Charlie Nicholson
San Diego
One o' them PROKO peeps... gotta watch out fer them.
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Michael Giff
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16d
added comment inAssignment - What is Zero Point Perspective?!
Asked for help
First of hopefully many. My goal is to post one of these per day until the next lesson drops. Kind of got messed up with the side profile and found it tricky to find a spot where my eye level was truly "side" still kind of ended up with kind of a 3/4s view.
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15d
Props for choosing Strong Mad! That top view haha
Dennis Yeary
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25d
So what are some ways to make yourself and your ideas marketable?
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24d
If you want to be more marketable, first figure out what makes your art uniquely yours. People should easily recognize your style. Even if your style changes, something about it should always feel like you.
Don't overlook storytelling. People connect with the person behind the art, not just the art itself. Share your process, your ideas, even your struggles. Let people feel like they're part of your creative journey.
Get comfortable with sharing behind-the-scenes stuff too. People love sketches, quick videos, or glimpses into your workflow. It feels authentic and keeps them interested.
Also, ask for honest feedback and really listen to it. Don't be defensive. Use it to improve your work and make something people actually want.
Consistency helps a lot. Stay visible online or at local events. Regular exposure makes people familiar with you and your ideas.
Basic marketing skills help too, like good photography, clear descriptions, and smart social media use. A few simple skills can significantly increase your reach.
Lastly, think about how your work impacts people. Does it inspire them or solve a problem? Know exactly what your art does for others and clearly communicate that.
If you stay genuine and consistent, people will naturally connect with your ideas.
Andreas Kra
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1mo
Here, I took a shot at drawing a skull I found on Sketchfab. (https://sketchfab.com/3d-models/chamois-rupicapra-rupicapra-8c279797eed148ddac38f6e78b73e27f) I also explored how hydraulic mechanisms work on a digger and applied that concept to the skull. I really enjoy this way of thinking—studying organic forms, mechanizing them, and turning them into an interesting design.
(https://sketchfab.com/MUVHN)
@hansheide
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1mo
I tried drawing a goat skull from reference a couple of times, and then I tried turning it around in my head and draw a mechanised version from memory. I think it turned out alright, but I didn’t really get a good grip on the 3D form of the skull. I think that a 3D model, or the real thing like Peter had, would have helped a lot. The references were all too similar and they gave me an idea of the silhouette instead of the 3D form.
Anthony DeGennaro
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2mo
This is not really related to the crit which was really helpful, but is there a lesson to go with the airplane model? I want to make sure Im not missing anything.
Astral Castle
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3mo
Hello! I was wondering if there is a roadmap or schedule for this class? Mostly wondering how long until it is finished :) thank you!
Andreas Kra
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2mo
Here, I gave the blob method a try and created some characters. The arm of the digger, in particular, caught my attention—it’s definitely worth studying more deeply to improve my ability to draw it more freely and confidently.
Li Ming Lin
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2mo
Asked for help
Hi Marshall, just to clarify about the assignment and the Blob approach.
Is the assignment asking us to draw the object's simple form in boxes first? Or would we need to apply the Blob approach, and draw the blob shape first? For example, at 6:55, the digger looks like the blob shapes were drawn first before the boxes.
Or is practising the Blob approach more like a 2nd assignment to prep us for a future lesson, and is separate from this lesson's assignment?
Thanks a bunch