Hey Marshall,
I’ve been on an arrow‑drawing binge these past few days 😂.
I really appreciated playing around with all kinds of variations, for example:
- tweaking the arrow shapes,
- experimenting with increasingly dynamic angles,
plus a bunch of other sketches I haven’t shared here because they didn’t quite work out (including some shadow studies, etc.).
I had an absolute blast with this exercise—it felt like the perfect excuse to try out a ton of stuff 👀🤭.
Thanks so much!
ohh this one is really tough, for boxes I can do it from imagination albeit for 3/4 direction I have some lines wrong. But for arrows I really need to check the reference and often get confused about which side should the thickness pop out to intend the arrow's direction against the camera.
This is a really good assignment that combines together a bunch of information learned in previous the lessons.
Here’s how I might think about it if I were to do it-
Due to the initial form being more cubic, it took me so long to figure out based on what the were the short and long side of it, decided. Figured out that it was the face pointing towards the central object
I find it hard to determine the first three lines when determining an direction. Are there some cool tricks to remember how to “steer” my arrow in the right direction with my box?
These look great! It looks like you’re understanding it.
I found it easiest to start with a line for the arrow direction and building from there. Hope this helps
This assignment makes me feel so ridiculously excited I feel like an idiot! I can't wait to get started.
Interestingly I felt frustrated by one of the first assignments where we had to simplify a blocky object and draw it in lots of different angles from imagination because all my drawings came out kind of the same just rotated. It looks like that was basically the idea! Although to be fair I did choose a very simple object.
Notes from the lesson and playing around with some angles. This reminds me of notes I took on Peter Han's Dynamic Bible about the four different kinds of arrows he uses (simple direction, motion context, function/ interaction, and call-out arrows).
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