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Pedro Kaponautas
Pedro Kaponautas
Brazil, Ceará
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Pedro Kaponautas
I know you teach a lot about simplifed geometric forms to build up more complex objects and creatures. But how should one aproach the point where the structure is laid in and it's time to make it more complex and add detail?
Antonio Stappaerts
That will be covered in the final module :)
Pedro Kaponautas
Hello Irshad! I can't tell you enough how Drawabox has helped and is helping me improve my drawing skills, and I'm very thankful for all the great work you have being putting out for these past years. Now here's my question: I have interest in drawing webcomics, but I'm still a beginner, how can I tell when my skills are developt enough to the point where I can draw a comic that doesn't look awful.
Irshad Karim
There's no actual point at which your skills will be developed enough to where you can draw a comic that doesn't look awful, for the simple reason that drawing comics is an entire beast of its own. What you're asking is essentially this: if I sit by the poolside and talk about swimming long enough, how long before I can jump into the water and swim a lap? In order to get good at drawing comics, one must first draw comics badly. It really comes down to the same principle I talk about back in Drawabox Lesson 0 - the idea of "being ready", and how we tend to be so focused on not making asses of ourselves. In being preoccupied with saving ourselves the shame and embarrassment of drawing badly, we avoid doing it at all - outside of the bubbles provided by courses where every step is neatly outlined and we're always told what the next step is going to be. But alas- there is no hiding from it. Whether you do it now, or you do it a year from now, you will have to step out there and fall flat on your face - regardless of how good you are at your exercises. The advantage to doing it now is that you *know* you're kind of shitty at drawing, and so when your comics come out poorly, that'll just be a normal thing. But what about a year from now, when the work you do in your courses is actually getting pretty good? How much more will it hurt to have your comics fall far short of your expectations, despite all of the hard work you put in? Lots of people have done this, and at least some of them have decided to throw in the towel as a result. Now this doesn't mean you *have* to go publishing your web comic and showing it for all to see - but you should at the very least be producing them, to get a feel for all the considerations that go into making one. But if you *do* want to publish to a website, or to a platform like WebToon or Tapas, there's something else to keep in mind: I've been working on a web comic for over 3 years, and even now, I'm pretty sure that if I spent the time working on it working at a grocery store instead, I'd probably have more money to show for it. Don't get me wrong - I fully expect my comic to blow up *one day*, but I expect it to take quite a few more years before that can happen. The thing about web comics is that it's all about reaching a critical mass - that means, reaching the point where your audience is big enough, and enthusiastic enough, to fuel its growth without your own intervention. It's where you lose control of its growth. That's when it explodes. That's when you've succeeded, and where you get "reimbursed" for all the long hours for pennies. That sounds like a lot of drudgery, pinned on a hope and a dream, but it's actually kind of freeing - it means that web comics are, at their core, a waiting game. As long as you put the work in to update *regularly*, and that you hold to the commitments you make to your audience, what you do now beyond that doesn't really matter. In the fullness of time, your art will get better. Your stories and writing will get better. And as they improve with that practice, you'll accrue more of an audience. Sure, you might be embarrassed of the first pages, but look at all the web comics out there with their dogshit archives. You're reading them *now*, and you don't like them any less because they started out trash. So, if achieving that critical mass is just a matter of time and consistency, then the sooner you start, the sooner you'll get there. The fact that your art doesn't meet some arbitrary standard is irrelevant, and it's only holding you back from doing the *one* thing that'll take you that step closer to success. Just understand that it's a very, very long road, and that means your endurance needs to come from somewhere other than external gratification - that is, the attention others give you. You need to tell that story for yourself, because for a while, you're probably going to be its only reader.
Pedro Kaponautas
Marshall I remember when you were talking about studying some aspect in nature so much that it could be applied to a composition almost subconsciously (like the wedding dress designed like a waterfall). How can I recognize some aspect in nature that would make my compositions better and more unique? Is it just to decide what I think it's cool and start studying it? Or should I give a more well thought analysis about which stage my art is right now and where do I want to take it? By the way, thank you for the podcast and for taking the time to answer it.
@davioli1
Hello! Here are my first 36 beans for any critics out there. Any comments and/or critiques will be appreciated Thank you for your time :)
Pedro Kaponautas
These are very clean! Your line work is neat. Tho I kinda miss the spheres that should serve as the structure for the beans, some of these, like the bottom right one on the 4th page, gets a little flatten and confusing. Try to maintain the spheres (and even cross counter lines if needed) to have more solidity. Great work!
Pedro Kaponautas
15 beans, 1 minute each! I think I can capture the movement of the torso well actually, but I struggle when it requires perspective. Also my lines are pretty messy in most of these, sorry about that.
Maximilian Roth
Hi Predo, considering that these are 1 minute beans, they feel pretty good actually. Without the reference pictures, however, it is hard to tell whether the perspective is off. Judging from just your drawings I would say it's alright. Besides your already mentioned line quality, which is an important point, I would say that you could look in to the spheres themselves. - Some of your spheres look a little too stretched out, which doesn't correspond to the actual shape of a human body. - In some cases, your sphere for the rib cage is a little too small in comparison to the pelvis, but just by a little. Keep in mind, that the rib cage is actually a little bigger in reality. Hope this helps. Keep it up!! - Max
Pedro Kaponautas
Round 2 of my Quicksketchs exercises! I think I can feel more of the flow of particular forms, but I still struggle with proportion and even with the readability of the pose sometimes.
Sandy L
3yr
What helped me to get the readability of the pose to be clearer is to focus on finding the longest axis to find what is relevant to the pose. Also, assuming you did them in order, look how good the last 5 min pose is! I've found that you usually start out quite stiff, then after getting in to the flow, you do some great work. I sometimes do 30s, 1 min, 2 min, 5 min, 2 min, 1 min, 30 s just to get that 30 s quick sketch in when in the flow.
Cat Tan
3yr
Hi! I can see what you mean with the proportions being a bit off in the 1 min sketches (legs got a bit shortened, I have this problem as well > <) But I just want to say I love your 2 min sketches ^_^ your lines are so clear and confident!
@winterpencil
Hello! here are some of my 30 second, 1 minute and 2 minute figure drawings. I feel like there is some sort of secret sauce missing in my drawings but I can't figure out what it is. Any feedback would be greatly appreciated! 😀
Pedro Kaponautas
These are very fun! I particularly like the 30 sec ones. I think you are holding yourself to much on the outlines of the poses, this is not the focus of the exercise, but it's to instigate your feeling of a pose, action and character. Don't hold yourself to the solidity of the body, but embrace the fluidity of movement. To help this, I think you could warm up a little before starting actually drawing, just by scribling. And I always recomend trying to find one single main line, I feel like this helps alot when trying to sellout a dynamic pose. Great work!
Felipe Lorenzo
Here are some of my 30 second and 10 minute drawings.
Pedro Kaponautas
Wow you got some really expressive poses! Though you might try to loosen up the way you treat form in general. Some of them are still kinda robotic and uncanny, try to FEEL the form. Also try to capture one single main line of action, this makes the pose more solid and vivid.
Pedro Kaponautas
Will members of the comunity be able to post their own tutorials/ videos with tips and tricks?
Newton Llorente
Hello everyone, these are 2-minute gesture drawings I've done for the past couple of days. I feel like they're a bit on the cartoony side and not that realistic/proportional. The way I drew these was by starting with the robo bean and then attaching the limbs.  Do I need to learn anatomy in conjunction with figure drawing to make my drawings look more realistic/proportional? Or should I just focus on figure drawing for now and worry about anatomy further down the line?
Pedro Kaponautas
You seem to grasp very well the concept of the bean, but I feel like the way you're using it doesn't help very much when drawing gesture. Maybe try to find one main line on the figure first and after that you can add the adjacent lines for limbs (trying to keep the flow of the pose on them) and after that you can try to add the bean. About studying anatomy while studying figure drawing, you sure can do that, but Figure Drawing is the core basis in drawing human figures. If youre worried about structure you can give a go on the Mannequinization and proportions videos the course has to offer.
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