Activity Feed
Randy Pontillo
•
2d
added comment inEyeballing Proportions - Demo 1
The whisper voice is very Bob Ross
Asked for help
I did a timer on myself for this to keep myself loose and not focus so much on accuracy as much as intent. 1 minute (the small one), 10 minutes (medium), and the grid one with 2 hours (most of that time was spent going back and forth with my ortho and finding I'm still not capturing that side of the helmet correctly). I knew Kim Jung Gi had the secret/not-so-secret sauce of just keeping it loose. I thought those were more successful in the end. The grids just took me too long, but I can definitely see the benefits if one is looking to do some seriously detailed stuff.
In summary? Blobs with contour lines are so fast. Grids are for accuracy. (I feel like a certain internet teacher said something like this once 🤔)
Randy Pontillo
•
13d
Asked for help
I was struggling with the foreshortened views of the plane until i saw @dantheanimator's submission.
Instead of projecting the object onto a block, just turn the object into a block. Its all down to mileage now!
Randy Pontillo
•
13d
Asked for help
Those corner boxes/ arrows are tricky little things! It felt like i did better when i was just doing them randomly instead of trying to measure them against each other and keep them accurate
Randy Pontillo
•
16d
I knew the nozzle might come up! The question "in a world devoid of perspective, how would this work?" kept echoing in my head. I opted for a hard edge since i figured an ellipse would imply perspective. Maybe i was just overthinking it.
Asked for help
A 3D compass, surely, follows the same rules as a 2D compass, right? Where between East and South is East-South, and between that and East again is East-East-South?
I'm trying to wrap my head around the "Inwards Diagonal UP line" in the pyramid shape. That would make it ZY or YX depending on its orientation, right? since if you were to move the object locked to that axis it would go diagonally?
I would say for stuff that is pulled inwards like that trapezoid it does so on all xyz axes on all four lines. They’re moving up which uses y, they’re being sucked in which uses z (depth) and they’re moving left to right because the form thins out towards the top. If you draw a vertical from the corner and another vertical from the arrival point you’ll notice that one saying zy has also moved along the x axis. I think. XD
Blender has the axes as kinda like monorail lines if you ever played rollercoaster tycoon. You can move the car left and right, up and down both under the ground and above it, towards or away from us. So a line at the back that’s pulled towards us is using depth just as much as one that moves away.
The toy plane wings are also moving in space along all three axes in my opinion because they want to kill me >.>
Randy Pontillo
•
1mo
Asked for help
I may be punching above my weight with the object i chose, but i think i learned enough from it to be worthwhile!
A question for you!!!
How do you keep an organic shape like this proportional across the ortho views? I spent considerable effort in the beginning trying to use my tools to keep things proportional, but since its a weird geometric/ organic hybrid shape, i ended up needing to eyeball everything anyway!
The protractor is too curved, and the ruler/ squares are too straight, the paper trick helped when implemented with the top view, but it started to fail me once i moved to the oblique view.
•
1mo
I highly encourage you to try out one of the plans that Marshall included in the downloads section. It's manageably challenging, and you'll find that there are many creative ways to interpret simple shapes in the top view. Super fun exercise.
Projecting a curves is a great skill to have in your toolkit. I made this to show how to do a simple projection. The helmet will require more complex structures but this is the basic idea. It's a bit out of the realm of this assignment but I hope that helps!