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James Goodman
•
3yr
added comment inPart 4 - The Power of "What If"
All this will do is lead me to spend a butt ton of time looking up reference.... I would like to just be able to open my sketchbook and draw. That's why my sketchbooks have one drawing per page and it's something I copied. Because I rarely have ideas and when I do, I don't know how to draw them.
•
3yr
While I'm a strong believer in the idea that people are more likely to discount their ideas so quickly that they don't even recognize the fact that they crossed their minds, sometimes we definitely need some help pulling them out of us.
Recently I held a "Promptathon" event for the Drawabox community - basically a new prompt each day, with each one being detailed but open-ended, allowing participants to stick as closely as they like to it, or take it way off in their own direction. As a result, we have a bunch of such prompts which you can find here: https://drawabox.com/drawingprompts/random
Perhaps these kinds of prompts will help you get started as a jumping off point, until you feel more comfortable doing so on your own.
Lucas Mostyn
•
3yr
amazing. i would like to record my own process in the same way that you did here but its hard when you want to put the project down and continue. Can I ask how you did a multi session recording and made it all look as one session? Thanks
•
3yr
Oh shoot, I'm sorry to have missed this question! Hopefully you're still around, although I imagine you may have found the answer elsewhere by now.
The answer is that I recorded the one video over multiple sessions, as you stated, but I didn't actually talk while painting. I stitched the videos together in editing software, and then scrubbed/watched through the whole thing and wrote a script of things that would be relevant, and areas where I could go on somewhat less directly relevant anecdotal tangents.
Once I kinda filled up everything I could say, I recorded it, dropped the audio in, then altered the timing of the various sections of the recording to fit.
In other words, it was kinda movie magic, doing all of the important things at different stages.
There were a few spots I think where I marked up what I had been working on - those I did afterwards, using keying (the act of removing a colour from a clip) to make it seem like I was just marking things up as I went. For this, I took a screenshot of the video recording, tinted the whole thing *very* strongly blue (so the keying would pick it all up, but so I could still see what I was marking up), and then drew on top of it in white. Once keyed, only the white remained.
I hope that helps!
Caleb Asomaning
•
3yr
If you generate an idea that makes no sense and is an integral of purely unrelated entities, will it be possible to make a drawing out of, less difficult, and how would you be able to connect such entities by the smaller questions within those entities ? For example; what if cell phones could be charged by maize grains?
•
3yr
That reminds me of something Feng Zhu talked about in some of his YouTube videos a long time ago - creating a world that is just different for the sake of being different, rather than using the real world as a grounding for our ideas. The farther we stray from reality, the harder it becomes to make a particular design direction plausible to the viewer. Above all else, our responsibility is to solve a given problem while maintaining the viewer's suspension of disbelief - their willingness to set aside the obvious issues with the idea and just accept, "this is the way it is".
That said, it's also really difficult to think of ideas that are so far out there that they're impossible to solve. Feng Zhu's example was, if I remember correctly, something like a world made of cotton candy or bubble gum or something - but the very fact that these are materials with physical qualities we can understand, things we've probably touched before, means that while they are challenging to bring into the realm of plausibility, they're not impossible.
Similarly, the concept of needing to charge a cellphone is a relatable, familiar thing. Sure, in this world we'll use maize grains to give it juice, but who's to say we don't throw a bunch of corn into the charger, and that it undergoes a chemical reaction to produce a charge? We can do it with potatoes after all. Potatoes may not produce too much of a charge, but people would probably be willing to believe that corn might produce more, and they're not as prevalent in popular media for people to challenge that notion.
The question comes back to one thing - we can design a lot of really crazy ideas into approximate plausibility, but will it serve a purpose? Phones and electronics being charged by maize grain is a good starting point for the whole world, but on its own it's just different for difference's sake.
So we have to ask ourselves why would this society charge their phones with maize grains? An obvious reason would be that corn is so prevalent throughout the world that of your phone runs low on battery, it's incredibly straight forward to walk across the road to the corn field, grab a handful of kernels, and dump them into a small device plugged into your phone.
But things that influence the way in which one technology is used should, in order to be as believably integrated Into society as possible, should also come up in other ways. Corn husks being used as a common crafting material for instance, a heavily corn based diet, and a society that itself is laid out to compress human housing use of land, and expand the use of land to grow as much corn as possible.
No single idea is likely to be too weird to be plausible, but they're also never going to exist in a vacuum. These concepts layer on top of one another like threads in a tapestry. At the end of the day, everything we create works towards creating a larger cohesive world, not just a one off thing.
@koreley
•
4yr
Once you get to a point where you have a question, how do you actually go about getting ideas down?
Let's say my what-if was "what if dinosaurs were still alive and got domesticated?"
what ideas would i generate first? and how would i go about doing research? I surely know nothing about modern-day or old technologies, or even invented technologies to resist stretches
I'm unsure what questions to ask myself to come up with a good design for a t-rex saddle, for example, and looking at real life saddles would just lead me to copy-paste the saddle onto the t-rex.
Is it just an issue of asking more questions, am i worrying too much, or something else entirely?
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4yr
I suppose the easiest way to respond is to look at the question you've asked, and to identify all of the smaller questions within it:
- How do saddles work? So for example, looking at real-world saddles, how do they stay on the animal's body, and how do they allow the person riding them to maneuver?
- What kind of materials exist that could be used? You mentioned stretchiness yourself, that's one avenue to consider and explore, finding various materials that could suit that need, though you might consider stiffer materials and see what the benefits might be. If material stretches too much, it might not provide as snug and reliable a fit compared to a purpose-made saddle.
Observing a saddle is definitely the first step, but it's not a matter of just copying it - it's about looking at physically what the interactions are between the saddle and the animal and the rider, and digging for more questions. This definitely is a skill in and of itself, one that develops through practice, and it's more one of thinking rather than drawing from observation. Drawing a saddle may well help you explore what a saddle is (that is, doing a direct study of one, both on an animal and off an animal, with and without a rider, etc.) but it's just a tool to get your brain juices flowing.
"if someone shared them with you [tips and tricks] you'd make it into the big leagues in no time."
Kinda wanted to react and say i agree, this is somewhat of a silly thought, but at the same time...
What are beginners supposed to think when they browse through youtube and 90% of advice are about tips and tricks? especially when these come from youtubers who are former pros in big AAA companies and like to brag about it so they can hook you on their content?
I like to think it's not my case, but i'd be lying if i said my brain doesn't want to believe there are certain "shortcuts" to success.
It's a tough subject since it basically means you gotta believe these guys have no idea what they are talking about and at the same time were able to force their way into the industry.
•
4yr
It's definitely a normal way to look at learning, and you're right - with the resources that are put out there and the way they're framed, it's a mistake we're often led to by no real fault of our own.
At the end of the day, the majority of content that is put out is produced with the intent of generating a return. When content is put out for free, the focus becomes on making sure that it has as wide a reach as possible, in order to capitalize on passive monetization. That doesn't mean the information presented can't be extremely useful - just that it'll be marketed with a focus on how helpful and life changing it'll be, and might not take the time to establish what it *won't* teach you, or what you may need to know initially to benefit fully from it.
At the end of the day, it's not that these people have no idea what they're talking about. It's more that the nuggets of wisdom they do have to offer aren't really going to have as much reach unless you... talk them up, maybe exaggerate them a little. You know, click-bait stuff.