For your homework this week, you'll be doing a series of gesture drawings. Use the six steps to break the body down into asymmetries, focusing on keeping within that 16 to 17 line ballpark.
I'd like you to:
Do 10 gesture drawings from master copies.
Do 10 gesture drawings from your imagination.
Master Copies
When I say "master copies," I mean drawings from any artists or sources that you like. Masters are not limited to classical artists like Michelangelo or Rubens. They can be from comics, video games, movies, or anything that inspires you. Go online and get art from the masters you love and admire! Draw from a range of contemporary to classical masters to broaden your understanding of gesture.
In the upcoming assignment demos, I will be drawing from:
Michelangelo
Rubens
Rodin
Rob Liefeld
Abby from The Last of Us (Her body language communicates different emotions throughout the game and I want to show that you can draw from 3D reference as well.)
Kratos from God of War (The evolution of his pose and body type tells an interesting story.)
You do not need to draw from these masters, they are only suggestions.
I believe that 3D character artists have just as much understanding of gesture, body language, movement, and dynamics as 2D concept artists. So, feel free to draw from 3D models, concept art, or any visual media where these principles are evident.
For other teachers, it might be unconventional to mix these sources, but I encourage you to use anything you like. The key is that the principles of gesture and asymmetry are present.
Drawing from Your Imagination
For the last part of the assignment, try 10 gesture drawings from your imagination. I know this is more challenging, especially with a new technique, but drawing from your head helps you:
Disconnect from needing to represent something specific.
Quickly learn what you don't understand.
Identify areas where you need more focus.
If you're having trouble drawing gestures from imagination, try this: look at a reference photo, then visualize that same pose from a different angle and draw it. Or, use the reference as inspiration to create a follow-up pose from your imagination. I have included a handful of reference photos in the downloads section that you can use for this purpose. Give it a try!
This exercise will help you come back to your work with fresh eyes and a better understanding of where to improve.
* * *
Submit your assignment drawings (and reference images!) by March 5th for a chance to be included in the video critique. The Critique video should come out about a week after the due date.
11 more from me. Using reference. Considering some of the submissions I seem to really be making this more complicated than it seems, everything seems quite a bit stiffer than everyone else's. I'll be posting the 10 from imagination during the weekend.
Here are (most of ) my copies of skilled people - the originals I based my poses from are from G. Doré, K. Kopinski, W. Eisner and a lot of Videogame-Artists I don't know the names of ...
Omg I’m scared and excited posting this! I’m really loving the class Michael . I must say i do have to watch the lesson at least twice , because I miss things . Any critique welcome, and thank you.
Gesture from Master’s figures. Trying to understand positioning of the pelvis by adding in the box form. Started out on the sculpture too small. Problems with “kid Cupid”
I would love some feedback, i feel like im having trouble with the more stiff poses (especially first 2) and maybe a bit with proportions
Have attached my gestures for the images given, i havent attached the other ones ive done because there might be issues with copyright :)
I’m far from pro, but hopefully can provide some insight. 1 looks quite good! 2 looks like he’s floating with one food so looks less credible. 3 looks good but the gab in the right arm and the strong line weight distracts the flow. 4 the lines at the hip are too far apart so it breaks the flow. 5 a proportion error for the left leg, but mainly the 2 contour lines on the back are to horizontal straight, breaking flow.
Hello, I hope all of you are doing well. I feel like I always stick fairly close to the silhouette of a pose even if it's in a simplified manner, and while I tried to distance myself from this approach, I am not sure if I was successful.
The first batch of drawings is based on reference photo sets by Howard Lyon; the master study is done from a piece of promo art for Dishonored 2 by Sergey Kolesov, which I have always admired how dynamic it is; and the last batch was done from imagination. This last bit of the assignment was definitely the hardest - and probably the one I need most practice in.
Ugh, this was difficult for me. I think I had the hardest time with poses where the figure was seen more or less from straight on or back and the curves of the spine became invisible. Also, I feel that because of my incompetent use of the wrapping lines, some figures ended up looking like Michelin man.
Gestures from reference. I had a hard time placing the lines to represent the thoracic spine and lumbar spine, especially in the poses that are twisting or leaning forward (such as the gestures labeled 2, 5, and 10), but did my best! Really enjoying the lessons!
Hello
I really liked the project. It's not clean yet but I promis to work hard for my improvement and understand the gestures. I don't know if you had the same feeling in your shoulder ! This project was a vaccine.😂🤣
Gesture from figures in Masters paintings (4 of 10). Used imagination when drawing gesture of body parts not visible. Paintings from Philadelphia Art Museum and Boston Museum of Fine Arts.
Heres my work. It was really difficult for me but also informative. Proportions are hard to maintain too. Also I apologize for image quality. This course has been a great help for me and I look forward to the rest of the videos!
Here part 1: drawing from masters. Especially with arms and legs I quickly feel “I miss a line” for it it to make sense…but the I got a cone as an arm or leg and it feels wrong as well…
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For your homework this week, you'll be doing a series of gesture drawings. Use the six steps to break the body down into asymmetries, focusing on keeping within that 16 to 17 line ballpark.
I'd like you to:
Master Copies
When I say "master copies," I mean drawings from any artists or sources that you like. Masters are not limited to classical artists like Michelangelo or Rubens. They can be from comics, video games, movies, or anything that inspires you. Go online and get art from the masters you love and admire! Draw from a range of contemporary to classical masters to broaden your understanding of gesture.
In the upcoming assignment demos, I will be drawing from:
You do not need to draw from these masters, they are only suggestions.
I believe that 3D character artists have just as much understanding of gesture, body language, movement, and dynamics as 2D concept artists. So, feel free to draw from 3D models, concept art, or any visual media where these principles are evident.
For other teachers, it might be unconventional to mix these sources, but I encourage you to use anything you like. The key is that the principles of gesture and asymmetry are present.
Drawing from Your Imagination
For the last part of the assignment, try 10 gesture drawings from your imagination. I know this is more challenging, especially with a new technique, but drawing from your head helps you:
If you're having trouble drawing gestures from imagination, try this: look at a reference photo, then visualize that same pose from a different angle and draw it. Or, use the reference as inspiration to create a follow-up pose from your imagination. I have included a handful of reference photos in the downloads section that you can use for this purpose. Give it a try!
This exercise will help you come back to your work with fresh eyes and a better understanding of where to improve.
* * *
Submit your assignment drawings (and reference images!) by March 5th for a chance to be included in the video critique. The Critique video should come out about a week after the due date.
Good luck with your homework this week!