Kelly Keuneke-Marts
Indiana, US
Just a low paid maintenance tech trying to get back into art again.
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Kelly Keuneke-Marts
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22d
added comment inAssignment - One-Point Letters
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Played with the font "groovy cheese" to do the perspective. (Method 1) I measured the crap out of it and then painted it because I wanted it to be cheesy looking and lost all the work underneath haha. I don't regret it, that foundation made it seem more than worth it. Going to practice more words for method 2. (Also the heart shaped cheeseburger, which is my tattoo, and the font/word was in honor of my fat cat who passed, Cheeseburger)
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22d
Super creative!
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This was surprisingly more difficult (for me) when the angles of my name didn't want to disappear correctly haha! That was unexpected problem solving I had to do. Onto the next assignment!
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I wasn't able to set aside nearly enough time to really explore rock types and shapes, so I went for a more "sandy" approach. Very melted and layered instead of structured. Like a well worn bay. Included my previous assignment piece to show where I pulled and which direction.
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Arteries, teeth, steak, and eggs. That's what it felt like I was drawing. Honestly I had a blast with this and spent more time than I thought I would on this assignment. I played a little with foreground and background and squeezed shapes or tried to exaggerate them a bit. I really want to take this further and further but had to stop myself for time limits, but this instantly inspired me for more. Maybe push and pull a whole forest? A gaping maw with rows of teeth? Magic School Bus through the ventricle system?! The possibilities and the speed at which they can be done!!
That horizon scale on the side looks useful to have on the page itself, i just might steal that!
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I think I picked something I thought would be relatively easy, but making something still look squishy was challenging! (Honestly I kept thinking I was just drawing a weird foot) Gave it a little color to translate better. Added some convex and concave to maintain that squish. Should grabbed a cat toy instead of the infamous nip naner.
Consider me inspired AND extremely intimidated. (Definitely not intimated by the speed at which he drew that train 👀)
I feel like you've mentioned this in previous videos, but are you going to do a class over airbrushing? If so, I have money for you!!!
Kelly Keuneke-Marts
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4mo
Asked for help
I did some tests first at a smaller rate and all in pen so I commit to my lines and see if push or pull made me more accurate. The big test was to see how close I was in my guessing. Some were darn close! I may later on this paper to train my eyes with overlapping lines.
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I couldn't make the critique video (holidays are hard to plan around), but here's my submission:
I chose two from my album to gander through, first is by Mat Rockeffeller:
Diminution: 2/5
Convergence: 0/5
Foreshortening: 3/5 (This one is a little harder because this image is almost fish eyed to represent the situation)
Overlap: 4/5
Atmosphere: 5/5
A bit about this one from my perspective as stated in the foreshortened score, this image is fish eyed as if the viewer is a fish in the environment. The little hidden fish here and there while distracting from the clearly massive being holding the house up is very atmospheric! (Or...maybe i'm wrong?)
Second piece is from Donato Giancola:
Diminution: 0/5 (This one was difficult to sus out)
Convergence: 0/5 (Also hard to sus, the buildings are stock straight)
Foreshortening: 4/5 (We are the bird!)
Overlap: 5/5
Atmosphere: 5/5
This one seemed poignant on the environment to be atmospheric! It almost feels heavy in the mountains and strong lines. This one is all space babyyyyyy.
I could very well be wrong on all of these haha!
His whole vibe through his pieces, even the ones with heavy dropping lines, seems like it always carries a fun/lighthearted emotion. Really enjoyed his process even if I will never fully understand Maya and other 3d modelers.
Ohh man. What a mood regarding Maya...
I have always loved animation, but I used to swear that 3D couldn't possibly be for me. It was too complex, too mathematical, too time consuming. So I stayed clear of it and instead dabbled in 2D animation. Jump ahead in time to me somehow ending up in a post production class making 3D models. Really not sure how that happened, but I am still shocked and stunned by the fact that something I was so certain I could never ever understand- was suddenly something I was doing and not loathing. I'm with Randy- Never say never.