Activity Feed
Jonatan
•
1d
added comment inAnatomy of the Pelvis
Asked for help
More buckets! Feedback is appreciated
Jonatan
•
24d
Excellent critique video! A lot of information to absorb here, tried my hand at one of the submissions that was shown in the video and also tried my hand at a couple of longer snake like blobs then squared those up, also did my phone on it's stand for funsies! Will do more reps with blobs and try other more complex objects!
Jonatan
•
25d
Sorry Mr. Marshall! Been really busy with work and life stuff so I haven't been able to hit the classes as much as I wish I could. Still drawing a good daily just not been able to focus on doing the classes, but I want to change that.
Here I did more of the blob exercise with the spooned part and the squared up!
Jonatan
•
2mo
Asked for help
First try on this, used something simple like my eraser, took many photos of it in different angles, but only posted some of them of as to not bury the actual drawing page among them, I think my line quality and confidence has improved thanks to the line exercises by Peter, but I still work too dirty, have to work on that. Any criticism is appreciated! Gonna check the blob method video now.
Jonatan
•
2mo
Great video packed with so much information, I feel a good amount of answers have been answered, particularly how studying one subject thoroughly will let you transfer some of that knowledge can be transferred to other subjects that might not be that similar, so you're not really learning everything from 0, at least, to my understanding, learning to lay out basic shapes/forms for drawing a house or a car will help when building a person out of shapes, or a train.
Also seeing the ghosting technique applied to this kinda drawing is a good reminder to take it slow and think before I put lines down the paper.
Been doing the line practice from Han every couple days, was doing it daily for a while but stopped, got to get back to it, and it definitely feels it has helped a lot at making me think more overall and not rush things.
Thanks for the video!
Very recently google launched Google Play Games beta which lets you run games and apps from google play on your pc, currently Skelly is not compatible but could it be possible for it to be updated to be compatible with Google Play Games to be able to use it on pc? I think the app would be extremely much more useful if I was able to take screenshots of the Skelly posed to draw over them in a Drawing Program, rather than taking screenshots from my phone and going through the hurdle of sending the images to my computer.
https://play.google.com/googleplaygames?hl=es_MX
Asked for help
Sorry for being so late, I hope I can make it to the critique video, but if not it's ok, it was a fun exercise to analyze these pictures!
Works by Yusuke Murata
First Picture
- Diminution: 5. Extreme - Characters, path and environment become smaller as they go further away.
- Convergence: 4. Much – The path (parallel lines) converge as they go further away, the trees on the sides don’t quite meet but they get closer as they go away.}
- Foreshortening: 5. Extreme – The character’s limbs look shorter as they are facing forward in the view, arms and forearms look shorter, torsos looks shorter, legs look shorter as they come forward or go towards the back. The bicycle the girl is riding is also very foreshortened making it’s body look very short, her torso is also leaning forward so it looks shorter, many of the characters in the back have their limbs shortened as they go forward, the path itself is foreshortened as it gets closer to the view, same for the trees on the sides as they get closer.
- Overlap: 5. Extreme - As it’s a close front view that becomes a high angle as it goes away, the characters overlap each other the farther they become, the characters and trees also overlap the ground because of the high angle, the character in the front has his body be overlapped by the parts that are closer to the view. Ex. Head overlaps torso, right shoulder overlaps arm, right hand overlaps wrist, left shoulder overlaps arm, right hand also overlaps torso and right shoulder, body overlaps hips, right leg overlaps lower leg.
The bicycle the girl is riding is also overlapping itself as it’s facing the front.
- Atmosphere: 1. None – There is no fading as the characters or environment get farther.
Second Picture
-Diminution. 4. Much – Environment and the creature become smaller the further they are.
- Convergence. 3. Some – The buildings on the sides get closer to each other as they go farther away.
- Foreshortening. 4. Much – The buildings seems a bit foreshortened as the angle is semi-below, making them look shorter than they are. The creature is long, but it’s facing forward so it’s parts of the body look shorter.
- Overlap. 4. Much – The buildings overlap each other as they get closer to the view, the character is in the front so it overlaps a lot of the elements like the path, parts of the monster and the buildings, the characters weapon (bat) overlaps his head as it’s behind it and he is facing his back toward us. The body parts of the creature overlap each other, it’s head overlaps the body, and every subsequent segment overlaps the one behind it.
- Atmosphere. 4. Much – The path, the buildings and the monster fade as they go farther away, there is a gust of wind in front of the character, separating the buildings in front of him and also fading their bases, the father body of the monster is very faded, showing it’s really far in the back, the front of the body of the monster in general is a bit faded, showing it’s not only far away, but also really high up in the sky.
Work by Katsuhiro Otomo
Third picture
- Diminution. 3. Some – The characters and the vehicle become a bit smaller as they go far way, it’s not a very extreme perspective so it’s not that big of a change in size, but it is more noticeable as the details in the vehicle become much smaller.
- Convergence. 2. Barely – Since the perspective is not very extreme the convergence is not that obvious, but you can see it on the second part of the body of the vehicle, since it’s body is square shaped, it’s sides are parallel lines, and they do get a bit narrower (closer) as it goes farther way.
- Foreshortening. 4. Much – Since the view is a front-high angle, the body of the vehicle looks shorter from the front and also shorter in height, the people on the top of the tank also look shorter since they’re closer to the camera view, many of the elements of the vehicle are also foreshortened since they go up in this high angle view, the wheels of the vehicle are very foreshortened.
- Overlap. 5. Extreme - Since it’s a front-high angle view, many of the vehicle elements overlap each other, it’s front body overlaps the back body, the higher part of the body overlaps the bottom and the wheels, many of the elements on the very top of the vehicle overlap the parts it’s on top of and ahead of, the people on top of the vehicle overlap the tank since they’re closer to the height of the angle view.
- Atmosphere. 2. Barely – There is not really any fading on the lines themselves, but if you pay attention you can see the colors of the vehicle become whiter as it gets farther back, since the background is a light world (white), the colors becoming clearer shows how it’s getting farther.
Jonatan
•
4mo
Thank you to responding to my question Mr. Marshall!
This was a really fun project to do, I had a lot of fun with it and even want to keep going at it and make more shapes and illusions of my own, it's hard to come up with them, but looking at what the others have done is definitely inspiring as a starting point to then develop into your own, and also a good intro at just understanding forms in a more 3d environment.
Looking forward to the next project!
Jonatan
•
4mo
And here I had been thinking for a long time that graph paper (square ones, I had lots of them) weren't useful for drawing, I still used them to draw on sometimes but I felt having the graph could create bad habits and somehow distract me while drawing so I gave them away :P, with this new learned knowledge I got to get some now! Thanks for the video and explanation!