Ricen
Ricen
Earth
Activity Feed
Randy Pontillo
I followed the same rules for both versions, but on the second picture it looks like i pushed them so hard that i created some kind of faux fish-eye or POV effect. Is there a way to tell how far i can push things before they get into fish territory? Or is it a felt sense kind of thing?
Ricen
17d
> Is there a way to tell how far i can push things before they get into fish territory? Or is it a felt sense kind of thing? It comes down to the volume of space (left to right) you are trying to represent on the page. Are you drawing a narrow cone of vision or a wide cone. It is like trying to cram a fat guy in a little coat, things just have to curve to remain connected. At the extremes, you can no longer represent a straight stretch of space with straight lines and things have to bend to fit. Maybe try opening a game(or app, like Zolly) that lets you play around with the field of view settings and play around with it a bit. That could help.
Ricen
Brilliant! I'm always blown away by how well you break things down.
Guille Ibanez
I recently purchased the 'Introduction to Figure Construction' course but haven't started it yet. Looking at this gesture course, it seems logical to complete this course first as there seems to be some overlap with the other one. Is that correct? Thank you!
Sean Ramsey
I spoke with Hampton! They are two separate skills that you could train in either order and you could start with either if you have a preference to learn one over the other first. From his words though: "There's no right or wrong way to begin, however, I agree that starting with the Gesture course is the most logical approach." I hope that helps!
Sean Ramsey
I've asked him and will let you know his response when he gets back to me!
Jane Monroe
Same here. I'm wondering if he'll do a course on anatomy in the future.
Ricen
About how many assignments will there be? And will the critiques be in video form?
Sean Ramsey
There will be 5 assignments and 5 Critique videos! Assignments will be on Proportions, The 16 Line approach to gesture, Master studies, Difficult Poses, and The Shape Method. Hope that helps!
Ricen
Here is a breakdown of how concept artists and game designers can use 3D tools when working out ideas: https://www.youtube.com/watch?v=fjakOuNer78 I just happened to watch this today and thought it fit well with this latest lesson.
Marshall Vandruff
Thanks for that!
Sandra Salem
By the way in another note. I would love to see a video explaining the differences and nuances, and maybe a little bit of history on the other projections that were mentioned: axonometric, oblique, parallel, isometric, etc. Are there any rules to use one over another? I assume these all relate to technical drawing for engineering, product design, and arquitecture...still I think it would be a good knowledge for a well round education on Perspective to have. And who better than Marshal to enlighten us with a piece of drafting history?
Ricen
4mo
I found this diagram on Wikipedia. It is useful as a quick guide. https://en.wikipedia.org/wiki/Plan_(drawing) CC license - https://commons.wikimedia.org/wiki/File:Graphical_projection_comparison.png
Ricen
Peter Han course on Proko, when?
Charlie Nicholson
We would love to do a course with Peter
Ricen
For the life of me I couldn't keep from smudging the 2B/4B pencils with my triangle. Next time I may try my Isographs instead. Tools used: T-square, 30/60 triangle, 2H, 2B, 4H, 4B, 0.3mm, 0.5mm mechanical pencils, electric eraser, and bond paper.
Ricen
4mo
Ricen
You can get a ton of free high quality 3D asset scans from quixel.com to use for this memory game. You'll need to make an unreal engine epic games account and snag them before 2025. Epic is going to put them behind a paywall after 2025 but if you "purchase" them now(for free) then you'll have them available to you forever. This video shows you how to do it. https://www.youtube.com/watch?v=i5-JZZA2wH4 There is also the base mesh: https://www.thebasemesh.com/model-library
Melanie Scearce
Nice, thanks for the references!
Help!
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!