Step by Step: 3/4 Pose
Step by Step: 3/4 Pose
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18:06

Introduction to Figure Construction

Step By Step Workflow: Adding Complexity

Step by Step: 3/4 Pose

600
Michael Hampton
Part 5 of a step by step workflow for drawing figures. This lessons elaborates on lesson part 3 of using shapes to create complex forms.
Newest
Kiara Aldana
I sense that I’m doing something wrong. I was trying to go for a twist in the first picture, but the pelvis turned out too thick. Is there a way I can prevent this? Second, the in sitting pose I connected the back to the bottom of the pelvis instead of the top. Is this wrong in this case? Any other thoughts or critiques? Thanks!
@ejsilapas
6mo
Love the course and fell down the rabbit hole of acquiring an iPad to explore digital art! Question - is there any interest in teaching how to render these figures in a manga style? Thank you for all you do!
Gannon Beck
I've had this conversation recently with someone about classical training vs. manga art. My take on it is that the foundation is the same. A good structural understanding is going to help you no matter what style you draw in. Doing master studies of manga artists you like along with these studies will help you bridge the gap. If you do structural studies of your favorite manga artists similar to how we're doing structural studies of models, you can gain an understanding of how they are abstracting proportions of various characters.
Michael Hampton
Hey! That's awesome to hear! So so glad. Definitely! I think manga style is super interesting. Unfortunately, I don't know step one on how to do it.
@boltart48
8mo
On to the next one.
@gabemartini
followed along and then I tried doing a similar pose. Think that on my own pose the hips should have been a bit more sideways but apart from this I’m quite happy. Quick question: I saw your preview for the gesture class on yt (Great video btw) and it said more will be coming here on proko…Is this gonna be for this course or is it for a separate one? Just that one video really helped demystify gesture for me, so can’t wait for be more on that. Capturing the pose as a gesture correctly makes everything else so much easier
Michael Hampton
I will be adding some additional lectures to this course on gesture drawing basics as well as on lighting figures.
Gannon Beck
Good work!
@kareshi
9mo
This 3/4 one was a nice opportunity for me to tackle one of my interests, concept art, so I attempted another pose instead of yours. Usually in concept art poses, characters are drawn in a neutral position and the artist develops their costumes and general appearance. I attempted to resolve this position using one of these poses, to no avail. In a way, I am having much more success with dynamic poses than neutral (stiff looking) ones. It could be a mental block, but Im not figuring a way to work from the inside in these gestural attempts Considering your experience teaching artits in the industry you might have dealt with this before . Id love to have your feedback on my attempt and hear your approach to those. Thank you once again Mr Hampton
Michael Hampton
Hey! Ya, this is a super common question. I've made a YouTube vid on it here if it helps. https://youtu.be/a21_BFl2n14?si=khks5-6pNFK2DN0V There's really no way to avoid a pose like this being stiff in the area of the torso. The arms and legs are another story since they exist with a natural asymmetry. Either way, it's inherently a very uninteresting position and for that reason one of the hardest to draw. I think your approach is solid and about the best of what you can do. If you want my thoughts on the interior set up, check out the above video. There's some tips in there that might interest you.
John Patten
Changed weight distribution and foot placement…practice, practice….
Michael Hampton
Looking good! Just watch the proportion of the torso. In relationship to your head size. This is a tricky area. Id recommend laying that chart down first. It always really helps me.
Gannon Beck
My notes:
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About instructor
Educator, painter, writer, and art historian. Author of Figure Drawing: Design and Invention.
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