Liandro
Liandro
Ceará, Brazil
I draw cartoons and teach about art, design and creativity.
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Liandro
Anubhav Saini
Thank you very much
Liandro
Hey, @Stephen Archibald! If you can afford the time and energy, I'd suggest making up a weekly or monthly schedule for your art studies and practices, dividing each session by topic, according to what you want to learn or to which skills you'd like to develop at the moment. However, if you work full time, have kids or live under any other condition that limits the time you can dedicate to art, I'd say you can let go of what you already know for a while and prioritize investing in other things that can help you keep learning and growing as an artist. In my experience, once we've learned some solid skills, it's okay to spend some time focusing on other things - it's very unlikely that we'll "unlearn" what we'd already developed. Of course, later on, when we decide to pick up on something we had taken time off from, we'll probably feel kind of rusty and need some time to get reacquainted with the practice, but that doesn't mean we've lost all the previous mileage we'd built. Even if we do need to take a while to remember some concepts or shape up techniques, the "recovery" is much faster than when we're learning everything for the first time. Hope this helps!
Liandro
Here's my personal take on your questions, @Robert: the only deal breaker for making art in general is simply not wanting to make art, not feeling moved by or interested in the act of making it. If, for any reason, at any given time, you somehow felt compelled to start making art, that should be enough to justify making it. You say you don't really have a reason to do art in the first place, but I think that the mere fact that you somehow got interested in learning drawing fundamentals, even if just mildly, is enough of a reason. Sometimes, we don't even have a rational explanation for why we make art, we just "feel" that we want, need or should. The way I see it, art is a sort of existential practice. Of course, it can be a job or a career path, too, but not only and not necessarily. We make art because it makes us feel good, human, connected, valued, significant in some way, whether big or small. We make art because, on any level, making art matters to us. Of course, growing as an artist is a lifetime journey, and figuring out what we wanna say with our art (or if we have anything at all to be said) is part of maturing our skills, our minds and ourselves throughout that journey. The feeling of "not having anything to communicate" at the moment could be a sign that there are other aspects of art-making that we might need to grasp before finding our own voice: maybe we need to level up our knowledge of the fundamentals, or our technical skills, or maybe we need to keen up our critical observation of the world and consider how our art could have an impact on it, or maybe tune into our own emotional and subjective motivations, or maybe we need to get to learn more about other artists and see how their shaped their journeys so that we can have some models of what can be done, the possibilities. We don't need to have a precise route all the time, but just constantly reassess our journeys, see if we like where we're headed towards and let our intuition guide us to readjust whenever necessary. Scott McCloud (a famous comic book author) compares an apple to the process of maturing as an artist: the desire to make good art is often the red shiny surface; as we go deeper, we start to deal with the other layers (fundamentals, techniques, influences...), and the ideas, "what we want to say" with our art, the major purpose of doing it, is in the seeds, and might only reveal itself after some time. Bottom line, you don't need to force yourself to be creative, and you certainly don't need to force yourself to have your own artistic voice figured out early on. As you keep learning, practicing and evolving, the need for creativity and personality might gradually emerge, and you might naturally feel the calling to start making more and more sense of it.
Liandro
Wow! This sounds like great news, @Anubhav Saini! I'm glad to have been able to help you somehow along your path so far. Keep going! And congratulations!
Anubhav Saini
Thank you very much it means a lot
Liandro
Hey, @Anubhav Saini! It seems to me that the idea behind your drawing is rooted in strong personal feelings… Since you tagged me, I believe you’re expecting feedback, so hope you allow me to share my perceptions. I understand that the “4 people” in the saying is a popular way to refer to “other people” in general. In your drawing, you chose to depict exactly 4 other characters in the scene - as if there were literally just 4 people that could say bad things about the main character and, if just these people got out of his way, he could be “free”. I think that playing with the literality of the words is witty and opens up a path for humour - but I believe that showing the people with their faces covered and a gun pointed to the back of their heads becomes a bit too violent and explicitly shocking, which, for my personal taste, kind of takes away the humour aspect. Personally, I think I’d rather try to find a more subtle and perhaps metaphorical way to explore the same concept so that a violence component wouldn’t obscure the wit and humour. But, of course, this is just my personal opinion - a lot of the choices artists make depends on their individual takes and on the intended audiences, so of course you’re free to take other directions that might make more sense to you if that’s the case. Ah! And I should say that I’m noticing some visible improvement in your illustration technique compared to previous artworks I’ve seen you post before. Looks like your studies are paying off! Hope this helps in any way. If you need anything else, feel free to let me know. Best regards!
Anubhav Saini
Thank you very much and the I feel a lot of rage when these other people try to make us feel down and especially when they try to provoke my parents
@gman_arts
I have a question for you that learning human anatomy is necessary for cartoons or not ? As I make cartoons for my 2d animations .
Liandro
11mo
Good question, @gman_arts! I think it depends on the style of cartoon that you’re going for. If it’s realism-based cartoons (think of Disney movie characters or comics superheroes), then, yes, it’s essential to be very familiar with realistic anatomy because those kind of stylizations rely deeply on it and require anatomical believabilty. For a more simple-shaped or stick-figure kind of cartoon (think of South Park or Peppa Pig), then I’d say it’s not necessary to delve into anatomy - although it might still help to know basic figure construction so you can maintain proportions and know where to place each part of the body, even if stylized. Hope this helps!
Steve Lenze
The thing I'm seeing is that your highlights are too light- The horizon line is in the middle and too even- the trees are also evenly spaced and leaning the same way- and there is nothing past the trees in the far background. I did a quick diagram to show you what I mean and what you could do to fix it :)
Liandro
11mo
You’ve got some awesome feedback from Steve, @Anubhav Saini 🙌 Other than that, keep up the good work!
Liandro
Liandro
11mo
I’m taking a break from critiques Hey, everyone! Many of you know me from critiquing student work here in the Proko community. Now, I need to tell you that I’ll be taking a long break from the “critiquer” job. It’s for a good reason: I was recently approved on a PhD program, which will be a very important next step in my career, and this new endeavor should require a lot of focus, time and energy from me over the coming years. I’ve been collaborating with Proko since 2018 and it’s always been a blast. I’ve always been proud to be a part of this worldly renowned hub for art lessons, and I’ve also always felt extremely valued and professionally respected by everyone on the team. I’m glad to see that the Proko website has grown beautifully to become a self-sustaining community and I’m truly grateful and honored for having been one of the people entrusted with the opportunity of contributing with it over the past few years. For all that, my deepest thanks to Stan, Sean, Kimberly, everyone else in the Proko team, and, of course, to each and everyone of you, students/artists whom I shared insights, feedback and guidance with. I bet I learned much more than I could teach. For all of you, as you keep learning and unraveling your unique artistic journeys, I wish you all the best of luck and a bright future with all the cool ideas, true excitement and youthful fun that great art is made of. Whenever possible, I’ll still check in once in a while to say Hi. Warmest hugs. ~Liandro
Stan Prokopenko
It's been awesome having you in our Proko family. Your hard work, insights, and passion for art have really helped our community and made a big difference on the students. You've got a great way of mixing feedback with encouragement, and both students and the Proko team love that about you. Really excited for you new PhD journey! We're all behind you on this. We're going to miss you, but your impact here will stick with us. Can't wait to hear about your experiences in academia and the occasional check in. Best of luck on this new adventure. Keep us in the loop!
Alex Otis
11mo
Thanks for all you've done to help grow the community and good luck with your next chapter!
Steve Lenze
11mo
I hope for your continued success :)
Juice
I would love to see a posable model of the pecs. Where you can move the arms and see how the pecs change with different poses. Is there anything like that out there? If not can you make one proko?
Liandro
1yr
Hey, @Juice! I don't think such a model exists yet - at least, not to my knowledge. Proko's Skelly app (https://www.proko.com/skellyapp) is a great poseable resource, although it only shows bones in its current version. If Proko would be able to release a poseable model that also showed muscles, I think that would be awesome. But I'm not sure if this is in the company's near future plans - perhaps @Kimberly Lewis might like to add up any info?
Yury
The hardest thing is to be consistent and give time to drawing every day. IT IS REALLY HARD. Many factors are obstacles. Having full time job does not help too. I find myself constantly blaming myself for being lazy and not drawing. But in fact, I am just dead tired every day. So hard to keep balance and dedicate time to drawing. The only trick I found working for me is to make a slot of time just after the breakfast when I get up early. But even that trick does not always work. But sometimes I just do not want to draw in the morning, especially when I had a blast with drawing at evening before. There is some kind of battery of motivation to make art in me and it is very small battery, unfortunately.
Liandro
1yr
Interesting insights, @Yury! The 2-week challenge isn't called a 'challenge' by coincidence - it can indeed be really hard to keep a long-term consistency with our drawing practice. You said it all: life simply gets in the way. Work, children, health, love life, family members, social life, housekeeping, errands and even other interests, activities and hobbies. Life is complex - and, oddly, a lot of times, these "non-artistic experiencies" are the fuel we can use for our artistic creation when the time comes. The 2-week challenge is an experiment, a laboratory - and not all experiments work flawlessly every time. Good to know that we just need to reset the counting, start again and keep on going. Overall, I think It's fine to remember that we're human beings before being relentless artists, and, if we're able to cultivate art over long periods of our lives, even with the ups and downs, that's consistency, too. Pressuring ourselves to "not miss a day" and berating ourselves when we do is just another form of perfectionism. Stunning drawing, by the way!
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