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@ollieb137
@ollieb137
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@ollieb137
CAMERA ANGLE Am I right in saying that as we change the view of the loomis head 3D model, it isn't actually the 3d model that's rotating but the camera's position that's changing? As Stan mentions in the "How to draw the head from extreme angles" video, if the head tilts up or down the centre line will be at an angle (more noticeable from a slight side view), however, if it is the camera that's changing position - above or below the head - the centre line will remain vertical (perpendicular to the ground plane). As you rotate the model, the centreline remains vertical (sometimes slightly angled due to foreshortening). Please correct me if I'm wrong!! I'm still learning :)
@ollieb137
6mo
(This is based off my understanding of how to construct a sphere - the centreline of the loomis head is parallel to the y-axis of a sphere - the axis inside the sphere which connects the 'north' and 'south' poles)
@ollieb137
CAMERA ANGLE Am I right in saying that as we change the view of the loomis head 3D model, it isn't actually the 3d model that's rotating but the camera's position that's changing? As Stan mentions in this video, if the head tilts up or down the centre line will be at an angle (more noticeable from a slight side view), however, if it is the camera that's changing position - above or below the head - the centre line will remain vertical. As you rotate the model, the centreline remains vertical (sometimes slightly angled due to foreshortening). Please correct me if I'm wrong!! I'm still learning :)
@colinml
6mo
I don't know if this is the answer to your question, but I have been confused by the 3d model because you can't position it in the pose that Stan often uses in these videos. Your question lead me to realize that the reason is that, in Stan's examples, he is, indeed, tilting the center line off of vertical, while the model cannot do this (it remains vertical, or nearly so, no matter the position). The screen captures show a grab from the video in this lesson, and a grab from the model in as close a position as I could get it to other grab. Note the difference in tilt of center line.
@ollieb137
(Level 1) Great Assignment, room for improvement!
@ollieb137
7mo
I came back, big tip: KEEP THE CONVERGENCE REALLY SUBTLE. This study is better BUT on the first section of each finger I have exaggerated the convergence... commit to deciding: Is this section of the finger (box) below or above me? Can I see the top or the bottom plane? Once you have decided the "Y" keep each set of parallel edges (x, y, z) ALMOST PARALLEL! If you decide your eye level is in the middle of the box (neither above or below) you won't see a top or bottom plane, however, don't over exaggerate the convergence. The "Y" will look very close to a "T" (with slightest convergence - 2 point perspective) especially the further away from the box you are (long lens). Don't use an angle < 90 degrees (like I did for first sections of fingers) - this sort of convergence would only happen if we were really close to the box (see Y trick video).
@ollieb137
Mannequinization Assignment - first time trying mannequinization, I'm unfamiliar with the muscular anatomy (& most of the skeleton tbh - bar the landmarks) but tried to communicate the forms using organic and geometric shapes. More work to be done (on dynamic sketching type stuff - e.g. drawabox) but I'm happy with the progress I've made on this course! (I found the joints particularly difficult especially the knee and elbow joint)
Patrick Bosworth
Nice work! I love your simplification of the torso, obliques, and pelvis in the second drawing. Beautiful shape design, nice and clean. Keep it up!
@ollieb137
Couple of Landmarks Assignments - need to do more!
Melanie Scearce
Great job identifying the bony landmarks and keeping your drawings gestural! Keep it up :)
@ollieb137
Level 2 I really enjoyed this exercise and I can already see improvements in my portrait lay-ins from focusing on the perspective of the box and applying it to the features of the face. For future studies I could perhaps try to emphasize the boxiness of the head with more straight lines and squared off corners to represent plane changes. Also, each portrait took at least an hour, so by focusing less on the proportions of the subject and trying to achieve a likeness I could prioritize speed and quantity to get more mileage on the perspective of the head.
@ollieb137
I learned A LOT from this exercise... lots of mistakes and corrections but I feel confident that the next time I do this exercise I will be much more comfortable with it (my unsureness shows in my lines). I have made notes on my pages which represent my thinking /reasoning whilst tackling this exercise. As you can see, I had trouble identifying the front plane / side plane of the head and understanding what exactly Stan was using to identify the edge / corner where the front plane transitions to the side plane. I can now see that this is more often than not the END OF THE (EYE)BROW. Whereas I was sometimes (incorrectly) using the corner of the eyebrow to identify the end of the front plane. However, this would mean parts of the eye wouldn't fit on the front plane. I also found that imagining pieces of cardboard pressed against each plane of the head helped me visualise where two planes might intersect - making sure to extend each plane until the meet (especially tricky for back and side plane intersection - here I need to remember that the side plane extends beyond the back of the ear - all the way to the back plane!)
@ollieb137
Here is my (level 2) one-point perspective room! My converging (depth / z-axis) lines are a little bit cluttered in this study as I was extending a lot of them all the way to the vanishing point - something which I will depend less on with more practice intuitively estimating the convergence rate of a given object (e.g. by using pre-existing lines to guide my decisions). I was inspired by @Thieum 's pool table. I added some (emphasised rather than subtle) line weight to convey depth in the scene and separate objects. Feedback welcome! :)
T.M. Dusablon
Looks great, to me it looks like it is a solid one-point perspective. The lines extended to the point creates a very accurate visual. The darkened lines of the arcade machines and pool table the more important objects. Nice job-
@ollieb137
Here's my (level 1) 1-point perspective room - boxes only! I wanted my focus during this exercise to be solely on converging all my depth (z-axis) edges to the single vanishing point (as opposed to worrying about my lines) so... I used a ruler. I did a few preparatory thumbnail studies to choose a point of view (based on the horizon line and vanishing point placement in relation to the room / box) I liked and settled on this (above and to the left). I will be back to do this project again freehand :D
Mariyam Khaidarova
This is so cute, reminds me of the game Unpacking :)
@ollieb137
Here are my animals! I used quite a lot of organic shapes (elongated spheres, sausages, tapered cylinders, cones, boxy shapes) - maybe I should have simplified the shapes of the animals into more geometric shapes i.e. spheres, cylinders and boxes?
Ian McNeill
I think you are on the right track. Perhaps you could simplify the forms further into geometric shapes. However, I think you have done an excellent job conveying the message of each image. The goal is to present an idea, in this case the idea of an animal. Each one is distinct and can be easily discerned as to what kind of animal they are. That was the big takeaway for me.
Patrick Bosworth
These are beautiful! So well structured and you've maintained the gesture throughout the forms. Awesome work!
Jesper Axelsson
Cool! Looking great! -What's your art goal? Feel free to share a few works of art by artists that you admire. Make sure its not just any work that you like, but specifically the type of work that you would like to create yourself. Cheers!
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