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@ollieb137
•
6mo
added comment in3D Model: The Loomis Head
CAMERA ANGLE
Am I right in saying that as we change the view of the loomis head 3D model, it isn't actually the 3d model that's rotating but the camera's position that's changing?
As Stan mentions in the "How to draw the head from extreme angles" video, if the head tilts up or down the centre line will be at an angle (more noticeable from a slight side view), however, if it is the camera that's changing position - above or below the head - the centre line will remain vertical (perpendicular to the ground plane). As you rotate the model, the centreline remains vertical (sometimes slightly angled due to foreshortening).
Please correct me if I'm wrong!! I'm still learning :)
@ollieb137
•
6mo
Asked for help
CAMERA ANGLE
Am I right in saying that as we change the view of the loomis head 3D model, it isn't actually the 3d model that's rotating but the camera's position that's changing?
As Stan mentions in this video, if the head tilts up or down the centre line will be at an angle (more noticeable from a slight side view), however, if it is the camera that's changing position - above or below the head - the centre line will remain vertical. As you rotate the model, the centreline remains vertical (sometimes slightly angled due to foreshortening).
Please correct me if I'm wrong!! I'm still learning :)
@ollieb137
•
7mo
Asked for help
Mannequinization Assignment - first time trying mannequinization, I'm unfamiliar with the muscular anatomy (& most of the skeleton tbh - bar the landmarks) but tried to communicate the forms using organic and geometric shapes.
More work to be done (on dynamic sketching type stuff - e.g. drawabox) but I'm happy with the progress I've made on this course!
(I found the joints particularly difficult especially the knee and elbow joint)
@ollieb137
•
8mo
Asked for help
Level 2
I really enjoyed this exercise and I can already see improvements in my portrait lay-ins from focusing on the perspective of the box and applying it to the features of the face.
For future studies I could perhaps try to emphasize the boxiness of the head with more straight lines and squared off corners to represent plane changes.
Also, each portrait took at least an hour, so by focusing less on the proportions of the subject and trying to achieve a likeness I could prioritize speed and quantity to get more mileage on the perspective of the head.
@ollieb137
•
8mo
Asked for help
I learned A LOT from this exercise... lots of mistakes and corrections but I feel confident that the next time I do this exercise I will be much more comfortable with it (my unsureness shows in my lines).
I have made notes on my pages which represent my thinking /reasoning whilst tackling this exercise.
As you can see, I had trouble identifying the front plane / side plane of the head and understanding what exactly Stan was using to identify the edge / corner where the front plane transitions to the side plane.
I can now see that this is more often than not the END OF THE (EYE)BROW. Whereas I was sometimes (incorrectly) using the corner of the eyebrow to identify the end of the front plane. However, this would mean parts of the eye wouldn't fit on the front plane.
I also found that imagining pieces of cardboard pressed against each plane of the head helped me visualise where two planes might intersect - making sure to extend each plane until the meet (especially tricky for back and side plane intersection - here I need to remember that the side plane extends beyond the back of the ear - all the way to the back plane!)
@ollieb137
•
9mo
Asked for help
Here is my (level 2) one-point perspective room!
My converging (depth / z-axis) lines are a little bit cluttered in this study as I was extending a lot of them all the way to the vanishing point - something which I will depend less on with more practice intuitively estimating the convergence rate of a given object (e.g. by using pre-existing lines to guide my decisions).
I was inspired by @Thieum 's pool table.
I added some (emphasised rather than subtle) line weight to convey depth in the scene and separate objects.
Feedback welcome! :)
@ollieb137
•
9mo
Asked for help
Here's my (level 1) 1-point perspective room - boxes only!
I wanted my focus during this exercise to be solely on converging all my depth (z-axis) edges to the single vanishing point (as opposed to worrying about my lines) so... I used a ruler.
I did a few preparatory thumbnail studies to choose a point of view (based on the horizon line and vanishing point placement in relation to the room / box) I liked and settled on this (above and to the left).
I will be back to do this project again freehand :D
@ollieb137
•
9mo
Asked for help
Here are my animals! I used quite a lot of organic shapes (elongated spheres, sausages, tapered cylinders, cones, boxy shapes) - maybe I should have simplified the shapes of the animals into more geometric shapes i.e. spheres, cylinders and boxes?