For your first project, you’ll have 2 tasks to complete.
Collect some of your favorite drawings by perspective masters to set a standard for skill development.
Big picture goal - think about problems you'd like to solve that require skills in perspective. Maybe drawing something from a different angle that you don't have reference for, or creating mathematically sound architecture from imagination.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!
JMW Turner. I want to create detail in the right places and I think that has got to do with knowing how much info the viewer needs in order to create depth + where to put interest. To everyone who thinks they are too old to be relevant: Turner reached new hights in his final decade and inspires my life 173 years after his death. Art is not love. It is devotion that will reward generations to come. I cant name Turner without at least one cheesy line. I read about him in a book before and laughed non stop in the silent library because people wrote about him as if they would had liked to kiss his bum. Now I am one of those weirdos. Who wants to hear cheese all day can connect with me.
1. (Artist not in order). zhang.bread_art, Masashi Kishimoto, flo.creates.rt, kazuki_oekaki, and brycekhodraws. One that I didn't show but wanted to was Studio trigger. I didn’t show them because I can’t specify by one show/image because it’s several projects that have good perspectives in them.
2. I want to draw very exaggerated fights and be able to draw several things in areas. I also want to get better at drawing settings since I’m only good at drawing what I see and I can’t make up a place (if that makes sense)
1. Arthur Rackham, Moebius, Frank Lloyd Wright, Charles Vess, Franklin Booth, Hiroshi Yoshida, Demi Lang (The last 2 I just learned about but love)
2. Bringing 2d to 3d, I am trained as an architectural draftsperson but want to bring that skill into illustration and world building. Combining natural forms with engineered objects eg: clouds with aircraft, foliage around buildings, water around boats, etc.
My favorite perspective masters are animators James Baxter, Milt Kahl, and Richard Williams. I want to build up my skills in perspective so that I can animate characters from all angles like they do.
Not in order. but the artist featured are Moebius, art of Akira manga and anime (multiple artists, but I'm very impressed by the environmental designs), Junji Ito, Johannes Vermeer, Rembrand, Leonardo Danvinci and Escher,
I can do basic one point, two point and three point perspective, but I mostly run into issues when have to rotate objects, when O need to place subjects in an environment proportional to their size and I also still struggle with cilindrical objects (although I've watched a lot of tutorials and I theoratically know how it works).
It would also be cool to be able to draw more advanced and distorted perspectives eventually.
I want to learn perspective so I can build large scenes where the characters fit into their environment. Depicting not only the characters but how they influence and are influenced by the world they live in.
By the way, I'm a true begginer at drawing and it's diffuclt for me to have a goal at this point: like drawing in this way or another, I haven't acquired enough basic knowledge for that decision. So for now, my goal is to go through this course and learn perspective, and as I develop my knowledge I will update my goal.
Hello everyone! I'm yeye. I will try to keep this intro short but basically i felt stuck in my art journey for a while now and is mostly due to my lack of perspective knowledge and understanding. Its keeping me from drawing the things i imagine because i can't put them into paper and is very frustraiting.
My main problems with perspective are:
- when i try to apply what i know everything looks boxy and not credible
- i struggle with portraying scenes that have many elements
- when i work traditionally i get lost with all the lines and sometimes the perspective points are outside the page
- when a background is in a certain perspective but an object in the image is in other perspective i get confused
- not only in backgrounds but when drawing organic shapes like the human body i get confused and it looks wrong
- i guess I'm not very pacient and that is affecting me as well ha...
My main goal is to use perspective as a tool to make my ideas into reality and also, being able to show a story in my art with the correct use of it. As my inspirations i chose some artist i deply admire because of their ability with perspective but also the personality and ambience they show and create in their work. I forgot to add Kim Junggi in my collage but he is a big inspiration for me as well.
I hope i can learn a lot :)
Hi,
I am incredibly happy to be part of this course. I am passionate about narrative drawing, urban sketching, satirical drawing, and illustration – everything that allows me to tell stories through images. I chose these artists because their style is close to what I aspire to create myself. Although I’m not yet at their level, I am progressing step by step every day.
As I mentioned, I am fascinated by drawings rich in details and intricacies. I would like to improve my ability to draw various elements from imagination and from all angles. I also want to use perspective more freely, adapting it to the specific needs of each project to better support the narrative. I'm focused on refining my technique and gaining knowledge that will allow me to critically evaluate my own work.
I aim to achieve a balance between simplification and realism in my drawings. I believe that the artists I admire, especially Dongho Kim, have mastered this balance. His work is an excellent example of how doodle style can be seamlessly combined with realism.
Artists:
1. Dong Ho Kim
2. Peter Han
3. Kim Jung Gi
4. Paul Heaston
5. Rembert Montald
These are some photos I like. I really like these landscapes especially the one done in black in white. How artists are able to balance out values like that to create visual landscapes is amazing to me. Thats something I'd like to do. What I like about the first two photos is the artist ability to fit people into the world and make it look like an everyday scene. Of course, the designs of the buildings are phenomenal!
Some goals I have:
1. Develop my technical skills like construction, value balance, shape design, etc., to create beautiful landscapes.
2. Create awesome landscapes with people in them and make them feel like that are part of that world.
3. Creating people in perspective. I want to create very dynamic people and draw them in cool ways, like foreshortened poses, for example.
I am really excited for this class. I am already having a lot of fun 😊
Hey guys! I've been a long-time follower and enjoyer of the Draftsman Podcast and an artist since I was old enough to hold a pencil. But perspective and environments in general are perhaps my biggest weakness, and I would love to learn how to do them better, and that's why I'm here. I'm tired of fumbling around in the dark when it comes to something so foundational!
Hello fellow artist! My name is Brian and I am very excited to be in another class with Marshall. I bought Marshall’s online class from the 90’s and it helped me get through the pandemic. Although I learned a ton from the class, there is much that didn’t seep in and I’m ready to dive deeper Into perspective. I want to get better at seeing the structure of representational artwork and have a better grasp at composing. Perspective is foundational and here we go!
I'm AF2050, or AleF2050, i basically prefer the first but oh well, doesn't matter. Perspective was a central struggle of mine ever since i started drawing. When i first started i always dreamed of feeling like i could control the space of the canvas through the eyes of an artist, but i heavily used to underestimate the importance of perspective.
I'm currently studying at New Masters Academy but recently i've been feeling like figure drawing, gesture, etc. heavily depends on perspective as a whole, and i really want to start thinking with a clear thought of spatial reasoning in mind. My inner struggle is that i'm obsessed wanting to draw characters on different angles, but when i was learning how to gesture with Vilppu the problem of not being able to fully perceive perspective was still there. I also used to attempt to take Mogoon's course on Coloso, but i ultimately wasn't able to digest the info due to the lack of practise exercises and it was nothing more than a 'demo'. so i decided to willingly spend to join here at Proko in hopes of learning new stuff from Vandruff and also hoping to start learning how to adapt with form better.
Right now i'm not thinking a LOT about wanting to draw scenes, but i'm here mostly because i want to bring a huge emphasis of perspective in my art mostly for drawing characters and objects since i already know some absolute basics in drawing. I am a lot into anime art which recently artists like Krenz Cushart, Mogoon, and many others from Japan, Korea and China have become long-admired to me but recently also love to look up into semi realism since i've been growing up a bit. Most of the time anime art tends to underestimate perspective in some cases, but anything can be beautiful if there was a correct touch of perspective on it.
I don't have much examples of intensive perspective scenes, but at least from what i can pick they at least have some depth into it.
Artists referenced in respective order of images: Krenz Cushart, Kim Jung Gi (quite overhyped as an artist to me, but i'm sad he's gone), Mogoon14 (Modare), Simon Stalenhag (who thought i'd just put anime here? better give some space to western artists for once)
I would risk referencing way too many here, but my inspirations are overloaded here.
Hi everyone,George here. After many years of sketching and doodling and hoping the one day 'I'll get it right" I had to be honest with myself and face the fact that I need proper tuition. I was over the moon when I discovered this course, and I can't wait to give it my all!!!
I am a big fan of line work illustration with figures in deep space foreshortening. Through this course I hope to build a solid foundation which will enable me to create convincing spaces and "stages" where I can creatively, but in context place figures , creatures and all kinds of other forms to create a scene.
Really enjoyed looking everyone else's uploads, great inspiration.
For me, Syd Mead is the pinnacle. If only I would dare to be great like him. I want to be able to place characters in their environments realistically like Garin Baker, Robert Mccginnis, and Syd Mead. I would like to use perspective as a stage to bend or break reality like Jeremy Geddis. I would like to use perspective as a frame work that allows me to project mood and emotion in a piece of artwork like Carl Bretzke.
Hi everybody, I'm an Illustrator with a love for video games who focuses mainly on characters but who always wanted to incorporate more backgrounds into their work.
With this course I hope to become technically proficient in a way that technique and construction won't be in my way when I'm designing and I'm in the flow.
Those are my long term goals:
Being able to design and place complex SciFi vehicles, construction machines and mechs in a scene so that
- they look interesting and impressive (maybe by playing with the camera placement)
- like they belong to the scene and like they have actually been used (not everything should have to be parallel to each other/ being able to draw objects tilted in space)
Being able to design indoor and outdoor scenes in a way that
- draws the viewer in and makes them curious to find details that are clues about the characters that inhabit the space (like the background paintings in point and click adventure games or like how vis dev artists design a set with perespective, light and interesting details)
- objects feel proportional to each other and believable
- viewers feel like they are actually IN the scene
- evokes a feeling that I want to convey (unease / cozyness / awe / curiosity)
Images are from:
Armand Serrano (Lilo and Stitch Vis Dev sketches)
Gavin Manners (vehicle designs)
Michael Benrad (background illustration of the Point and Click adventure game Deponia)
Nesskain (car workshop interior)
I hope to improve my perspective skills and wish all fellow students lots of fun and success as well :)
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
For your first project, you’ll have 2 tasks to complete.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!