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Jamie C.
Jamie C.
Earth
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Jamie C.
Lvl 1 playing around here. I’m having trouble wrapping my head around which direction the contours should be facing - ie, which directions the C curves on something like this should point. This is a loose sketch, but do the contours feel like they’re indicating the right effect? Thanks, all.
Jamie C.
4mo
Follow-up: stared at it a bit and am thinking maybe this is the better way to imply the coil around the neck, no?
Jamie C.
Asked for help
Hi all, I know I'm late to this party. Getting back to things after a break and I had found executing Rhythms & gesture super challenging. I'm wondering if anyone has any thoughts on whether I'm anywhere close to the mark here. I know my line quality is awful - I've been having a really hard time accurately hitting long S-Curves, which also throws off proportions. They're much sketchier than what Stan usually looks for. But is the Rhythms concept anywhere close? I'm trying to avoid making a structural mannequin.
Rachel Dawn Owens
The last few are the best. It looks like you’re getting the hang of rhythms. You balanced the contrapposto of the shoulders and hips nicely. Im not sure how you’re holding your pencil but holding it with the overhand grip could help with your long curved lines. or atleast holding it further back from the tip.
Eevan Varg
Week two in the can. This time photos are much better.
Jamie C.
5mo
These are great! Love the astronaut and the chess pieces!
Jamie C.
I won't be winning any interior design awards with this, but I need to post this before my wife makes me draw throw pillows everywhere. Fun exercise - it allows you to be pretty creative even within the rules. I did use a ruler here and there, hopefully that's allowed. If I do more I should probably think through the whole design before drawing - that might help more with the scale. The couch was added later and it throws things off a bit. I thought looking at the cell through bars would be a neat camera perspective - I'm hoping I pulled it off enough to get the point across. Thought about adding a jailbreak hole in the wall, but I don't think my skills are there yet.
Jamie C.
1yr
Question for those more experienced with perspective. Do you use anything to establish a scale between objects? Here I think either the bed is too small or the couch is too big - or probably both. I'm having a little trouble seeing the connection between the vanishing point and the horizon line - I get the concept of each, but not how they interact. Does that affect scale? tnx
Jamie C.
Here’s another batch I belted out over beers that hopefully shows some improvement over the last. I’ve tried dabbling in gesture before (eg in Stan’s figure course), but something about the rounded, playful nature of these guys makes them much more approachable than human figure drawing.
Ash
1yr
I love the first one!
Jamie C.
Lvl 1. Here’s an initial batch; will definitely do more. FWIW, I really like the way Stan presented this project a lot - good info, clear directions, and lots of examples. I’m not saying these are good drawings by any means, but I can definitely feel my confidence building in picking lines and shapes - Even as I worked thru these three. Curious how others decide when a gesture drawing like this is “done.” Obviously I could go on, but that’s probably not the point, right?
Ash
1yr
haha the middle one has so much personality
Alain Rivest
Haha the 2nd one look so proud of himself! Cool drawings! ;)
Jamie C.
Perhaps not a popular opinion, but here goes: Having struggled with how to approach this assignment at the start, does anyone else find it super frustrating that Stan gets wrapped in analyzing submissions from folks who are way, way beyond the beginner level? This isn't the first time, but it feels like he's getting distracted by "ooh this is nice" and not focusing on the actual lesson at hand. This was billed as a basic fundamentals course for beginners, but there are obviously a lot of samples here that are from artists that are very experienced, if not already professional. Maybe they're just showing off or maybe they're chasing Likes, but it makes what was supposed to feel like an entry level course - and the community attached to it - much more advanced and really exclusive than it arguably should. I could care less if my own submissions are critiqued, but it leaves at least me with a "Why Bother" feeling when we're examining stuff from concept artists and other obviously experienced artists in what's supposed to be fundamentals class. For me, a relative absolute beginner, it would be much more helpful to learn things from people making the same mistakes common at my level. Perhaps I misunderstood the course intent or maybe I'm not the intended audience. If I could offer a critique, it would be more productive to dedicate more time at the start of each project assignment for a clearer statement of what the assignment is - or more importantly *isn't* - and perhaps some more examples, and then to more selectively chose examples that highlight those specific goals. Just my two cents; thanks.
Yury
11mo
I am glad that I am not alone in this. Thank you for writing it. Also it is good to know that you have not given up and continue with this course according to your posts.
Florian Haeckh
This is an interesting point and as someone from the more intermediate group I feel like I can add to this. 1. as was said now a couple of times, the course is for beginners and intermediates, so it felt like a great opportunity to brush up on my fundamentals. 2. I never received a formal art-education, only very spread-out courses here and there and self-study. So having this course going from A to Z is great for me. I can see where my assumptions are correct and where I have holes in my knowledge. 3. I guess everybody likes LIKES, but this is not my focus here. In fact, a critique where someone just says "well done" and then goes to the next person doesn't really help me to grow. And since Stan's skill-level is waaay up there above mine, I am sure he always finds something to critique. Which is the way I learn the best. 4. Having many different skill-levels makes the critiquing-process not easier for Stan. People need to get from the critiques what is applicable to their own work and not compare themselves too much to other people. This is a lesson that applies to art but also in general, I feel like. That being said, having an art-goal is a great way of staying on track and not get lost in the day to day struggle of improving. 5. I am here because I feel like Stan is always trying to do the best job he can in order to make the lessons fun and engaging. And having a group-discussion like this really makes the class more lively and I think is good for the community in the long-run. Thanks for reading
June Sigler
I really appreciate you saying this. I’m getting more and more behind because I’ve actually started saying “why bother” when I watch the critiques. It did help to see you voice this :)
Stan Prokopenko
Hey Jamie, thanks for your feedback. Point taken, I will try to include more beginner critiques. I occasionally combine the level 1 and level 2 critiques into 1 videos because I thought it would be beneficial for students. When I was a beginner studying at an atelier, our drawing classes literally had people who just started and others who have been drawing for 20 years in the same class. It was tough to constantly be reminded how far I am from them, but also inspiring and they were a great resource to compare my work to find my mistakes. Personally I am grateful for the more experienced students who are here to refine their fundamentals. Their 'showing off' can be a great resource for some beginners. But I understand that for some the gut punch is too hard and distracting to be able to learn from. I will consider not mixing level 1 and 2 going forward unless I hear enough agreement from other level 1 students who think I should continue doing so. Anyone who has an opinion on it, please cast your vote below. Sorry for the confusion if you thought this course was only for beginners. It is absolutely for beginners, but also for intermediate folks polishing their fundamentals. If you can help me make that more clear on the sales page I would greatly appreciate it! "it would be more productive to dedicate more time at the start of each project assignment for a clearer statement of what the assignment is" - I agree with you here. I try my best to make the project announcements clear with instruction and tips of things to watch out for. By the time I finish writing the project scripts, I usually feel like they are too long and I am overwhelming you guys with so much instruction for a project. I feel like it's hard to remember so too much going into it. Maybe I'm wrong here? My strategy with projects is not to help you avoid mistakes. Mistakes are inevitable and an important part of learning. It's not enough to hear me say "don't do this". You have to do it, realize it is wrong, and FEEL how it is wrong. The purpose of the critiques is to highlight the additional things not mentioned in the project announcement. Sometimes I just can't forecast all the mistakes that 5000 students could make 🤷 Anywhoo, thank you for the feedback. I'll keep trying to make every lesson better and better. Sorry if I'm too harsh with anything I said.
The guy from BluishDot
Hi there Jamie! I can relate to the feeling of frustration you are experiencing. It’s something I have come across quite often on this challenging journey of learning how to draw. And I’m sure many others have as well. However, with that begin said, I have to disagree with your comment. Now, my counter-arguments here are not intended to shut you down or anything like that. I just think that changing your mindset when looking at these lessons can help you improve quicker and find more enjoyment along the way. To keep it organized, I’m going to address your comment point by point. Also please keep in mind that I’m a student like you, I struggle and make mistakes like everybody else. But I hope that my comments will be of some help. ** 1. Struggling with the initial assignment - “Having struggled with how to approach this assignment at the start…” I understand you’re frustration here. I don’t think there is one assignment so far in this course that I got 100% right from the start. However, I think that this is also the point. Stan explained it earlier in the course. The “short” assignment videos don’t show a lot of examples and don’t really go step by step because it can be very useful for us beginners to try and wrap our heads around the assignment. Even if we might not get it right from the beginning. These exercises and projects are supposed to be practiced a lot, not just once. And that initial step of figuring out what the assignment is about can be very useful to go through. We do get shown, in the demos, step-by-step how to approach things. The good thing is that by then we should have already analyzed the assignment and can now clear up any confusion that might have come up in our first attempt. I personally like to do the assignments 3 times. Once before watching the demos (where I normally struggle the most – which is expected), once after the demos (where I also analyze what I am doing differently this time and why – based on what I learned from the demo), and a third time after watching the critique. Now, obviously doing the assignment 3 times is not enough. That’s why I try to keep these assignments in mind and practice them whenever I have some free "study time" or include them in my own projects. My main point here is that the struggle we experience when first attempting the assignment is a good thing. Especially when we get plenty of opportunities, later on, to discover how we went wrong about it and also understand why. 2. Critiques of people who are not beginners - “does anyone else find it super frustrating that Stan gets wrapped in analyzing submissions from folks who are way, way beyond the beginner level?” I don’t really see that happening. I just watched this critique video and I think 80% of it was critiques of level 1 beginners (in a combined level 1 + level 2 critique video). Yes, some at the end were more advanced but even Stan said at one point (around min. 33) that what a student submitted was a bit more advanced, it was also not in line with the assignment, so he won’t critique it. Also, assuming the people who are more advanced are here to get likes or try to show off is, I think, unfair. If I remember correctly, the course was presented as being for beginners and intermediates who want to brush up on their fundamentals. Not only for complete beginners. There is also a wide range of level 1s and level 2s in this course. And that’s normal. Not all level 1s are exactly the same and neither are the level 2s. Some might be level 1 at line quality and level 2 at proportions. You can’t expect this to be a course where everybody’s skill is exactly the same. Therefore, not all critiques can be universal. Having 10 critiques all repeating the same thing would not be useful at all. I found the critique videos to always cover work from across all skill levels (from absolute level 1 to more advanced level 2). There was always something to learn for everybody. Overall, I think it’s important for us to learn how to analyze our own work, figure out what our weak points are, and focus on improving those. And the critique videos offer an excellent opportunity for that (in addition to having straight-up valuable feedback). 2.2 When the “excitement” happens - “but it feels like he's getting distracted by "ooh this is nice" and not focusing on the actual lesson at hand” I think this is actually quite important to happen. While learning, it’s normal to get frustrated, that’s just part of it. And it's important for us to learn how to accept being in that uncomfortable state (I really recommend The Talent Code by Daniel Coyle on this subject). However, remembering to sometimes take a step back and just be excited about art is also very important. More often than not, I got into a very gloomy mindset about my work. I was not happy with my progress and disappointed with my results. But, whenever I saw Stan get excited, even at the most simple of things (like a silly-looking hippo), it reminded me that having an overall excitement about art and the process of making it is essential for morale and overall enjoyment. If this was all the critique videos were – Stan being excited about work from more advanced students – I would have agreed with you. But there are plenty of critique examples and valuable information for both skill levels (even in those "ooh this is nice" segments). 3. Why bother? - “I could care less if my own submissions are critiqued, but it leaves at least me with a "Why Bother" feeling when we're examining stuff from concept artists...” Well… then don’t. This isn’t a race to see who can finish the fastest and get a critique by Stan. Again, I feel that the critique videos, whether split into two (for level 1 and level 2) or combined, always had a good balance and covered the entire skill spectrum for both levels. I think it's way more important, when watching these videos to look for what applies to your case. What I like to do when watching these critiques is have my drawings for that assignment in front of me and look for critiques that cover work that’s similar to mine. What’s more advanced, is just a bonus - something to keep in mind for when I’m getting to that skill level. ** My conclusion here would be to really focus on the lessons, take notes, focus on the assignments, and then analyze the demos. One at a time. The critiques are a bonus. Don’t get hung up on people who are better at certain things or who have more experience. I look at those who are more advanced with excitement for what lies ahead and with appreciation for the hard work they put in to get to that point. When it comes to learning, first and foremost, focus on your work and try to improve that. If you feel like you didn’t quite understand a lesson. Go back, watch it again, and ask questions. This is not a race. We are not machines who learn the same way and improve at the same rate. Some things might “click” for you faster and others might require more practice than usual. What’s important is to find a way to stick with it long-term. If you do that, eventually, I’m sure you’ll end up at the skill level you want to be. And in my opinion, this is one of the best courses out there to start you off the right way. This response ended up being way longer than I anticipated. :D I hope it helps. Take care and don’t give up! :)
@aster_fizztooth
I feel the same way about the clarity of assignments, I always need to watch the critiques to truly grasp what the assignment is and I get frustrated that I didn't do it the right way the first time because I was missing the do's and don'ts. Another problem I have is that while it's marketed as a basics course, it feels more like step 2 in your learning journey. You need to have a lot of prior knowledge. I feel like there would need to be a video just on HOW to observe and think and the whole "Draw what you see, not what you know" and other tips of the same caliber for absolute beginners who might still have a lot of bad habits. The bean is often referenced, but there isn't a link to it anywhere. So having the old youtube videos linked as bonus material to use to study would make the "beginner" part a lot more accessible. Things just clicked for me when watching the structure basics, beans and mannequinization videos and I feel like they should be linked somewhere to help other people on their learning journey. The exercises are great and force you to learn through different methods, but I find the book "Drawing on the Right Side of the Brain" a lot more beginner friendly than this course. It teaches the reader that they CAN draw and reinforces their morale, which I find more important than pure technical skill since most beginner artists are defeated, feeling like they can't draw or don't have a talent for it. I love this course and I have never learned this fast before, things just click a lot of the time. However, without the prior knowledge I already possess, I feel like I would have already abandoned the course because of a feeling of "not being as good as the others".
Jamie C.
I did this one a while back, but a question occurred to me on something else that relates to sketches and value - I thought some of the more experience digital gurus in the group may know. If you were trying to get value changes for a pencil style sketch like in this in e.g. Procreate, would it be better to use separate pencil brushes for the values or try to get the different values thru changes in pen pressure using a single brush? It seems like you could probably pull off either here, but wondered what was the better technique/habit to be learning long-term. Or maybe it's just a "whatever works"-type thing. tnx.
@tompencil
1yr
I have some experience with painting applications like Krita (and Photoshop a longer time ago). I think there might be a few general things we could say. First, it might depend on how often would you like to rework an area. For example, to tweak the form or silhouette, or to add detail, you might sometimes revisit a particular spot. If you're mostly expressing values through changes in pen pressure, you will be stacking up more and more opacity as you revisit areas. I think this can be particularly tricky if you just want to tweak a little spot but due to the increasing opacity you create darker streaks in the surrouding area. So this process might possibly require you to sometimes switch to a digital eraser to take away some darker values in areas where you wanted it to be lighter. By contrast, if you would set your brush to mostly be close to 100% opacity, then you could pick the values from a grayscale palette. Although I'm not familiar with this process in Procreate, most painting applications have color swatches with some presets like a "grays" palette going from completely black to white and various steps of gray inbetween. Initially, you can map parts of your drawing to certain gray-scale swatches. As you proceed, or while you rework an area, you can either color-pick from your drawing or select again an appropriate swatch from the palette. Of course you don't have to stick to the intially chosen value, you can revise this as you go. Also, if the brush opacity is not 100% then you will automatically be mixing gray values on the canvas, e.g., to create smoother gradations. Also possibly useful to note, is that the method that uses brush opacity close to 100% leads more quickly to filled drawings with no transparency "holes" in them. This may be useful for later steps in the process, perhaps related to coloring or overlaying the work on another background layer. If the values were only built up with just pen pressure changes (with say a white background layer underneath) then the layer on which you made the drawing will conceptually be like cellophane with graphite/ink, which will have the background color bleed through whenever that is changed later on as part of a coloring or polishing process. I hope it helped a bit by sharing my thoughts? Let me know what you think, I can learn as well
Jamie C.
Still feel like I'm over complicating the shapes with contour. The rooster felt the hardest of all of them - I think I'm trying to substitute color contrast of the red & white for shape. Line quality is awful; keep using a heavy hand in these kind of exercises rather than light sketches. Labrador photo by Ari Spada via Unsplash
Jamie C.
1yr
After watching the demo and seeing a few submissions, I tried a simpler, more cartoonish approach. The rooster feels like it's moving away from the reference and more towards minor league baseball mascot territory, but maybe that's the point of the exercise.
Jamie C.
I’m one of those “starting from zero” types. Tried to do this both in pencil and digitally thru procreate on iPad. Stuck to the recommended 6B, 4B, 2B, HB, & 2H with graphite and used the same brushes thru a procreate extension. Both were challenging, but felt I had more control with actual pencil and paper. Both the amount of shading and the direction of the shading lines are still out of my wheelhouse. cheers, -Jamie
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