Activity Feed
Jack H
•
4d
added comment inDemo - Gestural Torso Boxes
My post demo attempts. I think they look better than my first attempts after I started thinking more closely about the planes that were visible/angle of the torso. However, some still seem a little off or just don't look that nice.
I think I'm having trouble with the proportion between the ribcage box and the pelvis box, which causes the resulting connecting edges to be a bit off.
Jack H
•
5d
My second attempt at this project. My L1 houses seem kinda boring so maybe I should push the shapes a bit more. For L2, I may have gotten a little carried away. It went from a tree house to a treehouse creature thing. Nevertheless, thumbnailng at the start did help me quickly generate possible ideas and act on the ones I liked, so it was quite useful.
Jack H
•
5d
Asked for help
Here are my attempts. Level 2 are the labelled ones. Weirdly enough, I found level 2 easier than level 1. Maybe it's because I don't really have the visual library to confidently draw the torsos from imagination.
My L1 ones look a bit weird, and number 10 on level 2 is a bit confusing to find the center line. Any feedback/critique will be appreciated!
Jack H
•
8d
Asked for help
Here are my attempts. I wonder if I may have pushed the curves a little too much and made them too curvy as a result. For the tree house, I tried to implode the house to make it seem like the tree was sucking the energy out of it. Overall, they seem okay, but I'm not sure how to make them seem better.
Any feedback/critique will be greatly appreciated, thanks!
Jack H
•
11d
My second attempt at ginger root people. This time, I focused on making them less "human-like" and tried my best to vary the different shapes of the body parts. I think there were mixed results, some looked good but there were some that looked off.
Overall this was a fun project, and aside from practicing cross-contours, this project also helped me practice a bit of character design, an aspect that I'm relatively poor at.
Jack H
•
12d
My second attempt at this project. Focusing a bit more on the underlying forms has helped me put down better looking lines in my opinion, and they look more 3D. Will definitely keep practicing this as I always struggle quite a bit with forms and volume.
Jack H
•
14d
Asked for help
This assignment probably made me draw more humanoid figures than the past few months...The cross contours really do make them seem more 3D, but I think in my case I wonder if my ginger root people were too much like...people. I found myself drawing the blobs in the shapes close to the anatomical forms they represent. Perhaps it might be better if I had more variety of shapes?
I would really appreciate any feedback/critique for this project as the figures seem alright to me, but I'm not sure if I tackled this project correctly.
Jack H
•
18d
Asked for help
Here are my attempts. I think they turned out not too bad, but it was difficulty coming up with a pose that wasn't in the reference. While they seem alright to me, I'm not sure if I made the correct decisions in the cross contour lines as I mainly just did what felt right to me.
Would appreciate any advice/feedback on any parts that seem off/can be improved!
Jack H
•
20d
My last set of practice before moving on to the next project. As a "final test", I decided to draw an entire body from reference using blobs to boxes. I would say it turned out pretty well in my opinion, even if certain parts may be a little off.
This was a fun project, and actually the first project that I actually lost track of time because I was enjoying the process.
Jack H
•
21d
Had another go, this time focusing on depth in level 1 and crafting different blobs in level 2. I think some work still needs to be done on the proportions, and some of the boxes don't really fit the blobs too well. But at least they look like people.