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@sknight
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4mo
added comment inProject - Build a 1-Point Room - Level 1
Asked for help
Kitchen is before demo and living room is after. The couch was so frustrating, felt like it looked pretty good only to find the lines didn't go to the vanishing point. Tried to fix it the best I could and think it turned out pretty well. Will also definitely keep up those straight line warmups!
@sknight
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4mo
Asked for help
Practicing 3/4 and front view. Found that chopping the sides off the circle for the front view and then retroactively going a little past those lines when drawing the ovals to show the taper of the skull made it easier to not accidentally make the head too narrow.
@sknight
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4mo
Asked for help
Have really been enjoying these! Is there any sort of "rule" for where the line from the center of the oval to the chin should stop on the front plane? It seems like everything else is slotted into place but that line lends it self more to placing it where it feels right, as opposed to using a more math-y approach.
@sknight
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4mo
Asked for help
Some of my favorites from the past couple months of practice! Definitely getting more of a feel for focusing on rhythms and then adding the structure where needed. Been using charcoal as well as graphite for these.
@sknight
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7mo
Asked for help
This was far more difficult than I thought it would be. Balancing thinking about the rhythms and flow along with proportions was kind of intense. The third image I attached I think is the best. It is from after I watched the demos and critiques and slowed down more. I had a hard time having peoples torsos come out too thick, or their limbs too long.
I attempted to use overhand grip for most of these. The first few are drawn with an old charcoal pencil I found. It always seemed to come out super dark and didn't have the value variety that I would've liked.
Any critiques are welcome! (As well as charcoal recommendations.)
@sknight
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7mo
Asked for help
This was the first time I really understood what the point of gesture drawings were! Very helpful to use seals. I have done some with humans in the past but didn't have any understanding of dynamic shapes and ended up with many a noodle person.
I find it a little difficult to balance the interesting shapes, lack of symmetry, etc. while still keeping them dynamic and making them flow nicely. Hopefully mileage will solve some of these problems.
@sknight
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7mo
I knew the eyes were off when I drew them but laziness took over and I didn't feel like fixing them. Overall pretty happy with my eyeballing skills.
@sknight
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7mo
Asked for help
This was quite difficult. Definitely an exercise in patience. Pretty pleased with how it turned out though!
@sknight
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7mo
Asked for help
This was very fun, tried to push it into many different shapes and sizes.