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About instructor
Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.
Deadline: Submit your assignment by 12/04/2023 for a chance to be featured in the next critique video!
For this project, you're gonna draw a room using 1-point perspective. Here's what you need to do:
Pick a Room: Draw a made-up room or use one in your house as inspiration. Make sure to pick something that you're excited to draw - restaurant, library, warehouse, server room, classroom, office with cubicles, vintage record store with a bunch of tables and boxes, laundromat, subway station, toy store, computer lab. Get creative, have fun!
Stick to 1-Point Perspective: This is all about getting the hang of 1-point perspective. It works great for rooms with straight-on views, like a kitchen with cabinets that line up with the walls.
Don't Copy a Photo: Try not to use photos as a reference except to google search what a room looks like and what things would go in the room. We want to start “building” a world out of nothing. We want to make mistakes and work through them.
Room = Box: Imagine the room as a big box. But instead of drawing the outside like you might have done before, now you're drawing the inside.
X-Ray Vision: Pretend you've got x-ray vision to help figure out the back edges and corners of the room and objects. This helps set up the perspective right. Keep those back lines lighter.
Horizon line: Remember the horizon line is the viewer’s eye level. So if you want it to seem like the viewer is standing in the room, make sure to put that vanishing point about level with where a typical person's eye line would be. If you want it to look like a dog's point of view you can put the vanishing point really low on the page.
Impractical Sink: To make me feel better about my impractical sink, you are required to make the same mistake in your drawing. Thank you.
Once you're done with the first room, try more! Remember, this is all about getting better at 1-point perspective and imagining spaces in 3D. Have fun with it and experiment with different room styles and layouts.