To draw a realistic nose, start with a basic box. Then, to advance the basic block form of the nose, focus on adding and subtracting cartilage to build perspective. Start by sketching the nose in profile to understand its shape and use this profile to inform your 3D box design.
Newest
MSD
6mo
All valuable info, but it's tough for me cause I feel like it's too much to cram into such a small area. If I'm doing a full character and the head is smaller a lot of this becomes fairly unusable to me in the process of simplifying. Any advice when handling features at a scale much smaller, such as part of a full figure like you would draw in a comic or character design?
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6mo
My thinking is that this is the info you would need to know when editing it down to something small. You still have to convincingly indicate for the same information. How you do so might depend on what style you're working in.
Patrycja
6mo
I'm already afraid of the next project. It's getting more and more difficult!
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6mo
Ha. Just go through the steps! You'll get it down.
@hgriff
6mo
Any rule of thumb for identifying plane changes? I know there are value and color changes as planes change, but is there anything else we should look for when trying to identify them?
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6mo
That's most of what I use (light effects). A highlight, halftone, or shadow usually work best for me personally.
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About instructor
Educator, painter, writer, and art historian. Author of Figure Drawing: Design and Invention.