In this last visual memory demo, I show 3 memory games with figures for level 2 students. First, a mannequinized figure from memory, then from a different angle, and finally with altered proportions.
These exercises boost visual memory and design skills, which are essential for drawing dynamic figures from imagination.
Newest
Jack H
21d
My second attempt doing the level 2 of the project. I think they turned out not too bad.
I realized that immediately drawing a thumbnail of the original reference after removing it helped me focus on designing a different pose. However, I wonder if its against the intentions of this project? Would it be better to just start on the pose immediately?
Also, changing the proportions was also quite difficult for me as I didn't know what parts to change and make the pose still seem believable.
Phil
3mo
From memory, different angle (top view), and my own generic proportions.
i worked on foreshortening more than what felt right since i often don’t foreshorten enough.
some errors here and there:
the torso should be more tilted and create a small crunch on the guy’s left side where his prayer hand is.
his lifted foot should be way more downward pointing like a dancer’s.
i put the thumb on wrong side of his prayer hand, definitely struggled on that hand.
the wooden log should be tilted downward which would have occurred if I tilted the torso correctly in the first place.
overally, not too shabby of an an attempt in my opinion.
Mon Barker
4mo
Nice demo as always @Stan Prokopenko . Would there be any sense/value in this ‘re-draw pose at different angles from memory’ exercise for just gesture drawing? Wondering if that would be a good focus when snatching a few mins to sketch from the background noise of life! Cheers
@lieseldraws
4mo
Hi, Stan. Thank you for the demo. It's very helpful! Here's an example of my attempt post-demo, where I tried some adjustments like making the right foot on the same ground plane as the left foot. I struggled quite a bit though and am not entirely happy with the outcome.
For example, I'm not sure about the right leg - how the upper and lower parts should appear in relation to each other. Mine looks wrong.
Plus, the pelvis box looks...too fat - which makes the bottom part of the torso fat as well. Don't you think? Perhaps it should be narrower or maybe it should appear bigger than the ref photo since we're looking at the figure almost straight-on.
Also, how do you know if your hand at the back is on the ground plane and not floating mid-air? I guess you might draw one of those perspective planes but I don't know how you'd go about it here.
It's a bummer we don't have a ref to cross-check against.
Phil
4mo
Memory, same pose attempt.
A few things off the bat that I missed.
his left arm is in more of a bent orientation that what I drew.
i made his right arm too long.
His left leg is coming more at the camera and would cause more back arch than I depicted.
his head is actually fully visible, i had thought it was blocked by his shoulder/traps
aside from the reference, my figure’s head is too small, limbs are too long.
Should have added some contour lines to the leg closest to us.
Sita Rabeling
4mo
First I drew along with the video, then I drew my (messy) results again, trying to improve those a bit more.
Pedro Branco
4mo
Am I doing this right? I'm aware that I didn't quite remember what the arms were doing correctly but I think this is kind of right.
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Founder of Proko, artist and teacher of drawing, painting, and anatomy. I try to make my lessons fun and ultra packed with information.