Project - Visual Memory Games

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Mark as Completed
Course In Progress

Project - Visual Memory Games

53K
Mark as Completed
Course In Progress

For this project, you'll have several exercises/challenges/games to choose from to help improve your visual memory.

Game 1 - From Memory

The first game is to draw from memory. Start by just looking at it for a minute or two. Study it and try to remember as much as you can about it. Then hide your reference and draw as much as you can from memory. After you’re done, bring back your reference and check your accuracy. For extra credit you can try again to see if you can do better the second time.

Game 2 - Change Angle

Look at something and draw it from a different angle. You don’t have to hide the reference for this one. Just trying to imagine it from a different angle is enough to improve your ability to visualize.

Game 3 - Combine Them!

Again, start by looking at it for a few minutes, then draw it from memory and from a different angle.

OR.. you can make it a little easier by starting with a study drawing. Draw it as you see it, then put all that away and draw it from memory from a different angle. That initial drawing helps you learn the construction of the forms and remember a little better than just looking at it.

Game 4 - Change Proportions

This next one is only for level 2. Drawing from a figure reference, draw from a different angle (from memory) AND change the proportions. You’re using the reference as inspiration to redesign and create your own thing.

Game 5 - Moving Subject (Bonus)

Bonus - this one’s not part of this assignment but I'm just throwing it in here because you should try it on your own at some point. And that is, drawing from a moving subject. For example if you go to the zoo, some animals are just sitting around or sleeping, but others are constantly moving. So you start by watching it for a few minutes, figure out the basic forms, and then take a snapshot in your mind of a pose you see as it’s moving. Then you draw it. As you’re drawing it, the animal is still there to help you with the proportions and a reminder of the basic forms, but the pose will have to be from memory. Occasionally if you get lucky, you’ll see that pose again. It’s a very challenging but fun exercise that forces you to work with what you’ve got. 

Level 1

You’re going to be drawing from 3D models that I’ve provided as the next 8 lessons in the playlist. 

For each 3D model, you can pick the game you want to try from the first 3. 

  1. Draw it from memory
  2. Draw from a different angle.
  3. Combine them

And for this project, make sure that you're focused on practicing perspective. Construct them using simple primitives.

The benefit of doing these from a 3D model is that if you’re drawing it from a different angle, you can then change the angle to the one you drew to actually get instant feedback on how you did. But, keep in mind it’s not meant to be done perfectly. It’s meant to challenge you and help you get better at visualizing 3d forms in your head. When you rotate the model to check yourself, if it’s not exactly right, that’s fine. Just take the feedback and do another one.

Level 2

You’re going to be drawing the figure from the reference models that I’ve provided in the downloads tab (they are the same images as the previous project). 

Choose one of the 4 games (don’t forget that changing proportions is another option) and you’re going to simplify those poses to a mannequin.

  • You can use the gestural torso boxes from the previous project.
  • Attach cylinders for the limbs and neck
  • The head can be a loomis head.. If you’re not sure what that is you can watch my free videos from a while back (I’ll leave some links below), OR you can just use a simple sphere or box, like we did before.
  • You can choose how simple you make the hands and feet.


Check out these free Loomis Head lessons:

How to Draw the Head from Any Angle
Quickly Draw Heads with the Loomis Method – Part 1
Draw ANY Head Type with the Loomis Method – Part 2
Intuitive Portrait Sketching with the Loomis Method – Part 3

Deadline - submit by August 16, 2024 for a chance to be in the critique video!

Newest
Vili
19d
I tried by references first then i tried one from imagination My cylinders still look bad in 3D... but happy about drawing people
@writedrawface
This was really challenging but fun. The meat grinder was definitely the hardest for me.
@pletent
16d
I like it.
@bumatehewok
Margaret Langston
Visual memory games, level 2 figures jpg. 4
Margaret Langston
Visual memory games, level 2 figures jpg. 5
Margaret Langston
Correction, jpg 7
Margaret Langston
Visual memory games, level 2 figures jpgs. 3 & 4. I find I’m not always paying enough attention to the gesture for game 1, so I frequently get a pose that’s different from the reference. I tried to show some progress for game 2, jpg 3.
Margaret Langston
correction, 3&6
Margaret Langston
Visual memory games level 2 jpg 2
Margaret Langston
Per Prof. P's last critique, I completely punked out on Level 2 of the visual memory exercise. Why? Because I can't keep the figure in my head for more than a nanosecond. Because the exercise is effing hard. Because it takes me an hour to do all three parts of the exercise with one figure. Because if I make a real decision about how to do part 3 instead of just scribbling, it takes even longer and that makes me mad. Are there any good excuses here? Well, no. Since I keep telling people I want to illustrate, this was probably one of the more important exercises for me to take seriously. So, I'm doing it again and will post the images on this lesson. I don't expect any critique, it's just for me. Thanks for pointing out my laziness, Prof. Prokopenko.
Rachel Dawn Owens
These look awesome! It’s ok if it takes a while, its not a race and this is a very difficult exercise. You will learn a lot from these. Keep it up!
Ricen
2mo
You can get a ton of free high quality 3D asset scans from quixel.com to use for this memory game. You'll need to make an unreal engine epic games account and snag them before 2025. Epic is going to put them behind a paywall after 2025 but if you "purchase" them now(for free) then you'll have them available to you forever. This video shows you how to do it. https://www.youtube.com/watch?v=i5-JZZA2wH4 There is also the base mesh: https://www.thebasemesh.com/model-library
Melanie Scearce
Nice, thanks for the references!
@sweethouse
Here are the first two models of the assignment at level 1! I tried giving myself some quick critiques, planning on doing the rest of the models. Great exercise!
Phil
2mo
Did this one off of memory after studying the reference for a few minutes. made some critiques for myself, mainly gestural and stiffness issues.
Rachel Dawn Owens
This is great! Your drawings are always so nice. I love your linework. The forms and perspective look terrific. I agree, that this pose feels a bit stiff compared to the reference. For poses like this, involving punching or kicking, I like to imagine “Z”s running through the body. It’s an abstract idea that informs the forms I draw. Like lighting bolts, energy explodes from the heel of the foot when someone is kicking like this. I hope this is helpful. Keep it up!
Martin M
2mo
Level 2 - did a from memory pose and second pose of rotation with reference at hand
Melanie Scearce
You nailed this! You have a great memory -- the only thing that stands out to me is the tilt of the pelvis on your first drawing. If it was rotated the other way, I think it would have been spot on. The changed angle drawing looks great as well. The only thing I would change on that is his left arm -- to me, it seems like it would be coming towards the viewer with a lot of foreshortening in that angle. Overall, you did a great job with this assignment!
@lieseldraws
Hi, guys. I'm super confused about the meat grinder's ellipses. When I tried to copy the grinder, I felt like the minor axis of the ellipses didn't seem to follow the perspective of the z axis... So I traced over them and confirmed that they indeed don't (unless I drew the axes wrong). Am I missing something? Shouldn't the circular wheel attached at the front match the perspective of the lines receding back (minor & major axes in pink; z axis in purple & eye level in blue) If anyone with an answer could help...
Melanie Scearce
Interesting observation, @lieseldraws! You're correct, the major and minor axes don't line up with the perspective of the body of the meat grinder. I found them to be here when I traced over it myself, which obviously isn't the correct placement. It could be perspective distortion from the angle of the model, or the actual construction of the model being skewed. I think for this assignment you would be fine to ignore the skew and use the construction techniques you've learned so far -- or, you could think about the mouth and body of the meat grinder as two separate objects with different perspectives and go from there. Hope this helps!
Thieum
2mo
A few more figures from memory. The ones on the first page roughly in the same view as the references. The last 2 trying to rotate the character
Melanie Scearce
Really nice work here. You nailed the crouching character. I think with the sword guy, you've compressed his legs a bit and given them both the same angle (looks more like a squat than a lunge in other words). I would straighten his left leg a bit as I don't see it coming that much forward in space from that angle. Hope this helps!
Patrick Bosworth
Visual memory games! The from memory exercise was fun, but revealed a lot of gaps in my recall! A quick study of top/side/front really helped solidify the shapes in my head making changing the angle so much easier!
Phil
2mo
Beautiful!! Any advice on how you pull a long curved line? i feel that the long curves are difficult to pull in one stroke and even if i do successfully lay the stroke down, it’s never dark enough or readable so i have to go over it a few more times making an unclean line. every edge of your anvil is so clean, so crisp, so readable. How??
@danield
2mo
hey, this is my level 1 project. I drew the hammer from memory, the anvil from a different angle and the wheelbarrow from memory at a different angle. the reference images are always in the correct position. hammer: I made mistakes with the hammer at the beginning (probably when converging the lines and extending the cube, I worked without vanishing points), so I had to save the drawing later with intuitive adjustments and some things didn't fit. anvil: For the anvil, I decided not to draw cylinders because I had the impression that the great effort would not justify the (perhaps not so much) different result. However, as I later saw, I had placed a line very wrong. Did you solve this problem with ellipses? I would be very happy to receive pictures or tips on how you solved it :) I also found it difficult to place the ellipses. wheelbarrow: I have some mistakes here when it comes to the appearance of shapes, but all in all I think they're pretty ok :) my thoughts on this: If you have any tips or criticism of any kind, I would of course be very happy about it :) I notice how difficult it is when you design without vanishing points (especially when a lot depends on drawing straight lines) and how mistakes of this kind at the beginning lead to more and more distortions. I also find it difficult to get through all my help lines. If you make a mistake (for example a line that wasn't really straight) and then erase there, you almost always erase the guide lines too :P everything is a bit chaotic, even on a large sheet :)
@breakfast
3mo
Continuing to practice from this project. From reference, then from memory diff angle, and then from memory diff angle with altered proportions. This is so tough, but I think it’s making me improve? 😂 I struggled with perspective on the first memory exercise where the knee is straight toward the viewer. I also flipped the arm and leg positions to being on the wrong sides for the angle in both memory exercises!
@lieseldraws
I tried Level 2 for the first time over the weekend, starting with an observational drawing in basic forms before doing some thumbnails to get a feel for imagining a different angle. I then drew from imagination with the help of the reference. Not going to lie - it was very very time-consuming and brain-wrecking! Going in, I had some basic idea, like it was going to be a front view and thus foreshortened. But perhaps the foreshortening ended up being way more extreme than my initial plan. Not sure if this pose is realistic at all. I just went with what felt right or looked good to me. Still have many questions like you see on the side.
Sita Rabeling
Start of the day, warming up. A 2min watch then draw.
Melanie Scearce
Nice work @Sita Rabeling! Keep in mind the perspective -- notice how the reference image of the anvil is following the rules of two point perspective. If you follow one side back to the vanishing point, all the lines will eventually go to the same point. Even if the anvil is rotated and we see another view, this will still be the case.
Lisanne
3mo
I took my time with this one. Still I can spend so much more time studying and trying out all the different games. Most of these assignments are drawn with the model in front of me, only on the first two pages did I experiment with drawing without looking and coming up with a different angle (I didn't feel well the last days but I was determined to put in some work). I did invent an extra game where I would sit down after work and try and remember what I'd studied the day before (without looking at anything that day) and try and draw that from memory (red book example, definitely drawn faster!). PS at first the objects scared me off because they did not spark any interest to me because it looked so boring and grey. But that disappeared when I started playing that little game called 'what shapes can I find' :) I also want to add: I feel like a lot we've been studying comes together in this project and I can't imagine what these pages would've looked like drawn by the me from before the basics course!
@breakfast
3mo
To your last point, I always wonder the same!! I wish I could see how it would have looked without all of the hours of practice to compare!
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Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.
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