For your first project, you’ll have 2 tasks to complete.
Collect some of your favorite drawings by perspective masters to set a standard for skill development.
Big picture goal - think about problems you'd like to solve that require skills in perspective. Maybe drawing something from a different angle that you don't have reference for, or creating mathematically sound architecture from imagination.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!
My goal, as a hobbyist, is to be able to create story pages that seem realistic enough and interesting enough, that people would like to view them. Currently, I have just finally overcome my mental barrier on understanding how a 3D box can be rotated in space arbitrarily (I could only rotate boxes correctly when using a grid), so I have gained some minor confidence that it is not impossible for a 40yr old to learn decent enough skills to make his own (non-commercial) comic. Yeah, that breakthrough came just as I was about to give up on this, so I am still nervous, but it was Proko's intuitive perspective lessons that helped me overcome my initial struggles, and Marshal's old Perspective Course is highly regarded, so I have high hopes from this one too. And I intend to put the work, even belatedly.
And yes, I am late, but I came from a 18hr work Sep-Nov, and a terrible tragedy in the family, so better late than never.
I love the sense of scale conveyed by "sandwiching" familiar elements with surrealist or fantastic things, like sci-fi concept art. Here are some examples by Jesse van Dijk (Destiny 2) and Simon Stålenhag (Tales from the Loop).
I also really like the designs of Goya, even though I'm not a fan of his drawings (faces, bodies, etc), his design and use of light makes it one of my favorite painters.
I'm also interested in photography, so understanding lens focal length and its relationship with composition sounds really interesting.
As for the big picture goals:
* Be able to play with scale in believable spaces
* Being able to think about focal length in my compositions more naturally. Both in drawing and photography
I just finished Marshall's 1994 Perspective Drawing Series from his site. It's listed for $12 but you can donate more and out of respect and gratitude for all I've learned from him, I donated $100. This Series made Perspective crystal clear to me. I can't recommend it highly enough. Pure Genius. And if you like Sheldon from big bang, I believe he based his character off Marshall. Marshall is a genius and the original Sheldon. That is a major compliment. Sheldon is one of my favorite TV characters. Go get this Series. You won't be disappointed. Thank you, Marshall- Mark Miles
I don't own a compass and didn't want to scrounge around my house for circular objects to trace every day, so I printed out a children's craft worksheet with lots of circles. The activity is fun and if I have a few minutes I need to kill in the day I fill out a couple of circles. I'm trying to rotate the page as little as possible and I think you can tell my stronger angles from my weaker ones.
Pieces that showcase perspective in different ways.
I’m very excited to be starting the course. I’m hoping to catch up and be around for the lessons currently being uploaded!
1. Mc Escher, Salvador Dali, and Hirohiko Araki.
2. Being able to fully understand and use perspective effectively. Then immediately stretch it to the furthest of its possibilities. Creating the worlds of my dreams in a surrealist manner is my ultimate goal. I see things so vividly when dreaming but I have little knowledge on how to transport those worlds onto paper. I love art that challenge's human comprehension and it seems perspective plays a bigger role that I initially imagined. If i can master perspective I want to use it to make other cool things like 5 point perspective and fore shorting for character posing. Those two ideas are more like bonuses to getting better.
My goal is to be able to draw from my imagination and draw subjects within more believable settings in perspective so my characters fit into those spaces.
I love both large landscape and historical paintings from the various European schools of art, as well as engraving/illustration and comics since the early 1800s. Here is a selection including Rembrandt, Hendrick Avercamp, JMW Turner, James McNeill Whistler, Gustave Doré, Carl Barks, Hal Foster, Will Eisner, and Mike Mignola.
JMW Turner. I want to create detail in the right places and I think that has got to do with knowing how much info the viewer needs in order to create depth + where to put interest. To everyone who thinks they are too old to be relevant: Turner reached new hights in his final decade and inspires my life 173 years after his death. Art is not love. It is devotion that will reward generations to come. I cant name Turner without at least one cheesy line. I read about him in a book before and laughed non stop in the silent library because people wrote about him as if they would had liked to kiss his bum. Now I am one of those weirdos. Who wants to hear cheese all day can connect with me.
1. (Artist not in order). zhang.bread_art, Masashi Kishimoto, flo.creates.rt, kazuki_oekaki, and brycekhodraws. One that I didn't show but wanted to was Studio trigger. I didn’t show them because I can’t specify by one show/image because it’s several projects that have good perspectives in them.
2. I want to draw very exaggerated fights and be able to draw several things in areas. I also want to get better at drawing settings since I’m only good at drawing what I see and I can’t make up a place (if that makes sense)
1. Arthur Rackham, Moebius, Frank Lloyd Wright, Charles Vess, Franklin Booth, Hiroshi Yoshida, Demi Lang (The last 2 I just learned about but love)
2. Bringing 2d to 3d, I am trained as an architectural draftsperson but want to bring that skill into illustration and world building. Combining natural forms with engineered objects eg: clouds with aircraft, foliage around buildings, water around boats, etc.
My favorite perspective masters are animators James Baxter, Milt Kahl, and Richard Williams. I want to build up my skills in perspective so that I can animate characters from all angles like they do.
Not in order. but the artist featured are Moebius, art of Akira manga and anime (multiple artists, but I'm very impressed by the environmental designs), Junji Ito, Johannes Vermeer, Rembrand, Leonardo Danvinci and Escher,
I can do basic one point, two point and three point perspective, but I mostly run into issues when have to rotate objects, when O need to place subjects in an environment proportional to their size and I also still struggle with cilindrical objects (although I've watched a lot of tutorials and I theoratically know how it works).
It would also be cool to be able to draw more advanced and distorted perspectives eventually.
I want to learn perspective so I can build large scenes where the characters fit into their environment. Depicting not only the characters but how they influence and are influenced by the world they live in.
By the way, I'm a true begginer at drawing and it's diffuclt for me to have a goal at this point: like drawing in this way or another, I haven't acquired enough basic knowledge for that decision. So for now, my goal is to go through this course and learn perspective, and as I develop my knowledge I will update my goal.
Hello everyone! I'm yeye. I will try to keep this intro short but basically i felt stuck in my art journey for a while now and is mostly due to my lack of perspective knowledge and understanding. Its keeping me from drawing the things i imagine because i can't put them into paper and is very frustraiting.
My main problems with perspective are:
- when i try to apply what i know everything looks boxy and not credible
- i struggle with portraying scenes that have many elements
- when i work traditionally i get lost with all the lines and sometimes the perspective points are outside the page
- when a background is in a certain perspective but an object in the image is in other perspective i get confused
- not only in backgrounds but when drawing organic shapes like the human body i get confused and it looks wrong
- i guess I'm not very pacient and that is affecting me as well ha...
My main goal is to use perspective as a tool to make my ideas into reality and also, being able to show a story in my art with the correct use of it. As my inspirations i chose some artist i deply admire because of their ability with perspective but also the personality and ambience they show and create in their work. I forgot to add Kim Junggi in my collage but he is a big inspiration for me as well.
I hope i can learn a lot :)
Hi,
I am incredibly happy to be part of this course. I am passionate about narrative drawing, urban sketching, satirical drawing, and illustration – everything that allows me to tell stories through images. I chose these artists because their style is close to what I aspire to create myself. Although I’m not yet at their level, I am progressing step by step every day.
As I mentioned, I am fascinated by drawings rich in details and intricacies. I would like to improve my ability to draw various elements from imagination and from all angles. I also want to use perspective more freely, adapting it to the specific needs of each project to better support the narrative. I'm focused on refining my technique and gaining knowledge that will allow me to critically evaluate my own work.
I aim to achieve a balance between simplification and realism in my drawings. I believe that the artists I admire, especially Dongho Kim, have mastered this balance. His work is an excellent example of how doodle style can be seamlessly combined with realism.
Artists:
1. Dong Ho Kim
2. Peter Han
3. Kim Jung Gi
4. Paul Heaston
5. Rembert Montald
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
For your first project, you’ll have 2 tasks to complete.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!