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Dermot
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6d
added comment inWhy You Need to be Drawing with Grids
Asked for help
Blob Review Question
What does, "counter angles" the rubber band mean?
I thought I'd experiment with blobs and foreshortening.
When cards are stacked the can bevel.
I tried drawing this without the cards (Photo for after drawing reference)
My view was more angled from above right.
I'm not even sure this is a good use of the blob approach.
Can anyone advise how you'd achieve this from the blobs?
Lin
6d
Not a native English speaker so someone correct if I am wrong but my understanding is this: XYZ axes are all perpendicular to each other, or counter to each other. The rubber band goes around the object - here around its short axis, let’s say width or x for simplicity, and counter angles the other long axis, depth or z.
You’re deciding on a corner that divides the planes - saying this is the top of the box and this is the side of the box - you’re drawing that long axis (axis z) which counter angles the ellipses/rubber bands. (axis x)
if you’re familiar with ellipses, it’s like when you have your ellipse (rubber band) and are drawing the minor axis of the ellipse which is perpendicular and counter to the major axis of the ellipse.
tldr: the rubber band represents one of the axes and the other is inevitably counter or perpendicular to it
MSD
•
9mo
All valuable info, but it's tough for me cause I feel like it's too much to cram into such a small area. If I'm doing a full character and the head is smaller a lot of this becomes fairly unusable to me in the process of simplifying. Any advice when handling features at a scale much smaller, such as part of a full figure like you would draw in a comic or character design?
Old comment so you probably figured it out but for anyone else wondering this - have a look at Sinix’s anatomy tips videos to get started. He simplifies based on light direction, sometimes down to a couple of lines. Hence why having the structure down is necessary, so you know how light behaves against the planes.
Lin
•
6d
Ahhhh, now it’s getting fun. I don’t know any color theory yet and am unhappy with the lifelessness of the darker tones, but just focusing on the plane shifts and fat pads from the last two videos is making a big difference in solidity/likeness :D
Lin
•
11d
Asked for help
Reposting as I’ve done more in the meantime. TLDR: still fighting right angles they hate me 😆
Lin
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9d
Disappeared for a bit having been beckoned by Marshall’s perspective course homework and my first-ish more serious foray into value studies with Dorian Iten. I decided to apply the practice from those and the head construction into remaking a previous character design. Ready to move on to individual features and hopefully improve those.
Lin
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13d
Didn’t think much of the interconnectedness of things initially but orthos are helping me make sense of light/cast shadows in Dorian’s course, which is a happy little surprise. :3
Caitlin
•
15d
Asked for help
I used a brush from Marc Brunet’s free brush set as I found it was the easiest for me to work with. I will say, I think I’m not using my full value scale enough, and there were definitely areas where I could’ve pushed the light and shadow. On top of that, I’m still kind of shy with letting go of hard-edged line art, but I’m hoping as I continue this course I will break that habit.
If anyone has any thoughts I would love to hear them! Thanks
Lin
•
16d
Asked for help
I have a bit of an odd question. I do okay with references and I love foreshortening. But after a lot of practice/observation I still cannot draw right angles correctly from imagination and intuition. Is it normal at this point in the course even after tonnes of practice and observation? When I don’t have a box in memory, my boxes slant terribly. It’s the z axes perpendicularities I mess up the most grievously, even though I have many boxes from observation under my belt. With wonky boxes come unstable scaffoldings. Am I expecting too much of myself this early in? As we keep going I imagine stuff will clarify with mileage but this is nagging at me still. I attached some examples.
He hasn't teach us (yet) the tricks to figure out the vanishing lines. We are just experimenting and getting loose, comfortable. At this stage we are allowed to make those mistakes, get frustrated, and create 'core memories'...lol. When we fail we appreciate the solution more, so it will stick in our brains. No pain, no gain. On the other hand these arrows look fantastic, and they are free hand! Give yourself some credit. You are doing exactly what we should be doing at this stage.