Demo 3 - Visual Memory Games - Mannequinized Figure

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Demo 3 - Visual Memory Games - Mannequinized Figure

41K
Mark as Completed
Course In Progress
Stan Prokopenko
In this last visual memory demo, I show 3 memory games with figures for level 2 students. First, a mannequinized figure from memory, then from a different angle, and finally with altered proportions. These exercises boost visual memory and design skills, which are essential for drawing dynamic figures from imagination.
Newest
Phil
1mo
From memory, different angle (top view), and my own generic proportions. i worked on foreshortening more than what felt right since i often don’t foreshorten enough. some errors here and there: the torso should be more tilted and create a small crunch on the guy’s left side where his prayer hand is. his lifted foot should be way more downward pointing like a dancer’s. i put the thumb on wrong side of his prayer hand, definitely struggled on that hand. the wooden log should be tilted downward which would have occurred if I tilted the torso correctly in the first place. overally, not too shabby of an an attempt in my opinion.
Dudts Draws
nice work , interesting reference !
Gannon Beck
Good work!
Rachel Dawn Owens
Really cool!
Mon Barker
1mo
Nice demo as always @Stan Prokopenko . Would there be any sense/value in this ‘re-draw pose at different angles from memory’ exercise for just gesture drawing? Wondering if that would be a good focus when snatching a few mins to sketch from the background noise of life! Cheers
Stan Prokopenko
Yes, if you're starting to get comfortable with gestures from reference, doing it from a different angle and from memory will help when you're inventing poses.
@lieseldraws
Hi, Stan. Thank you for the demo. It's very helpful! Here's an example of my attempt post-demo, where I tried some adjustments like making the right foot on the same ground plane as the left foot. I struggled quite a bit though and am not entirely happy with the outcome. For example, I'm not sure about the right leg - how the upper and lower parts should appear in relation to each other. Mine looks wrong. Plus, the pelvis box looks...too fat - which makes the bottom part of the torso fat as well. Don't you think? Perhaps it should be narrower or maybe it should appear bigger than the ref photo since we're looking at the figure almost straight-on. Also, how do you know if your hand at the back is on the ground plane and not floating mid-air? I guess you might draw one of those perspective planes but I don't know how you'd go about it here. It's a bummer we don't have a ref to cross-check against.
Phil
2mo
Memory, same pose attempt. A few things off the bat that I missed. his left arm is in more of a bent orientation that what I drew. i made his right arm too long. His left leg is coming more at the camera and would cause more back arch than I depicted. his head is actually fully visible, i had thought it was blocked by his shoulder/traps aside from the reference, my figure’s head is too small, limbs are too long. Should have added some contour lines to the leg closest to us.
Sita Rabeling
First I drew along with the video, then I drew my (messy) results again, trying to improve those a bit more.
Pedro Branco
Am I doing this right? I'm aware that I didn't quite remember what the arms were doing correctly but I think this is kind of right.
Rachel Dawn Owens
Nice! I love your drawing. It feels very natural. Everything flows together nicely, If you wanted it to look like a flipped and mirrored version of your reference, here’s a quick tip- I hope this helps, keep it up :)
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Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.
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