Toma Zhikov
Toma Zhikov
Earth
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Toma Zhikov
Great work! Trees are always a wonderful subject! The drawings and the design of the tree are great! The two things that stand out to me in the painting though, are the contrast, like it needs a bit more saturation and contrast between the light and the shadow. So if its digital you can try and play with the levels and see what works for your tastes. Also now that you have practiced designing trees, you can try and design the composition that you have there. There are a lot of repetitive shapes, especially with the stones. You can try to make some more round, others more rocky. The trees in the background struggle from the same problem. The easiest way to design a composition is to use object in the painting that work like arrows towards your main subject, in your case a flower in the foreground or the stones themselves could do the job. The two things I noticed, if you happen to seek a more painterly look, are the edges, soften more edges, like the outlines of the tree, things in the background and things in the foreground and don't be afraid to overlap your shapes. It is the easiest way to create depth. I hope that helps, and if painting or illustration is not important for you, feel free to ignore all the text as the drawings seems perfect to me.
Toma Zhikov
Sure! Do what's fun to you! Follow your heart! It's the best way to improve.
Toma Zhikov
IMO you have a case of "rendering over proportion" here, where it seems you took your time rendering but it feels the proportions of the hands were a bit awkward in the first place. Maybe overlapping his right hand, our left with his body can get rid of awkwardness and bring in some depth, also I feel the pose could be better if we don't see the other hand, if it was covered by his body. Some places fill over-detailed like his abdomen area so a a tad bit softening can help. I think soft edges can also help the drawing, photographs tend to have a lot of hard edges but in drawing and painting softening some of those hard edges and leaving a few hard can make it more real and believable.
Richard Barkman
Hi, Toma, thanks for looking, I'll think about your comments.
@rinivar
Hello! My name is Andrej and Im really looking forward to this course! So I thought I’d simply pick some of my favorite artists, post their work which includes interesting perspective and say what I like about them and what I would like to learn from them. But to be honest, identifiyng the "interesting perspective" part of it was harder than I thought. The thing is, a lot of art that I like doesnt rely on a bombastic and complex perspective. Most of it is about the emotion and vibe that characters give off through their body language, the stories they evoke by little details and how they come alive when drawn in different poses and from different angles. That being said, I would like to mention that Im a beginner. When trying to create such lively characters from imagination, I often struggle because I lack the natural ability to move and rotate forms in specific ways. Occasionally I may get some picture "right" by chance or with significant effort, but as soon as I try to draw the same characters in a different situation or from a different view, its all very inconsitent and just... weird. I think, that the lack of the ability to move and rotate forms is also making it harder for me to properly learn other concepts like proportions and anatomy. I feel like If I learn better perspective now, it will help me to learn those other concepts as well. So my main goal is to get an overal better understanding of forms and their movement in 3d space. And then, I can freely explore ideas and tell stories without being constantly slowed down. I chose these artists as a base for my perspective learning inspiration: - Frank Frazetta - Heinrich Kley - Ian McCaig
Toma Zhikov
Hi, @rinivar . I'm not a fellow student who's taking this course but I decided to go through people's picks out of curiosity. I read your post because I really loved your picks and as someone with a bit more experience I would love to give a bit of advice. You don't need perspective to learn proportion and anatomy and not knowing it won't stop you from that. That being said it can always help especially if you cannot place characters or just simple mannequins in space. Having taken other proko original courses, this one might be coming out for a long while so I suggest you start learning anatomy and proportions whenever you want without waiting for this one to finish. I hope this helps, I don't like giving advices that nobody asked for but I felt it could save you some regret in the future for postponing important fundamentals. Have a great day, afternoon or a night wherever you are!
Matija Vuk
Can anyone simpify the "user agreement contract" that was kinda slaped at us after we purchased the course ? :)
Toma Zhikov
1. You get limited license to use Marvel intellectual property in this course ONLY. 2. You can share User Submissions ONLY in this course. 3. Don't bother Marvel with work from this course. 4. Be nice to people, and don't share offensive work. 5. You agree with Proko's regular terms. Basically be nice and whatever happens in the course stays in the course.
Cade Burdett
Day 30: Actually slept for a while on the plane ride today, so I didn’t really draw as much as I thought I would. I need to keep working on my proportions in order to make my drawings look better. Just gotta keep drawing! Please let me know if you have any suggestions.
Steve Lenze
You need to follow what you are learning in the drawing fundamentals class, and use simple shapes. You are trying too hard to draw hands, instead, draw simple shapes, it's so much easier.
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