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Marco Sordi
2023/11/17. Good morning everybody. This is my last pencil figure drawing for this year (pencils and graphite on Kent paper A3 size). Thanks for any comment or critique.
@tompencil
1yr
Great job, I really like it! Your drawing is very clean and carefully finished in it's details and shadows, amazing how it was done with pencil only :-) Did you draw it from imagination or were you partly inspired by reference images?
Steve Lenze
Hey Liandro, I have to be honest, I hate all things AI with a passion. It doesn't bother me that other people such as yourself use it. I just don't want anything to do with it myself, to me, art is a human endeavor, not a machines. I get why some people like it to generate reference and so forth, but I think that it cheats you out of using your creative mind. If I can't solve a problem, I work harder and sweat more until I can. That is what makes me grow, not having a machine do it for me. Again, this is just what I think about using it for me. Some people say that using AI is the same as collecting reference on your own and mashing it together. This is not true! When you do it, you are using your creative mind to make the decisions, not relying on a machine to do it for you. Being an artist has been, and is a lifelong pursuit for me, and the last thing I want to do is cheapen that journey by letting a machine do all the heavy lifting for me. Michelangelo did not need a machine to create some of the greatest masterpieces in history. He was able to do that because of the struggle he had to go through to gain the skill he needed. I get why some will take full advantage of this technology, it will be a shortcut to getting what they want in a shorter time. Good for them. Me, I will continue making art the hard way because it makes me feel really good inside :)
@tompencil
1yr
Thanks a lot Steve for sharing your view (and everyone above too). I'm a hobbyist who has been learning about drawing, sculpting, 3D, etc since childhood. I'm always looking for ways to grow and maybe one day create my own book project or little video game project. Before AI came around this learning journey seemed a lot simpler, it would all come down to how much you're willing to invest in terms of time and effort to learn art foundations and creative decision making. Now I feel at times a bit "stuck", doubting whether I would want to pursue the childhood dream of becoming good at drawing or whether I should jump on the AI-train and already just start to focus more on what comes after drawing out ideas (e.g. planning a book or little video game based on the designs generated with AI). But I tend to symphatize with Steve's thoughts, there is just something of a foundational nature in doing the work yourself. If I would rely too much on AI then somehow I would feel like I'm building a house of cards and I loose options for creative decision making. I would lose a dream in some sense, by abandoning the wish of wanting to learn, wanting to master something. Actually, I also discussed this topic briefly with ChatGPT, and actually it seemed to nudge me more into using AI images as some kind of references but still to stay in control of the creative process. So even ChatGPT recommended to stay in control as an artist and use AI images mostly as a source of inspiration, basically treating them on equal footing as other reference materials. Actually now that I write this down, it does clarify things more for me. I'm still in for learning all the foundations of drawing and art myself!
Daniel Wood
Part 2 - Animals Sloth - 6B pencil Tiger - Mechanical Pencil Bird - Pencil, then inked. Please share any critiques!
@tompencil
1yr
Very nice how you identified the core 3D building blocks in these animals! Indeed for the bird's wings, since they are so thin, you could represent them with a stretched surface (reminds me a bit of the sail of a kite). And very useful to still indicate the flow of the feathers on this surface!
Ricen
Somehow rotating the paper eluded me for a long time. I think part of it was that in High School we only ever used big newsprint pads and it just never occurred to me since then. "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." -Bruce Lee Whenever I'm doing warmups I'm reminded of that quote. In this case, replace kicks with strokes. Though "fear" may be a bit dramatic. I also noticed using a permanent medium like pen helped me to slow down and think. If I've gone a while without trying something in pen I find myself regressing to overly-searching lines. It is a tendency I have to fight. Along with being heavy-handed. Those are my thoughts on what I've gone through so far.
@tompencil
1yr
Thanks for sharing these insights Nathan!
@ddtravers
experimenting with Krita digital drawing, I found it difficult to shade with "pencil" plus no idea what resolution to save in, appears blurry. So much to learn but it's fun.
@tompencil
1yr
@ddtravers Thanks for sharing! I'm also learning Krita, and I have been using it for a few years. Since most of my drawing experience had been on actual paper before, I still tend to reason about canvas sizes and pixel resolutions by thinking back about the physical paper dimensions. For what it's worth, I will share how I tend to think about it below. For example, when opening up Krita and creating a new document, I tend to choose a physical paper size I have worked on before and feel familiar with. For me this is mostly A4 or A3 paper sizes. The advantage of sticking to a familiar format is that I intuitively understand how large I would typically draw an object on it's surface. For example if I was doing a portrait I would know roughly how large the head could be relative to the physical paper size. After choosing this physical paper size I set a reasonable DPI (dots per inch) that could be used for print. DPI is also sometimes called PPI (points per inch). A higher DPI/PPI gives you more ink dots per inch along each dimension (meaning width and height), and each ink dot will essentially be represented by one pixel in your digital creation process. So these ink dots will form a grid when plotted along the width and height of the physical paper, corresponding to a grid of pixels in the digital world. For printing crisp black and white ink work for comics, they recommend DPI around 400-600, and for color printing at least 300 DPI (but probably more). In my Krita version there are already some common templates provided like "A4 300 PPI" or "A4 600 PPI" (see screenshot), so I often just pick one of these. I do think that some choices are actually equivalent in terms of the number of pixels you obtain in width and height, like "A3 300 PPI" will have the same pixel width and height as "A4 600 PPI". For a given fixed aspect ratio of width vs height, one can keep the same number of pixels in the digital image by setting the DPI/PPI in relation to the actual physical dimensions of the paper. For example, if we enlarge our sheet of paper by a factor of two in both width and height, and we want to keep the same number of pixels in our digital canvas, we could halve the DPI/PPI in both width and height. Conversely, if you keep the same DPI/PPI when enlarging the physical paper size then you end up with more pixels for the width and height. So for your drawing of the pear, you could say you wanted it to be on A4 or US letter format (in landscape mode), and then set at 300 DPI if you don't care about too precise print quality or if you don't even intend to print it. Or put it at 400 DPI or more if you aim for a crispier print quality, at the cost of increased file size and slower painting (depending on your zoom level). This could give you a starting point when planning next drawings. It's also possible to think completely in the digital world, without reference to physical paper sizes, by thinking in terms of monitor resolutions. Some advices that I have read online are for example to make a digital painting in 4K because it looks good as a desktop wallpaper on 4K screens (and on lower resolution screens, although in that case details will go lost). By contrast, if you paint on Full HD then it might look blurry when used as a desktop wallpaper on a 4K display. If you want to eventually print then you will have to check if the DPI entailed by the digital work will be good enough for a chosen physical print size. I hope this helped you a little bit, let me know if you have more questions about this type of reasoning or if I made a reasoning mistake, thanks!
Account deleted
Day 1! Drawing stuff from my home.
@tompencil
1yr
Nice work! I like for example the look that emerges from using different line weights in some places, like on the pencil sharpener and tissue box corners
Marco Sordi
2023/6/23. Good evening everybody. This is an illustration for a fantasy/horror novel. Thanks for your critique or comments.
@tompencil
1yr
Wow very nice work, it looks so photorealistic, good job! I like for example how you got very clean looking contrasts at some places, like at the candles. The bricks in the wall also look very nicely rendered. Did you use a pure pencil-on-paper workflow, or also some digital steps? My only question so far would be regarding the perspective. For example, I can't seem to fully figure out the spatial relationship between the left part of the wall and the stairs. Based on the left part of the wall, I have tried to overlay a possible vanishing point on your image (green lines). I have to admit I might be wrong here, since your uploaded image is somewhat low-res and I might read the bricks direction in the wrong way. But if the vanishing point that I found is roughly correct, then I wonder if we should see more of the tops of the stairs, since they are all underneath the horizon line (?) Also, I suspect that if the vanishing point is so high then we should see the girl also just slightly more from a top-down perspective, whereas at the moment it reads more like a frontal view. But again, I could be wrong because the brick direction on the left wall is not very easy to read in the shadows and the lower resolution. Other than this perspective question, I really like your drawing and its photorealism, you are clearly good at this type of atmospheric drawing!
Jamie C.
I did this one a while back, but a question occurred to me on something else that relates to sketches and value - I thought some of the more experience digital gurus in the group may know. If you were trying to get value changes for a pencil style sketch like in this in e.g. Procreate, would it be better to use separate pencil brushes for the values or try to get the different values thru changes in pen pressure using a single brush? It seems like you could probably pull off either here, but wondered what was the better technique/habit to be learning long-term. Or maybe it's just a "whatever works"-type thing. tnx.
@tompencil
1yr
I have some experience with painting applications like Krita (and Photoshop a longer time ago). I think there might be a few general things we could say. First, it might depend on how often would you like to rework an area. For example, to tweak the form or silhouette, or to add detail, you might sometimes revisit a particular spot. If you're mostly expressing values through changes in pen pressure, you will be stacking up more and more opacity as you revisit areas. I think this can be particularly tricky if you just want to tweak a little spot but due to the increasing opacity you create darker streaks in the surrouding area. So this process might possibly require you to sometimes switch to a digital eraser to take away some darker values in areas where you wanted it to be lighter. By contrast, if you would set your brush to mostly be close to 100% opacity, then you could pick the values from a grayscale palette. Although I'm not familiar with this process in Procreate, most painting applications have color swatches with some presets like a "grays" palette going from completely black to white and various steps of gray inbetween. Initially, you can map parts of your drawing to certain gray-scale swatches. As you proceed, or while you rework an area, you can either color-pick from your drawing or select again an appropriate swatch from the palette. Of course you don't have to stick to the intially chosen value, you can revise this as you go. Also, if the brush opacity is not 100% then you will automatically be mixing gray values on the canvas, e.g., to create smoother gradations. Also possibly useful to note, is that the method that uses brush opacity close to 100% leads more quickly to filled drawings with no transparency "holes" in them. This may be useful for later steps in the process, perhaps related to coloring or overlaying the work on another background layer. If the values were only built up with just pen pressure changes (with say a white background layer underneath) then the layer on which you made the drawing will conceptually be like cellophane with graphite/ink, which will have the background color bleed through whenever that is changed later on as part of a coloring or polishing process. I hope it helped a bit by sharing my thoughts? Let me know what you think, I can learn as well
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