under the center of mass if it is pulling a rope
Game 4 was the most difficult for me. Coming up with interesting shapes and designs didn’t go as well as I’d hoped.That said, this is definitely an exercise I’ll return to regularly. I'm looking forward to starting the shading work in the Value chapter!