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Jonatan
•
6d
added a new topic
Skelly App on Google Play GamesVery recently google launched Google Play Games beta which lets you run games and apps from google play on your pc, currently Skelly is not compatible but could it be possible for it to be updated to be compatible with Google Play Games to be able to use it on pc? I think the app would be extremely much more useful if I was able to take screenshots of the Skelly posed to draw over them in a Drawing Program, rather than taking screenshots from my phone and going through the hurdle of sending the images to my computer.
https://play.google.com/googleplaygames?hl=es_MX
Asked for help
Sorry for being so late, I hope I can make it to the critique video, but if not it's ok, it was a fun exercise to analyze these pictures!
Works by Yusuke Murata
First Picture
- Diminution: 5. Extreme - Characters, path and environment become smaller as they go further away.
- Convergence: 4. Much – The path (parallel lines) converge as they go further away, the trees on the sides don’t quite meet but they get closer as they go away.}
- Foreshortening: 5. Extreme – The character’s limbs look shorter as they are facing forward in the view, arms and forearms look shorter, torsos looks shorter, legs look shorter as they come forward or go towards the back. The bicycle the girl is riding is also very foreshortened making it’s body look very short, her torso is also leaning forward so it looks shorter, many of the characters in the back have their limbs shortened as they go forward, the path itself is foreshortened as it gets closer to the view, same for the trees on the sides as they get closer.
- Overlap: 5. Extreme - As it’s a close front view that becomes a high angle as it goes away, the characters overlap each other the farther they become, the characters and trees also overlap the ground because of the high angle, the character in the front has his body be overlapped by the parts that are closer to the view. Ex. Head overlaps torso, right shoulder overlaps arm, right hand overlaps wrist, left shoulder overlaps arm, right hand also overlaps torso and right shoulder, body overlaps hips, right leg overlaps lower leg.
The bicycle the girl is riding is also overlapping itself as it’s facing the front.
- Atmosphere: 1. None – There is no fading as the characters or environment get farther.
Second Picture
-Diminution. 4. Much – Environment and the creature become smaller the further they are.
- Convergence. 3. Some – The buildings on the sides get closer to each other as they go farther away.
- Foreshortening. 4. Much – The buildings seems a bit foreshortened as the angle is semi-below, making them look shorter than they are. The creature is long, but it’s facing forward so it’s parts of the body look shorter.
- Overlap. 4. Much – The buildings overlap each other as they get closer to the view, the character is in the front so it overlaps a lot of the elements like the path, parts of the monster and the buildings, the characters weapon (bat) overlaps his head as it’s behind it and he is facing his back toward us. The body parts of the creature overlap each other, it’s head overlaps the body, and every subsequent segment overlaps the one behind it.
- Atmosphere. 4. Much – The path, the buildings and the monster fade as they go farther away, there is a gust of wind in front of the character, separating the buildings in front of him and also fading their bases, the father body of the monster is very faded, showing it’s really far in the back, the front of the body of the monster in general is a bit faded, showing it’s not only far away, but also really high up in the sky.
Work by Katsuhiro Otomo
Third picture
- Diminution. 3. Some – The characters and the vehicle become a bit smaller as they go far way, it’s not a very extreme perspective so it’s not that big of a change in size, but it is more noticeable as the details in the vehicle become much smaller.
- Convergence. 2. Barely – Since the perspective is not very extreme the convergence is not that obvious, but you can see it on the second part of the body of the vehicle, since it’s body is square shaped, it’s sides are parallel lines, and they do get a bit narrower (closer) as it goes farther way.
- Foreshortening. 4. Much – Since the view is a front-high angle, the body of the vehicle looks shorter from the front and also shorter in height, the people on the top of the tank also look shorter since they’re closer to the camera view, many of the elements of the vehicle are also foreshortened since they go up in this high angle view, the wheels of the vehicle are very foreshortened.
- Overlap. 5. Extreme - Since it’s a front-high angle view, many of the vehicle elements overlap each other, it’s front body overlaps the back body, the higher part of the body overlaps the bottom and the wheels, many of the elements on the very top of the vehicle overlap the parts it’s on top of and ahead of, the people on top of the vehicle overlap the tank since they’re closer to the height of the angle view.
- Atmosphere. 2. Barely – There is not really any fading on the lines themselves, but if you pay attention you can see the colors of the vehicle become whiter as it gets farther back, since the background is a light world (white), the colors becoming clearer shows how it’s getting farther.
Jonatan
•
25d
Thank you to responding to my question Mr. Marshall!
This was a really fun project to do, I had a lot of fun with it and even want to keep going at it and make more shapes and illusions of my own, it's hard to come up with them, but looking at what the others have done is definitely inspiring as a starting point to then develop into your own, and also a good intro at just understanding forms in a more 3d environment.
Looking forward to the next project!
Jonatan
•
27d
And here I had been thinking for a long time that graph paper (square ones, I had lots of them) weren't useful for drawing, I still used them to draw on sometimes but I felt having the graph could create bad habits and somehow distract me while drawing so I gave them away :P, with this new learned knowledge I got to get some now! Thanks for the video and explanation!
Rick B
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1mo
Asked for help
decided to do 2 more. the first one was like the 2 I did before. the second one with the cubes took a bit more. actually 3 tries before I could get it right. but did not start to really see it till I started inking it.
Jonatan
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1mo
Asked for help
Did a couple more of these, they're fun but they hurt my brain, credit to Carlos Perez and Miqdad down in the comments as I looked for inspiration to try to figure out some of their submissions and make variations of my own.
Also tried to do the last one with the Oscar Reutersvard triangle cube illustration but I got stuck and hopefully someone can help me on this: How do you measure/find the space between each block and make it consistent? I can't figure it out.
Jonatan
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1mo
Asked for help
Hello! Just reporting that the subtitles seem to be broken!
Also I got a question, when I tried to make Marshall's weights, I stumbled upon this part that I'm stuck at, how do you find these square faces on the surface and their sizes?
Jonatan
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1mo
Asked for help
Tried doing a couple of optical illusions I found on google and also a couple of the ones Marshal did on the video, this task is really fun! I'll do more tomorrow, still getting used to the tools, it's been a real brain adjustment learning how to use them, sorry for the messiness in some of these!
Jonatan
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1mo
On paper with cheap chotune micro pigment pen 03! Very fun exercise, will implement it to my daily warm up, very excited to see how this improves my line quality over time
Jonatan
•
2mo
Asked for help
Did a bunch of these, already went to the critique video but wanted to post them here cuz I feel it would be more likely to be seen here, I think I more or less got the right idea but the gesture of the ulna and radius itself is a bit confusing still, I hope I got them right or close in these, any critique is greatly appreciated!