For your first project, you’ll have 2 tasks to complete.
Collect some of your favorite drawings by perspective masters to set a standard for skill development.
Big picture goal - think about problems you'd like to solve that require skills in perspective. Maybe drawing something from a different angle that you don't have reference for, or creating mathematically sound architecture from imagination.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!
I love cozy scenes where perspective is used to firmly root a character or characters within their environment, as if we're getting a glimpse into a small corner of a vibrant, living world. In this regard, my major inspirations are Simone Ferriero (Simz), Gabriel Picolo, and Devin Elle Kurtz.
I'm a bit late to the course but I have to start somewhere. I don't really have any specific goal to reach for. All I know is that I want my perspective to aid my art, to enhance it, to make it simply look eye pleasing. I have only these artists for inspiration, I hope to find more, but these pieces are what I mean when I want the perspective to aid or enhance my art.
Hi all! I’m Selina. I’ve just joined and love this project - it’s really got me to think about how I want to use perspective and what visual elements I find most interesting.
After taking a decade away from making art I’m lacking the perspective fundamentals that would help with putting together a scene quickly. What I did know I’ve forgotten and I feel like I’m starting from scratch again, and so am severely limited in what I’m able to achieve.
I want to be able to draw from imagination, constructing dramatic scenes that utilise interesting camera angles, including where appropriate utilising distorted lens effects to raise drama. I also want to be able to place characters and objects easily within those scenes in dynamic poses. Clearly I need a far better understanding of perspective to begin to achieve any of this!
I’ve tried to choose images that demonstrate the sort of perspective choices that grab my attention - unsurprisingly many of these have been posted up before, but for reference the artists are: Dave McKean, Alberto Pagliaro, Ian Miller, Moebius, Shaun Tan, Francisco Vasquez, Kevin Hong, Frederic Pillot, Ramon Nunez, Minna Sundberg, Felicia Chen and also stills from Batman, the animated series.
Hello! I'm Rachel, a painter and aspiring illustrator looking to learn and refine my skills for dynamic storytelling. My goals for this class are to be able to turn objects around in space without reference, and be able to develop full, believable scenes with both complex organic and architectural elements from imagination. I'm very interested in learning more dramatic perspective, and also ways to manipulate perspective to create distorted and surreal images.
Hello I'm Myles, a 31 year old artist from Southern Cali. I've taken Proko courses in the past (Anatomy of the Human Body & Med's Map) this time it's time to conquer perspective. While I'm not a total beginner my grasp on perspective is limited. My main focus is on creating more dynamic characters in my illustrations and while I thought learning anatomy was all I needed I've came to the conclusion I need to fully master perspective.
Here are prime examples of what I'm trying to emulate. I especially got a fixation on super hero media XD
Hey class and professor. My names Cody. I grew up thinking I wasn't creative then at 24 years old I met an artist who thought I was stupid for saying I wasn't creative. 1 friendship changed my life and now I am here.
Who knows what my future art style will look like but I do know I really love this intricate realistic fantasy style derived from Japanese culture.
If you have any artists I can follow who make this type of art work leave it in the comments!
2. I need perspective help because right now I struggle so much with understanding how to make my background and foreground mesh to create a realistic image.
Hi, I'm Lau, I want to draw stuff that I haven't seen yet, but the images in my head are way too complicated :/ I want to create images that don't feel flat, just because I can't draw from a low or high angle. I also want to design architecture that enhances everything, to avoid focusing solely on the characters. I guess I want to add something special to anything I come up with, including posing.
Im not expecting it to become something easy, but I want to do it anyway, it would be harder to remake the whole thing because I realized that I did something wrong.
Big Picture Goals
- To develop convincing/believable landscapes and structures from Imagination.
- To draw an imagined figure or object from multiple points of view without reference.
- To add a sense of depth and continuity into imagined landscapes and spaces.
I could've spent my entire day filling this with pieces from my favorite artists so I limited myself to the 3 listed below.
Art Credit in order: Moebius (Jean Giraud), Robert Watts, Ivan Shishkin
Goals for this course
- Learn how to tell stories with images
- Draw humans and other characters in an environment
- Create environments and worlds for characters to live in
- Learn different camera angles to enhance story telling
- Rotate objects in space to fit into different angles and environments
Art credit: Wlop, Yummei, Padeliciouss, Etcetera.art, Ryoko Kui
I'm a drafter and illustrator for a civilian aircraft company. 20 years ago, I spent two years restoring a 1939 Beech Staggerwing and absolutely loved the hand-drawn manuals. They weren't all isometric, and many views carefully told a story on how to service the aircraft. I enjoy to plein air paint as well, but I love the language of technical manuals that focus on both the art as well as the function.
Hello 🙂 I want to be very natural with perspective, like a dancer who doesn’t think about their movements. I also want to draw pictures as I see them in my mind and from my imagination, not only from reference.
Hello! Well I have to say I actually found this 1st assignment quite hard. Trying to find something that resisted to what I admire and what I am looking to achieve.
I have been a portrait artist for years and I can copy pretty much anything, however, I have never been able to draw from memory. I have gotten as far as creating my own characters however I cannot create them at different angles. I just do not understand how to! I am a perfectionist and would love to be able to create a whole fantasy fairy world with crocked wooden houses and so much more. Being able to create characters in an angle would just be a dream come true for me.
Hello :)
Here's my submission for the first assignment for Marshall Vandruff's Perspective fore Drawing Anything class. I've attached works from Gabriel Piccolo, Peter Han, Dao Trong Le, and Guweiz. Each of them, for the most part, have different styles from each other but all contain the use of composition and perspective in their work to try to convey a story within their work.
Through the assistance of perspective knowledge, I want to be able to create illustrated scenes from imagination in different angles with people in them. I want to try to learn why certain perspectives are chosen to covey a message/story/illustration (though that might be more of a composition thing...?) or at the least I want to try to understand forms better within different perspectives on a 2D plane (paper). I think it's really cool how Gabriel Piccolo drew the Teen Titians inside of a car showing Robin as the driver but also can show them in other perspective shots that are less dynamic too. These are the sort of things I want to learn.
1. For this first assignment, I collected some pieces from artists I really like, for their style as well as their use of perspective (and lighting). Artists are: Tsutomu Nihei, Hirohiko Araki, Sophie Campbell, Tillie Walden, Antonia Kühn, Amalas Rosa, Kim Hu, and Choo.
2. Big picture goal: I have different problems with perspective, for example: I'd like to draw rooms but I don't know how to make them look interesting/dynamic, where to place objects and how to know which size they'd have to be, which angle makes sense etc. Drawing objects and characters from different perspectives is hard for me as well, they often seem off and I often can't say what I did wrong. Since I want to create art that I don't have references for, I feel like I have to work on my technique, so I'm hoping that this course will show me how to create drawings that are correct (perspective-wise).
Hi, my name is Paulina. I´m really excited about this course, and i´d love to be able to create form imagination without being limited by technical issues.
These are some of the images i collected. Some of them, like the backgrounds from The Hunchback of Notre Dame, caught my attention when i was still a child. Others reflect
themes and challenges i´d like to understand eventually.
P.S. I´m sorry if my english sounds a bit strange, its not my first language.
artists: Artur Sadlos, Christophe Vacher and backgrounds from The Hunchback of Notre Dame (Disney)
Hello! I'm still very new to art with only a few months under my belt and am still feeling out what I want to pursue long term, but I know that I really enjoy drawing organic subjects (plants, animals, fungi, etc) and that environmental art interests me. The first two images I've attached are reference points for where my skill levels are at right now.
In regard to perspective, two fundamental skills I know that I need/want to improve on are foreshortening and being able to freely draw subjects from any angle/perspective I want/need. More broadly, I'd love to create art that feels immersive, active, and intimate – like the viewers are part of the scene themselves. My background is in environmental sciences, and I think creating immersive art with native / threatened biota can be a nice way to help folks feel more connected with them.
The examples I've attached that I think capture some of what I'm thinking of are Home for Everyone by angrymikko, Psyduck Tsukiji Market by Bryce Kho, a landscape study by Rob Green, Atlantic Tuna by Tetiana Belyaev, and Displate Centaur by Dominik Mayer.
Browse the FAQs or our more detailed Documentation. If you still need help or to contact us for any reason, drop us a line and we’ll get back to you as soon as possible!
For your first project, you’ll have 2 tasks to complete.
I will be doing a video critique for this project, so make sure to share your thoughts with the community and you'll have a shot at being in the video!
Submit your assignments by 10/01/2024 for a chance to be in the critique video!