Assignment - Perspective for Drawing Anything
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Assignment - Perspective for Drawing Anything
courseThe Perspective CourseSelected 2 parts (124 lessons)
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assignments 634 submissions
Andrea Böhm
These are my references: James Gurney, Gustaf Tenggren, Shaun Tan, Alex Alice, David Noren. They represent a lot of those abilities I would like to achieve: Invent environments and put believable characters into these. Combine an imaginary object into a realistic scene. Play freely with different perspectives. Create character sheets and turnarounds. More specifically I would like to learn: How to turn and bend any object. Develop an environment from sketch to perspective construction to finished drawing.
LESSON NOTES

Unlocking the Secrets of Creating Depth

In this course, you'll learn how artists turn a flat surface into a deep world. Perspective is more than just drawing boxes and buildings, it applies to everything around us. By understanding perspective, you can draw anything you imagine in any position and style.

Why Learn Perspective?

Do you get ideas for images but find them difficult to draw? Do you struggle to depict subjects from different viewpoints? Learning perspective allows you to move beyond copying what you see. You'll be able to create your own scenes and bring your visions to life.

The Foundations of Perspective

We'll start with classic perspective which is 600 years of Renaissance knowledge. Establishing strong foundations, we'll explore how basic forms like boxes and spheres can represent many objects. By adjusting these forms, you can create anything, from simple feet to complex structures.

The Power of Imagination

When you draw from imagination, you create your own worlds. Artists who understand perspective can illustrate anything from any point of view. You'll learn how to make trees get smaller as they recede, draw people walking down a street, and render objects credibly.

Treasure Hunt Project

Your first project is to collect your favorite drawings by perspective masters. Seek out artworks that showcase perspective, like studies by Leonardo da Vinci, or environments by De Vries. Also, gather potential perspective problems you want to solve, questions and puzzles you care about. Check out the assignments tab for more info!

Examples of Perspective Problems

  • How do arches get smaller as they recede? There's a science to it, and it's not difficult.
  • Can you alter that science and still look credible? Yes, you can experiment while maintaining believability.
  • How do you change the viewpoint of an object? Learn to draw something from a different angle.
  • How do figures on a merry-go-round appear in perspective? Discover how they clump at the edges and spread out in the middle.

If you're eager to tackle these challenges, you're in the right place.

Want to learn more about perspective? Join the premium course to get access to all the lessons, demos, projects, and critiques!

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ASSIGNMENTS

For your first project, you’ll have 2 tasks to complete.

  1. Collect some of your favorite drawings by perspective masters to set a standard for skill development.
  2. Big picture goal - think about problems you'd like to solve that require skills in perspective. Maybe drawing something from a different angle that you don't have reference for, or creating mathematically sound architecture from imagination.

I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!

Submit your assignments by 10/01/2024 for a chance to be in the critique video!

Ariann Art
Hi! My name is Ariann, I'm an artist from the Mexican Caribbean based in Ontario and currently working as a project manager in animation. In my free time, I like working on comics. I'm currently trying to set myself up for success to create my first ever graphic novel, but this project requires a lot of perspective and understanding it in a way that will allow me to create backgrounds that aren't just accurate but that have character to them as they are part of the story I'm telling. So, I collected some references from both pictures and art to show what sorts of visuals I'm aiming to be able to conjure up.
David Cardona
Hello! My name is David Cardona. I'm a Graphic Designer from Colombia and a admirer of art and animation. I've always wanted to go deep into drawing but never had the chance since I was pretty busy working. I love cinematic perspective and background design. I want to get into the animations business and also develop a intuitive sense of perspective. My references are: Hiromasa Ogura (Ghost in the shell 1995), Shuichi Kusamori Ogura, Jean-Claude Mézières (Valerian and Laureline), Moebius (L'incal), Juanjo Guarnido between many others. Nice to meet you.
Ariann Art
I literally decided to take this course because of Blacksad and it's incredible backgrounds. Also, Moebius work :D
Tyson
3d
So. Goals: Putting structures on paper in an arrangement that feels more real. Figure out more unique perspectives to draw things in. Mine tend to stay in the same lane so I'd like to make some changes. Discover things I didn't know I wanted to know. Masters or favorite pictures. This one's kind of difficult, because I really don't have a lot of favorite pictures. The two that really come to mind are Salvadore Dali's Disintegration of the Persistence of Memory and the cover art for "The Doors of hIs Face, The Lamps of his Mouth," by Roger Zelazny (author). The artist is Lebbeus Woods. If I had to add others, I would probably throw add Nighthawks by Hopper and any still from Spider-Man: Across the Spider-verse. Chris Samnee. And Gregory Crewdson. He's a photographer, but I think it makes sense to include his work here. Pictures:
Liam Trevor
I have two big picture goals. The first is to be able to construct and deconstruct mechanical objects by just using simple shapes and eventually without the need for reference. The second is to be able to create characters and stories that actually interact with the environment around them. Not all of my reference are your typical sense of a master, but they understand it to the degree that I would like to. 1. Farseeker Card by Toni Infante 2. Magic the Gathering Spiderman Key art by Toni Infante 3. WIP by Eliza Ivanova 4. Grocery Run by guweiz 5. Headspace by briansumcreative
Adonan
6d
Every single thing from Huge Ferris, mainly I love his graphic/design quality of his art. I never really thought about "wow he has a good perspective" or something. But I think his perspective IS the unseen foundation of his amazing work. Big Picture Goal: - Form bender, i can bend/manipulate any type of form in my head into a paper. - Capturing interesting IRL object into my sketchbook, deconstructing it, thoroughly understanding it
Ian S
6d
I don’t know shit about art and artists, so I’m going with two I’ve seen through Proko: Kim Jung Gi and Peter Han. My goal is to feel comfortable drawing from imagination and from life. I think that an understanding of perspective would help a lot with that.
Kendall Smith
Big picture goals: A. Understand types of linear perspective so that they become second nature. I'd like to be able to sketch on the fly with the shapes are measured, constructed, situated in a realistic 3D space, and mathematically correct. This is opposed to just drawing proportion and value without perspective. B. Be able to play with perspective so that I can use organic shapes to create impossible spaces from imagination. C. Practice using grids and other tools to master drawing detailed images heavy on perspective, like urban landscapes. The artworks attached are split into three categories. The first two are modern applications of perspective. The second two are abstract and play with breaking rules of perspective, using organic shapes to create impossible spaces. The final two are more mathematical exhibitions of perspective that I saw on other postings and liked. I hope that's alright. 1. "Protest the Hero" by Dave Kloc 2. "Pretty Lights" by Dave Kloc 3. "I needed a place to put some things that we weren't allowed to talk about" by Lucy Mink 4. "Untitled (Evasion XIII - 5 Star Tropical)" by Franz Ackermann 5. "Large sculpture gallery built on arches and lit from above" by Giovanni Battista Piranesi 6. Production layout for Ghost In The Shell by Toshiyuki Inoue
Alianna Madtson
I want to be able to make more realistic drawing. I want to be able to make scenes and characters that are realistic and make a story with art.
@greginator
I like Kim Jung gi, Peter Han and Marcos Mateu-Mestre not just for their perspective skills but also their art style. my big picture goal mainly revolves around having more control and put things I see i picture in my mind on paper.
@fifiyellow
I have chosen Leonardo da Vinci and Leon Battista Alberti as inspiration. My goal is to improve my drawing and sketching skills. I want to be able to draw accurately and think more about shapes and forms. I also want to make my drawings 3D and draw from different viewpoints. Furthermore, I am so used to creating flat drawings, so I want to understand more about all types of perspective. I want to do as many sketches using perspective and to understand different techniques used by artists.
Tomas Ansell
I've chosen some works by Kim Jung Gi, Gregory Manchess, and Syd Mead. These artists are an incredible source of inspiration to me. More specifically, their shape design, the mark-making, the nuanced value control and implied details really transport me into their worlds. I'd like to be able to work more from imagination with creating figures from different angles and viewpoints, and create scenes sound scaling and perspective as seen in these works below by Mead and Manchess.
Patrick Bosworth
Great references all around! I love that Gregory Manchess piece.
Elena Pesaresi
my goals are: - be able to go out and sketch everything I'm watching....people, animals, buildings... whatever...I'm lost every time figuring out prospecting - drawing from imagination...still a dream.... Maybe with this course I'll be more confident and I'll be able to start doing portraits and sketching... today I tried at the park.... awful result... and I gave up
Ian S
5d
These pictures are awesome
Carmen Ciumber
Hi all, this is my selection for perspective focused artwork. My goal is to be able to draw the same object from whatever angle i want and overall to have the freedom the draw anything without the interference of my lacking skills in perspective.
Christopher G
Hello everyone! :) I'm excited to be taking the course. There are three big picture goals I have: 1. I want to draw locations that I'm seeing, from life, convincingly. I do this any time I go outside but I'm mostly "winging it" with the perspective, and I want to have a solid foundation to work from. 2. I want to design sets and environments for animation, with depth. I really like sets with a lot of overlapping detail and deep atmospheric effects, and I want to understand them and reproduce them in my drawings. 3. I want to draw objects and architectural details from different angles, and draw environments from orthographic views. These images show off some of the problems I want to tackle. Handling large groups of objects and foliage while keeping everything organized, sets of staircases and chandeliers, adding depth to "empty" environments, life drawing, and using perspective to create memorable designs with simple forms. If the site let me upload more images I'd also post Juanjo Guarnido, Michael Spooner, and Phil Dimitriadis.
Carmen Ciumber
Very nice goals :)
@hampop
2mo
Found a few on social media. Tried to look for various art styles that I like. 1. Tale Inn by annon_tins 2. The Vermilion Trail by Mark Maggiori 3. The Endless Halls by Layne Johnson 4. Hobbyist by cormeals 5. AA72 by Zdzisław Beksiński 6. Dante and Virgil in Hell by Gustave Doré
Imraan K
2mo
i want to learn perspective mathematically to create things that are realistic & near "perfect", and then learn how to deconstruct and play with it, so that my art can sort of evolve and change without ever feeling completely wrong & lost, with no idea of how to progress and develop
CreativityLogs
I've always liked drawing from my imagination but recently I feel like I hit a wall. Everything is starting to look the same and for the longest time I didn't know why. I realized recently why I started drawing in the first place, I wanted to make a picture book years ago after reading A Monster Calls (Story by Patrick Ness, Illustrated by Jim Kay) I've always wanted to pursue it but never fully commited until recently. My current goal is to understand as much about perspective as I can. I want to draw my own Illustrations and characters and understand more about rotating and moving objects in 3D space. Unrelated to drawing, I want to be able to understand and appreciate more traditional art on a technical level rather than looking at a really good landscape and saying "yeah that looks good."
Rio Paloma
3mo
Hello, my name is lune, my goal is to understand perspective to simplify it down for the purposes of storytelling in animation. I'm also inspired by the use of perspective by artists like Wayne Barlowe (1-7), and Julio Lacerda (8-12), for creature design, their use of it to bring creatures from imagination to life is incredible to me. I also wish to render environments and characters with gestural perspective, show narrative importance and help further the stories I make. It was a lot harder for my to find examples of gestural perspective, ill find more and update this list when I can. Don't want to spend too long searching for images when I could be working.
Damian Cortes
Hi everyone! My big picture goal in taking this course is to improve my art fundamentals. I’m a 3D artist, but my art foundation has always been a barrier. I tend to rely on 3D software to interpret the world. I want to develop the ability to do this on a 2D plane using traditional tools, and to truly understand what’s happening, such as where the vanishing points and horizon line are, etc., rather than relying on software to do it for me. I understand that strong art fundamentals are essential for improving my 3D skills and for expressing my ideas on paper. As a secondary goal, I also love looking through art books, and seeing those beautiful environments and concept art inspires me to create environments myself from the initial sketch all the way to a final 2D or 3D piece.
Kelsey
4mo
1. Collect some of your favorite drawings: For this part of the assignment I scanned through the portfolios of two artists I deeply admire and enjoy (Remedios Varo and Moebius) and another artist that I became more familiar with as I was reading previous students' posts (Yoshida Toshi ... of whom I vaguely remember being introduced to previously, but hadn't taken the time to look more deeply into his work). All of these artists combine intricate architectural design, natural landscapes and organic forms, and storytelling, in ways that I aspire to adopt. Each have their own unique perspectives as well. To me, Remedios tends to really focus on the inner life of her pictures' protagonists, and her recurrent use of spiritual, psychological, and alchemical themes (not to mention technical skill and use of geometry), are characteristics I treasure about her work. Moebius and Toshi also create incredible and technically impressive environments, but they incorporate societal elements more intentionally. Where Moebius adds elements that are completely imaginative yet seemingly practical, Toshi captures the beauty and simplicity in everyday life. What a wonderful trio to adopt as art parents! Other notes here: browsing through other submissions, I really enjoyed some of the posts on more contemporary artists and sketchers who use 5-point perspective, curvilinear perspective, or fisheye perspective (I'm unsure of the differences between these, but hopefully this course will clear that up). 2. Big picture goal: I will come back later and update with specific problems... For now, even though these are extremely broad goals that may also benefit from more specificity at a later point, I aspire to design complex exterior and interior environments and be able to move forms and figures around said environments. I like illustrative and sequential work, so I will be building those skills with those mediums in mind. The icing on the cake would be to get some cognitive training wheels for 5-point, curvilinear, and fisheye perspectives so that I can start using those in my sketching practice.
Jillian Lindelof
I related to basically everything you wrote. I am just starting the class so I still need to put my first project together.
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