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@flixkopf
•
27d
added comment in3 Weeks to Better Gesture Drawing
Asked for help
I did a total of 195 gesture drawings in the last 2 weeks:
95 bodies in 1 minute
30 bodies 5 in minutes
32 hands & feet in 1 minute
14 hands & feet in 5 minutes
24 bodies following tutorials
Seeing my progress and how my approach changed with time was very fun.
I'll probably only need a few ten thousand more until I find a method I'll be content with.
I've also attached an example of the type of drawing I'd like to further develop while improving my gesture drawing: very fast skeleton drawings, seemingly only random scribbles, that still clearly communicate correct structure and perspective, and all of that with a lot of movement and energy.
Thanks for the challenge!
@simone94
•
5mo
Asked for help
can you do more of all tilts and inlination skull as bonus? I dont want to imagine every direction. I need a solid fundation...
@flixkopf
•
5mo
Asked for help
Still struggeling with jaws and a getting the perspective of the side plane oval correct when the head is leaning back
@flixkopf
•
6mo
Asked for help
I've found a cool exercise for this that really helps me learn to visualize heads from gestures before drawing them.
It builds from a warmup exercise:
1. Draw a page of circles. I did 7 rows of 5 circles for example. (Craniums)
2. Draw a straight line through each of them, trying not to get too horizontal. I like to skip around the circles to keep everything free flowing. (Tilts)
3. Add a small curve at the bottom/lower third. (Neck gesture)
4. Draw an ellipse inside the circle that is perpendicular to the line. (Perspective)
You now have a page full of random head gestures. Try to develop these into heads that fit the gestures as naturally as possible.
I've excluded gestures for the shoulders because that made it too difficult for me to invent fitting heads.
@flixkopf
•
6mo
Asked for help
Helped me a lot when I realized that the whole tentacle has to follow the shading too.
@flixkopf
•
6mo
Only 33% through this course and look at that!
I think that perspective and scale is still my biggest weakness, but I suspect that just needs a little bit of time to work intuitively and fast.