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Marc Martí
•
18d
added comment inAssignment - Orthos to Invented Form
Asked for help
This assignment was a lot of fun, and it has endless possibilities! Sadly, I was only able to play with the first template. My hands are hurting right now after all the line planning and holding the tools to my easel. Next time, I'll work horizontally, even if it compromises my back.
Also, something strange happened while doing this assignment. It was like the voice of a wise man. Coming from the back of my head, screaming...maybe even singing: "Rough it out first, it spares you pain. Rough it out first, it spaaaaares youuuuu paaaain".
So I did, and it spared me a lot of pain and time. Remember to listen to that voice, guys!
See you next assignment!
Frank Engelhaupt
8d
Excellent. In the second one: did you use a vertical horizon line to construct the inclined planes?
Rick B
18d
This is excellent, I did all flat pieces, didn't think of cutting sharp angles
Marc Martí
•
20d
Asked for help
I didn't expect to have that much fun with the assignment. Planning where things will land feels like viewing the matrix or a superpower. I still had to guess some curved parts and the spring freehand; I lacked the technical knowledge to figure it out with the tools.
I feel excited for the second part of the course, where we will learn more techniques to see the matrix fully.
Hope I don't miss the deadline then.
Edit: Seeing my drawing, I wonder if there is a way to move the measure of depth from the top to the side view. Maybe with a compass?
Asked for help
I followed the same rules for both versions, but on the second picture it looks like i pushed them so hard that i created some kind of faux fish-eye or POV effect.
Is there a way to tell how far i can push things before they get into fish territory? Or is it a felt sense kind of thing?
Asked for help
Hi Marshall, Phil, and fellow course companions! I was in the middle of the assignment when a question came into my mind or more like, into my drawing. I was adding layers of pancakes at the top of the column, and as I kept piling them, they got closer and closer to the horizon line until they ended up crossing it! I don't think that's supposed to happen, they look kinda tilted in the background. Is this supposed to happen, or am I doing something wrong?
This is a bit above my ability to explain but I will try my best and I hope it'll be clear and correct
enough
So when you look at a round form from below there are 2 things to keep in mind. (1) the more towards you it is facing, the more open the circle will be. An (2) the further you go from the point you are watching, the more open the circles will be. Now if you look at diagram (3), first time around, the circles have more or less the same opening, making it seem as if you're looking at a symmetrical object. But the second time around, they get bigger faster at the top than they do at the bottom, making it seem as if the top one is bending away.
Going to your drawing, let's first look at red circles, since they are more circular. They are pretty much the same distance from the horizon line but the second one is much more open. It creates the problem from diagram (3).
Now the blue circle, It has the exact same issue, it is not that far from the horizon line, you would not be seeing such a big part of it, unless it were bending. Look at the circumferences you drew below, and try to maintain them.
Although overall your lines and curves were really nice and clean and honestly big probs to you for noticing that it looks like it bends, it's hard to be that observant with your own work. And these pancakes are really mailable and subjective so I'm not sure how precise one needs to be.
Marc Martí
•
3mo
Asked for help
I’m more focused on character drawing, but I’d love to be able to draw some backgrounds and props to complement them without making them look like they are floating in the air.
My goals are:
1-Arrange props and characters in the scene and maintain a consistent scale and alignment.
2-Figure the right perspective when drawing a room corner where the floor meets the walls.
3-Make simple poses more interesting by bending the perspective of buildings around them.
4-Make objects interact or touch each other accurately, like falling buildings.
5-Avoid perspective from breaking your composition but keep the perspective accurate.
6- Know how to use multiple perspectives in a drawing and why.
7-Make the viewer feel small.
8-Know how much limbs shorten when characters are foreshortening.
9-Know how much something bends when close to the viewer.
10-Draw a character with a bottom-up or top-down perspective.