How to Draw HANDS – Details for Realistic Hands!
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How to Draw HANDS – Details for Realistic Hands!
courseAnatomy of the Human BodySelected 3 parts (371 lessons)
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Atharva Lotake
Hello there! I have been having a lot of fun doing the hand assignments. I would really appreciate it if you guys provide me with some helpful critiques. The problem that bothered me the most was the placement of wrinkles in the right place in order to exaggerate the gesture. I would love to hear your tips on that as well. I also tried adding color after doing the shading. Thank you and have a wonderful day ahead!
LESSON NOTES

Hey, you made it to Part 2 of the Proko Hand Drawing Master Superclass of Glory and...Awesome. In previous lessons I covered the bones, muscles and tendons of the hand. But even knowing all that anatomy is not enough. The hand has lots of layers and details that we'll cover in this lesson. This will help us get a more realistic result. Fingernails can define the perspective. Skin folds can create realism and enhance the gesture. Fat pads are soft and squishy and they react to the hand's movements. So, let's learn the surface details of the hand and how to use them.

Fat

Let's start with the fat. There are numerous fat pads along the palm side of the hand. These pads are soft, round, and add thickness to the hand. They cushion your bones so they aren't grinding into everything you touch. Their malleability helps the hand get a good grip on stuff.

Fat covers pretty much the whole palm, but it's not an even distribution. There are three key fat pads on the palm. Two sit on top of the muscle masses, and blend out their inner edges. With the addition of this horizontal pad at the base of the fingers, we get a donut. A weird square donut with a triangular hole. Ok, bad analogy...Anyway, there's an indent in the center of your palm, which is helpful for gripping stuff and grabbing a soda.

fat pads on the palm diagram drawing

If you want to draw more interesting fingers, this part's for you! First, a hot tip for drawing the overall shape of the finger: contrast straight lines and curved lines. Your fingers are cushioned by soft fat pads on the palm side, so draw this side with convex curves and soft forms that pinch when the knuckles flex. The dorsal side is just bone and tendon. Use straight lines, flatter planes and sharper corners to represent the hard bones. Just by contrasting straights and curves, even a simple cartoon can explain the anatomy of the hand.

In a straight finger, the fat pads on the palm side are stretched out and not as curvy. Yet the skin on the knuckles is compressed and has a lot of wrinkles. When the fingers bend, the fat pads on the palm side compress and get really curvy. Notice how the creases point in the direction of the knuckle. The skin on the knuckles stretches and reveals the boney structures underneath.

Now, let's really look at those fat pads. Each finger segment has a unique shape. In general, you don't want to draw the same kind of shape over and over again. It doesn't look organic and interesting like the human body should; it looks artificial and fake. So, we want to find the nuanced differences between the finger joints, and take advantage of it in our drawings. I'm starting with the gesture of the finger. A subtle s-curve that tapers thinner towards the tip

Drawing the Fingers

The proximal segment is the roundest and you can draw it just like that, with a pot belly. The middle section is the flattest of the three, so we can draw it a bit straighter. Imagine you've got three people you have to fit in the back of a car. The middle guy is gonna get squished, so you want someone skinny who can make room for the others. The fingertip is upswept, and we can draw it like a wedge shape. You might even see an upward angle on the top plane as if the joint is bending back a bit. The thumb is an exaggerated version of the upward facing wedge shape. Steve Huston shows it as a dog head.

Skin Creases and Folds

Which brings us to the skin creases and folds. Imagine a piece of paper; when you bend it, you can straighten it out later, but there's still a fold marked on the page. The creases on the hand and wrist tell you its history, and where it bends. Most joints on your body have corresponding creases. Lines wrapping around each finger joint and even "bracelet lines" at the wrist.

The back of the fingers follow this pattern: the distal joint can be simplified to a single, straight line. The middle joint has a spiral pattern. You can usually find 3 main lines to represent it, a mix of straight and round. You'll see really subtle creases on the proximal knuckles, but nothing serious.

Showing the Back of the Fingers with Creases

On the palm-side, the distal joint is basically a single, straight crease. The middle joint has an oval shape, with two round creases. Try partially bending your fingers and observe how the skin bunches up. It bunches up the most at this middle joint, so there's a double-fold. You see that same oval design in the proximal joint for the middle and ring fingers, but interestingly, the index and pinky only have a single straight line.

Palm side with Creases

Anyway, you don't have to memorize this stuff. Now that you know what to look for, you can always use your own fingers to refresh your memory.

The thumb might have a little variety. You'll have one or two creases around the first knuckle. And one or two around the base, called the family ring in palm reading.

Perhaps the most famous kind of hand crease, known to predict your future, are the palm folds

This curvey one here is called the life line in palm reading. When the thumb opposes the palm, that thumb muscle mass pinches against the palm and we get a crease along its base. These other two folds, the heart and head lines are caused by the fingers flexing to squeeze the palm. That's some major pinching action in the skin and fat. There's more room for the skin down here at the hypothenar eminence and a lot less room up at the index finger, so these 3 creases will radiate outward. One at the border of the knuckle fat pads, another wrapping around the thumb mass, and one between them. You'll see some vertical folds such as the lines of health and fate, but they'll be more subtle than the first 3.

Palm Reading Lines of the Hand

The exact length and curvature of all these lines varies. You might be missing one; it doesn't mean you don't have a fate if you can't find your fate line.

When you're drawing the hand in motion, instead of focusing on the permanent creases, focus on the folds created by the motion of the pose you're drawing. Skin folds follow the action of the hand, like folds in clothing follow the action of the body. If you arbitrarily copy lots of little lines or try to draw every palm reading crease, it can crowd and stagnate your hand drawing... But if you select lines that show the gesture and the force of the hand, or the movement between the fingers, fold lines can make your drawings stronger!

Comparing the Folds in Clothing to the Creases in Hands

For example, in this drawing (right) I emphasized these creases. The pinky is abducting away from the rest of the fingers. So, the skin is pinching here and stretching here, from the pinky to the other fingers. They echo the gesture of the hand, like action lines in a comic book. If I had focused on just getting the 3 major palm reading lines, it would have detracted from the action (like in the first drawing). You can put other creases in, just keep them secondary and as light as possible.

Drawing the Right Creases for the Hand

Fingernails

Of course, an important detail is the fingernails. Try to use fingernails to show perspective, orientation, and form of the finger. Don't worry about the literal shape of the nail, unless it's an important element of your character. How do the fingernails of a lumberjack look compared to a business woman compared to someone who snorts, uh.. charcoal. The shape and length of the nail are telling, as well as nailpolish or dirt. If eyes are the window to the soul, the nails are the other, smaller windows.
Finger Drawings Showing Perspective and Direction
Differences Between Drawing Hands Cartoon Example

A common mistake is to draw fingernails flat. They're actually rounded. They follow that cylindrical top plane of the rest of the finger. The nail explains if the finger is coming towards or moving away from the viewer in space, and how much. A nail acts as a natural cross-contour line. Its left-to-right angle also explains how the finger is rotated. If you ever draw a finger that just looks off somehow, try redrawing the fingernail. It might fix your problem.

How to Draw Fingernails Correctly

It's a good habit to compare the orientation of the thumb's nail to the rest of the fingers, since the thumb actually faces away from the other fingers. It's a common mistake to draw the thumb parallel to the others and flatten out the whole hand. As the thumb reaches across the palm to grab something, it rotates to face the opposite angle of the fingers.

Now let's study something I know like the back of my hand.

The Back of the Hand

The palm side of the hand is very soft; mostly muscle and fat. But the back of the hand is hard. The only muscles visible are around the thumb. In this whole rectangular section you'll see bones, tendons, and veins.

Hand veins are irregular, so you can't memorize an exact map like you can with muscles and tendons. But there's still a pattern. Veins are usually tucked into depressions between bones, so they're in less danger of being squished. So on the hand, veins travel between metacarpals. The basilic vein travels down the ulnar side of the hand and the cephalic vein travels down the other side. Minor veins pass down the center of the hand. They cross horizontally towards the knuckles, in this "dorsal venous arch." Avoid drawing too many oblique or horizontal veins proximal to the arch, since veins will mostly be travelling vertically along the metacarpals where it's safe. Through the fingers, veins become thinner and narrower. They won't pop out as much as the veins on the metacarpals, but they might a little. And have some color indication.
Veins and Bones of the Hand

Veins have a tube form, but don't make their shadows stand out as much as the shadows that show the primary forms of the hand. First of all, veins are going to be flat on younger hands, and you can only see them because of the color. As hands age, veins come to the surface more and will stick out. But even then, their forms are small and tertiary. You don't want to shade chasms right in the middle of your hand; it will break up the form and prevent it from feeling like a cohesive whole. Create a hierarchy with your values and edges. The primary forms should be the most obvious. The blockiness or roundness of the large forms. Then the secondary forms, like the bones and groups of muscles. Details like veins are tertiary forms.

hand drawing primary forms hand drawing secondary forms hand drawing veins wrinkles and other details

The tendons you'll see on the back of the hand are from the extrinsic muscles of the hand. I explained them in the forearms lesson. There's 4 tendons on the back of the hand that radiate out toward the knuckles. And there's two tendons on the back of the thumb that create that hollow snuff box.

Notice how the tendons are not visible at the wrist. They start a little bit into the metacarpals because they're surrounded by tendinous sheaths for protection. Then a little farther back in the wrist is the retinaculum. You won't see any individual tendons on the back of the wrist.

To prevent tendons from looking like veins, you can contrast their straightness. Tendons are going to be much straighter in their path from wrist to fingertip. Veins will meander down the hand. Veins also have a slightly darker and cooler local color, whereas tendons will match the skin tone or even be a little lighter. You know how when you press on your skin, it turns a lighter tone for a second? The tendons have a similar effect on the color of the skin when they're popping out and putting pressure on the skin.

Showing the Tendons and Veins when Drawing Hands

In general, I recommend that you focus on the details that help your picture. If it doesn't serve a purpose, it shouldn't be there. And add variety of shape, value, or edge in areas that tend to repeat. Tendons, segments of the fingers, positioning of the fingers, wrinkles... All these things will look static and boring if they repeat too much. Let the gesture of the pose guide your decisions as to how to add variety.

Variations in Characters

In the premium version of this lesson I'll show you how to use all these characteristics to draw young, old, masculine and feminine hands.

In the next lesson we're gonna get really hands-on with some drawing demos. I'll show you a drawing process that will make it easier for you to draw hands from reference and even from imagination. You don't want to miss these new lessons, go create your free account to sign up for the Proko newsletter!

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ASSIGNMENTS

Assignment

Your homework for this lesson is to find your assignment from the hand bones lesson. With the bone drawings, you already figured out the positioning, proportions, and skeletal forms. Now, you'll draw on top, using a piece of tracing paper traditionally or in a new layer digitally, and turn your drawings into fully-fleshed hands. You'll have to add all the muscles you learned in part 1, and all the surface details you learned in this lesson. This exercise will help you connect your understanding of the skeleton with the surface details. You're inventing this stuff from your imagination, but don't be afraid to look at your own hand, or photos as inspiration.

Newest
Camellito
8mo
I had already done the assignments for the hand bone lesson. I did them again to practice. And some poses were difficult. But I feel like I have learned a lot.
Rachel Dawn Owens
Amazing mechanical hands! These all look great!
Alejandro
1yr
My assigment for this lesson.
Ezra
1yr
Difficult as usual, but happy with how these came out :) please let me know if you have any feedback
Samuel Sanjaya
adding the muscles to the bones assignment from months ago. The proportion is skewed, I think I should have drawn the bone new
@hiflow
3yr
Critique welcome
Lenserd martell
It seems to be able to recognize gestures about hands.
Steve Lenze
What your doing right here is keeping the hands simple and gestural, without to much detail. this is how you should practice hands, good job:)
Phattara Groodpan
Samuel Parker
Hand tracings
Anubhav Saini
Liandro
3yr
Hey, @Anubhav Saini! Again, I appreciate your patience with my delayed replies. Great job doing this fun exercise. Paraphrasing Stan, drawing hands is hardly ever easy, so I imagine it must have been challenging - but I’d say you managed to complete a pretty nice set of hand studies here. For this critique, I think it’s better to comment image by image, so let’s go. IMAGE 1 - I think it’s great that you tried this dynamic and interesting pose on your own - you didn’t have a Stan’s demo to copy from in this case, so I assume it must have been extra challenging. I think the drawing turned out pretty nice overall. I’m also assuming that the two drawings in this image are two different attempts you took at the same pose. In my point of view, the one on the left looks a bit more well-resolved in general (compared to the other one) because the fingers’ proportions look a bit more realistic (which was an important goal for an exercise on drawing realistic hands), the thenar eminence feels more rounded and the palm feels a bit more 3D, I believe due to the “heart line” that’s wrapping around its edge. In the drawing on the right, the 3rd phalanges (tips of the fingers) look a bit too big and round, as if they were being caricatured (which, for this specific exercise, doesn’t seem to be a relevant goal to aim for). IMAGE 2 - I really like the three ones on the top. Especially the one in the middle top - probably my favorite one in this page. The three on the bottom also look fine overall, although, for more realism, I’d recommend a few adjustments in proportions and form: — The drawing on the bottom left seems to have the ring and pinky fingers a bit too elongated. — The drawing on the middle bottom has more believable proportions, but I feel that the interior of the palm is not clearly described in 3D space - perhaps using basic forms to build it up and wrapping some cross contours could help. Also, I think the knuckles and finger joints look a bit too caricatured for what is expected in this assignment. — For the drawing on the bottom right, I’d say it definitely looks pretty caricatured/cartoony on the tips of the fingers and nails. Personally, I find it pretty cool, but if your goal was to draw realistic hands (as this lesson proposes), adjustments might be welcome. IMAGES 3 AND 4 (which look the same) - The fist (bottom left) looks quite nice. The drawing on the bottom right also looks pretty good (and it’s great that you used rhythm lines to connect the fingers and keep more accurate proportions); I’d suggest taking a bit more time to add in the wrinkles on the back of the fingers, since they are sort of “natural cross-contours” and can definitely help add a stronger sense of 3D form and spatiality. Same goes for the pose of the “OK” sign (top left). Now, about the two drawings of the very dynamic hand with fingers being spread (the bigger one and the one on the mid right): compared to each other, I’d say the smaller one has more accurate proportions of the size relationship between fingers and palm (in the big drawing, the fingers look a bit too short). In both, I love that they look very descriptive in terms of form and space, but, also in both, I think the anatomy needs a bit more structure - for this pose, try using more straight lines whenever possible and remember to relate the surface of the fingers to their underlying bone structure, so that they won’t feel as if they were “broken” or “sausage-like” (considering that the goal is realism). IMAGE 5 - For this one, I’m guessing you used Stan’s drawing as the reference, instead of the photo, was it? Well, either way, I think it’s a good drawing. As a suggestion, maybe I’d tune down the stylization of the Ulna a little bit - instead of making it as a geometric cone, I’d consider the actual bone form and its anatomical placement (how it comes from the forearm to pop up on the surface of the wrist). Also, I don’t see light sketch lines showing the fingers through and how they wrap around the object being held, so another suggestion would be to use the “draw-through” technique when constructing hands, especially when holding objects, as it can certainly help a lot in visualizing everything as forms in 3D space. Hope this helps! Please let me know in case you have any questions. Good studies!
Margaret Langston
Hand 5
Margaret Langston
Hand 4
Margaret Langston
Hand 3
Margaret Langston
Hand 2
Margaret Langston
Hand 1
Margaret Langston
Hand Assignment 2. Lots of images because I'm trying to show process. This is analog, with printouts of the original hand bone drawings (because I digitize drawings then toss them) with new drawings on tracing paper. Done before viewing the demos. Putting each hand in a separate post
Benjamin Green
Hope you're open to some positive criticism. I assume you posted these because you want to improve. I think you're doing great and should keep up these exercises. Top things I notice are that the fingers aren't quite the right proportions and the palms look a bit thin. Hands 2 and 3 for instance have the index finger the same height as the middle finger. There is a really great book you can find for free on archive dot org, Burne Hogarth, Drawing Dynamic Hands. A bit overly detailed and I personally don't like how over the top he draws hands, but he really did know his stuff. Keep up the good work!
@edodum
3yr
Hello Everyone, I try to apply the advice I get in part 1. Now for me I feel like the worst issue is to place the light and the shadow correctly (It was the hardest thing for me). But I feel like I was improving over the trials. Thanks for your critics
@abrahan13
3yr
any feedback is appreciated
Sandra Süsser
Hand Details lesson notes
@fefelix
3yr
Also I made more sketches trying to invent gestural and slightly exaggerated poses. Critiques, pleease! :) Any comments/corrections on readability, proportions, gesture and shading are highly appreciated.
Liandro
3yr
This looks so cool! I love this as a "hand caricature" exercise. I'd defintely be curious to see even how farther these hand poses could be pushed. Nice job, @fefelix!
@fefelix
3yr
While I did have a lot of fun doing this, I think the proportions are a bit screwed, right? I tried some forced perspective- foreshortening thing, but, imo, the 2 distal phalanges of the index finger are too big nevertheless? And the thumb's still too small? Highly appreciate your feedback on that matter!
Jesper Axelsson
Cool drawing! Well drawn! - It's great that you dare to play with perspective in your studies, so consider this point for the case this painting was for a comission for example: It's quite hard to read. When I look at it from a distance I mistake the arm for a finger and the pose and proportion don't signal "hand" clearly to me. Checking your work from a distance could be a good way to avoid this. - I think most of your observations are correct. I might disagree on the thumb being to small. It is too small compared to the other fingers, but compared to the palm it might be a little big. I attached an image of how you might check wether the length of the index finger is correct. Take it with a grain of salt, since it's probably a bit off, but it could be a good way to approximate, then you can eyeball from there. Hope this helps :)
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