I've done these before, so I picked a crow skull as a challenge. To challenge myself a little further I drew the 3D view without looking at my skull, only the orthos and memory. It was a great exercise because it found what my orthos could not (looking down into the eye socket for example)
I'm still playing catch-up. I attempted this once before during the blob method (you can see my free handed attempt reattached as well as my newer ruled attempt.) I pondered using a simpler object but stuck to my guns and drew the Jimny again. Every time I guessed a measurement I worried about the thoughts of my progeny.
I didn't expect to have that much fun with the assignment. Planning where things will land feels like viewing the matrix or a superpower. I still had to guess some curved parts and the spring freehand; I lacked the technical knowledge to figure it out with the tools.
I feel excited for the second part of the course, where we will learn more techniques to see the matrix fully.
Hope I don't miss the deadline then.
Edit: Seeing my drawing, I wonder if there is a way to move the measure of depth from the top to the side view. Maybe with a compass?
I missed the deadline but thought best to share as I love seeing everyone’s solution. I did one diagram usine graph paper and second on plane paper. I find it really relaxing and it helps me focus. I like that when moving through the different views it gets easier.
My "simple form" was a very basic perfume bottle- essentially a sphere sitting on top of a cylinder. I will be doing more orthographic practice soon (plane demo etc), but wanted to submit something for now.
I'm excited about the second orthographic project with the height extruded from imagination!
I forgot how satisfying it is to do these very precise drawings with all the crisp, clean lines. The actual Break Pad itself has this tiny zip tie holding everything together. When doing the orthos I just ignored that since it's not really part of the main object
Used tools and some fairly diligent measurements, scaling everything down to 66% of actual object size. I’m not too inclined to technical drawing like this but I can see the benefits. Probably I’d make a much better job freehand having gone thru the process of trying to do it accurately.
This is tough exercise, I can’t imagine doing something organic, asymmetric or with more detail. Thanks for the amazing lessons on perspective, Marshall!
I've always wanted to draw a pen (for some reason haha), thought this would be the perfect time and a good challenge too. Due to page size limitations, I had to draw the pen shorter in height than it should be. The most challenging part was the pen's clip because it was curvy and there were those 2 oval shapes that were bevelled into the pen. Happy with the results though.
I first tried to draw the tip of the pen, then quickly realised how hard the clip was from that view. However, after drawing the front and side views, they provided more information on how the clip should be drawn from the pen tip's viewpoint.
For next time, I'll need to work on making things straighter - I only flipped the page at the very end and lots of misalignments were revealed, even though I used a ruler. Any advice on how to make things more accurate? I don't have a T-square unfortunately...
I thought I'd go the extra mile on this fun assignment here on Zero Point Perspective. Took me a while to figure out which item I'd use, so I figured I'd use my Playdate console with its cover. It would make a brilliant challenge, which was chosen as I drew my Playdate in front, side, and top views. It challenged my brain and thoughts on each perspective on how to conquer this with its cover. The cover made it quite a challenge yet also fun alongside the process. While drawing it, I thought about how I would view this fun-sized console with its cover onto paper well, especially when I reached the side or top viewpoints that adding the cover and overall sides of the console was quite a challenge yet perceived I belive. Are there any helpful tips for drawing items like this from a zero-point perspective that I could use in my future, especially if it has a flip cover? Any helpful tips I can use for practice would be appreciated. Would love to hear your thoughts on this to Marshall.
The Delorean in its simplest simplified form is quite simple. But when you add all the details that this model from Back To The Future 𝕀𝕀𝕀 has, it soon becomes very complicated.
So in a way it is a good exercise because you can choose how difficult you want it to be; just draw the simple boxy shape of the car, or go all the way and draw all the time travelling equipment.
I think I went with a difficulty level in the middle of those two.
And choosing whether to open the doors or close them changes the form and difficulty greatly as well.
fun assignment. This feels like architecture 101
Any tips on how to save this? I'm awful at drawing curves (well drawing in general but particularly with curves)
We got the bumper that just protrudes from top view by a hair, followed by another curve for the roof and yet another one as a a raised bevel. I don't know how to draw that without it looking like... well a mess. (Yes, I know. From me? Shocking!!)
Yikes, 2 days and 4, 90 minute sessions latter... should of listen to Marshall and drawn the bloody box of tissues XD. Not sure if I left myself enough room to finish the roof or how I'm going the get these curves to work... maybe I should just destroy the reference and claim that's it's a square bus.. Yes! A short, square bus! Brilliant!
That's tough!! I think for this one it might help to try starting with a side view. That way you can get the angle of the front and all the little ledges and project it to the top view.
Cool that you made the head turn instead of just making it a completely stiff pose. I didn’t even think about that you can do that, but it obviously works
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Drawing Exercise: Creating Orthographic Views
Project: Using the object you chose for your form study (Assignment - The Secret of Simple Forms), create an ortho for it.
This exercise develops your ability to think in three dimensions and prepares you for drawing in one, two, or three-point perspective.
Deadline - submit by April 01, 2025 for a chance to be in the critique video!