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Mon Barker
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7d
added comment inAssignment - Orthos to Invented Form
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Here’s a stab at one of Marshall’s top view plans. Can get quite inventive but need to not have all the action in top layers so base layers can still be relevant to the view. Good mental exercises 🤯
Mon Barker
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14d
Asked for help
Used tools and some fairly diligent measurements, scaling everything down to 66% of actual object size. I’m not too inclined to technical drawing like this but I can see the benefits. Probably I’d make a much better job freehand having gone thru the process of trying to do it accurately.
Mon Barker
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20d
Asked for help
My lines are too stiff but these past few lessons of the course have basically been revelatory for gesture drawing methodologies. This systematic approach really does help. Think I mostly avoided Stay-Puft Marshmallow Man effect….
Mon Barker
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1mo
Are there situations/subject matter that you cannot draw as orthos? The hand example is a good one - since the fingers are not ever really in a parallel alignment in hand poses, there will always be parts within the hand that are oblique view…and therefore in perspective/three axes…? I guess the room with lots of objects rotated randomly to each other would be another example. How would you approach these when trying to understand the object before jumping into putting into perspective?
I agree with Randy on this. The more complex the object, the more ortho views you might need. I wonder if at some level of complexity you might even do MRI style cross section views. For example if the object had components blocked on the side views, but which the top view didn’t fully explain. I think the example of the hand was more to say the a standard set of orthos could only describe one pose of the hand. A different pose would require a new set of orthos. So with a very large number of potential poses, you would very quickly have an unmanageable number of orthos. However if you’re just trying to draw one pose in different perspectives a set of well selected orthos should give you the information to do that. At least that’s the theory. I’m a long way away from that!
If I'm understanding your question right, it sounds like you might be thinking too granularly about things. Orthos are just here to give us information so we can refer to it later. With complicated objects that are different on every side, like a hand, you would draw more views to show what is different about each of it's sides, one view for each side that is different. This works in reverse too, the treasure chest at 2:20 for example, only has a front, top, side, and oblique view. There is no bottom view, so we can assume its just flat on the bottom, or, if there was a hole busted out on the bottom of the chest, we would draw an ortho to show that.
If your question is instead about trying to keep proportions in orthographic views, you could always simplify the complex forms into simple shapes like we did a few lessons ago (i did my motorcycle), for a hand, you can use rectangles for fingers, which are much easier to draw in proportion :)
I was wondering that myself and am curious about the answer- but I think that’s why we simplify things to the same basic forms in neutral positions when we seek to understand anatomy or begin a construction.
Mon Barker
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1mo
Really nice explanations. I get a sense that you introduce an accessible approach in parallel to the more complex considerations like weight distribution, body language/ emotional representation and customization of poses. My attempts at gesture have always felt clueless due to lack of a systematic approach, lack of anatomical knowledge and so on….so really appreciate this lesson….i should have watched it before attempting the project!
Mon Barker
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1mo
Asked for help
Some gesture master studies of Moebius’ Blueberry characters. Number 4 was most successful. I was most frustrated with my line quality. Your lines are so much more elegant and flowing Michael!
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As a geologist by profession, this assignment was close to my heart. Some great tips by Philip in there and this was a neat exercise for practicing forms, designing on the fly and making things look 3D….lots of little learning clicks as you just draw. These are my final efforts inked over pencil with lots of erased poor designs and dead ends….lost the construction unfortunately. Some discussion in the video and notes on cracks, how they originate and how they are distributed….I’ll have to bite my tongue and spare you the details but to be honest, expert knowledge of subject matter kind of gets in the way…you get distracted by non-visually meaningful logic busts that would only matter to another boffin 😂
Mon Barker
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2mo
Asked for help
recreation of the ‘standard’ plus played around a bit to see how different proportion and angle ideas would look
Mon Barker
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2mo
Great explanation Michael, I definitely draw hands too short, legs too long, butt too high and so on. Would it help with gesture to know at least some basic anatomy of muscles and bones or are these big ideas, as you say, enough for this course? Guess we’ll pick up some anatomy along the way - really cool how easily you drew that arm. Cheers.
Asked for help
This was as fun as it was challenging! I really tried to focus on simplification with the markers. Working through multiple iterations of the comp really reinforced shapes and designs so moving on to the larger thumb I felt more confident about the start of the sketch. Going to keep 3 value markers handy from here on out!