Project - Build a 1-Point Room - Level 1
Project - Build a 1-Point Room - Level 1
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Project - Build a 1-Point Room - Level 1
courseDrawing BasicsFull course (185 lessons)
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Isaiah
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ASSIGNMENTS

Deadline: Submit your assignment by 12/04/2023 for a chance to be featured in the next critique video!

For this project, you're gonna draw a room using 1-point perspective. Here's what you need to do:

Pick a Room: Draw a made-up room or use one in your house as inspiration. Make sure to pick something that you're excited to draw - restaurant, library, warehouse, server room, classroom, office with cubicles, vintage record store with a bunch of tables and boxes, laundromat, subway station, toy store, computer lab. Get creative, have fun!
Stick to 1-Point Perspective: This is all about getting the hang of 1-point perspective. It works great for rooms with straight-on views, like a kitchen with cabinets that line up with the walls.
Don't Copy a Photo: Try not to use photos as a reference except to google search what a room looks like and what things would go in the room. We want to start “building” a world out of nothing. We want to make mistakes and work through them.
Room = Box: Imagine the room as a big box. But instead of drawing the outside like you might have done before, now you're drawing the inside.
X-Ray Vision: Pretend you've got x-ray vision to help figure out the back edges and corners of the room and objects. This helps set up the perspective right. Keep those back lines lighter.
Horizon line: Remember the horizon line is the viewer’s eye level. So if you want it to seem like the viewer is standing in the room, make sure to put that vanishing point about level with where a typical person's eye line would be. If you want it to look like a dog's point of view you can put the vanishing point really low on the page.
Impractical Sink: To make me feel better about my impractical sink, you are required to make the same mistake in your drawing. Thank you.

Once you're done with the first room, try more! Remember, this is all about getting better at 1-point perspective and imagining spaces in 3D. Have fun with it and experiment with different room styles and layouts.

Mike Thompson
My second attempt at one point perspective. To practice drawing straight lines I did this without a ruler... 11×14 was a bad choice :/
Hannah Nasby
Hey everyone! Here's my 1-point perspective assignment! As a bonus, I've included my wip of me taking it further with a new fanart piece. I feel confident I understand the 1-point concept, but could definitely feel my brain doing the "heavy-lifting" as I worked to construct from scratch rather than copy blindly. Will keep at it. I didn't use any photo reference, for the first drawing. I wish I'd known how to use photos before I watched the demo. Oh well, guess I learned. See you in the next one!
rheannon
7d
Oof this was hard but I enjoyed drawing everything on the bookshelves at least!
Martha Muniz
Pretty solid! Looks like you got the concept of 1-point down. Just a note on the computers -- since their top part is above the horizon line, you won't be able to see the top side of the monitors. It's sometimes small things like those, especially if they're crossing and/or near the horizon line, that can often trip us up when we first are practicing perspective, so just keep an eye out for that :)
Jon B
9d
Ha. So many straight line drills that I thought I was getting better recently... Clearly not!! Looked better before I lined in with 2b. A little demoralising/embarrassing, but par for the course hopefully. 6 weeks in so I guess I can't expect my muscle memory to be there yet I actually don't find the long sweeping lines too bad, but drawing confident non wobbly lines when shorter apparently was not happening for me today (despite having done it much better in practice). Guess I just need more! Used a few ruler lines for my initial room straights just to make sure everything had a solid anchor but freehanded 99 percent of the rest (although my room itself is on a slight tilt now that I look closer - I think the rug is skewing everything) The perspective side i didn't find too bad conceptually (hoorah for a background in programming 3d video games). A few places I messed up though.for sure - I went back and checked with a ruler and can see misses. Fun though, glad I powered through.
Chuck Ludwig Reina
Nice work! And don't beat yourself up with line quality, etc. It is all about getting the milage in. Eventually things that seem hard now will become second nature. Keep at it, and again, nice work! (p.s. would love the giant sink rug)
Jon B
9d
Edit: also my sink is far too practical. I should have replaced the rug with a giant sink.
Jonah Jenkins
@wonkbunny
15d
I was so lost trying this. Perspective is just too mathy for me. I tried to do a Star Wars style ship to make it more fun, but didn’t know what I was doing without the refs.
Chuck Ludwig Reina
Perspective can be really tricky, especially when you're first learning it. It does seem like math, and it is true there is some geometry to it, but I think you're getting the hang of it. At the end of the day, like all things in art, if it looks good and feels right then it is right! Keep at it and I'm sure it will eventually click. Cheers!
Rain Kipper
Squary sofa is to test how curves translate in projections...
@blydoit
18d
I've been experimenting with trying to place things where i want. It's not such a problem if i attach something to a wall. But as soon as i try to put a table, for example, in a certain position in the middle of the floor, my brain starts doing backflips. As for freehand straight lines? lol. very frustrating. 😁
Marco Sordi
2026/7/9. Good afternoon everybody. Here's my assignment for this section. I sketched the basic shapes of the objects freehand, but refined them using a ruler. This also allowed me to evaluate how accurately I could construct a believable 3D environment relying only on observation and hand drawing. With the exception of the piano stool, which turned out to be slightly misaligned, I was pleasantly surprised to find that everything else was remarkably close to geometrical accuracy. In the final stage, however, I felt that the composition lacked visual interest in the center, so I added a chair, which I constructed from the beginning using a ruler and set square. Finally, I applied a layer of color simply to enhance the overall sense of depth and three-dimensionality. Thanks for any comment or critique.
Kim Solon
1mo
Drew a simple kitchen, it took me a while because I got confuse how to make it 3D after drawing the 2D square, but i think I slowly got it
Ilan Jones
1mo
Damn hard to keep the lines straight. More practice is neccessary.
Vic Guzman
1mo
Lookin good tho
@peter_g
1mo
I literally wanted to cry about this assignment it took me way too many tries to actually start getting it and I was not very keen on the technical part of design a room. I hope you can guess which is my final version. I also have to mention that I try using a pen to see if I can get more loose due to the fact that i can not erase but it did not work.
Anirudh
1mo
1st attempt, was trying to draw gesture in 2nd pic. but something else came out of it XD
Tofu
1mo
So much harder than it looks. I understood the demo and everything made sense, until i tried doing it myself. I tried doing the big giant box room first in red, and then realised i was even struggling to have the lines align and match into a rectangle. Then i started getting confused when i should be doing a horizontal line or link it back to the vanishing point for certain objects (i.e. the top side of the books in the shelf against the wall). At the same time i also started getting frustrated on drawing straight lines and also trying to do it intuitively. There was so much erasing and redoing in attempt 1 that i didn't find myself enjoying it at all. The items are definitely not proportional to each other now that i look at it as a whole, and the bed still looks off to me. I was so tempted to just call it and leave it at one attempt. Thankfully attempt 2 was slightly easier but now it's been over 4 hours total and my head is spinning. We're only just on cubes, and i'm already demoralised especially considering i'm not doing complex shapes.
@mmesser
1mo
I drew my grandma's kitchen from memory.
Atomosophere
if anyone has advice on how to darken lines without losing the initial line quality, I'd love to hear. This project was surprisingly fun!
Nat
2mo
Soo, life’s been a mess recently so even if I was drawing a little bit, I took a huge break from a course (woo hoo being an adult, I guess). I liked this assignment, I think it is my favorite kind of struggle, I am definitely not good at perspective but it’s growing on me more and more. sadly the pages have been through a trip throughout my entire country so they are in a little bit of a rough shape but we forgive em, don’t we? D:
Chuck Ludwig Reina
I quite like these! there is a character to your art I find really satisfying.
@bluemight
2mo
Made two slightly different versions of a part of my living room, an then a sort of subway station like Stan did in the demo. I did the subway free hand at first, just ended up redoing cleaner lines with a one-point perspective grid tool (and now looking at it I think I miss a horizontal line on top of the front of the train, oops).
Darren
2mo
@blydoit
22d
i really like all the details you've put in. And the flooring effect which contrasts nicely with the strong lines you've used for your shapes.
Zach McCoy
2mo
I had an idea for a scene for this, but ended up keeping it pretty simple and close to my actual kitchen. As an engineer Perspective is something I really enjoy, just execution, especially for more complicated objects in perspective is something I'm excited to keep improving at! Feedback welcome!
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