Drawing Caricatures - The Thumbnail Sketch

Drawing Caricatures - The Thumbnail Sketch

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Mark as Completed

Drawing Caricatures - The Thumbnail Sketch

206K
Mark as Completed

Assignment

To practice what you learned in this video, gather several photos of a subject that interests you. When doing a Google Image Search, restrict your search to only large images. You’ll get higher quality photos to work from. You can also specify if you want color, black and white, or even restrict your search results to photos of just the face. Then fill up a page or two of loose quick thumbnail sketches, exploring the shapes. Make exaggeration your top priority. Each time you do a new thumbnail sketch; try to design a completely different head shape. This is the stage where you can take big risks. Don’t worry about failing or making every sketch great. If you get even one successful thumbnail sketch out of ten, that is a great accomplishment.

Newest
Carlos Javier Roo Soto
The first one is the first thumbnails I'd done in a while, I done know why I found it so hard, maybe is because of over a year of doing only Live sketches, except for the 2nd, 8th and 9th sketches I did from reference in my spare time at work. The last 4 images are examples of my first few months from when I started late 2022, and 3rd to 7th images are some of my most recent work. As for the thumbnail sketches I try to restrict my time to 3 minutes each and I was focus on a big brain forehead because of the character of Harold Finch and the nose, I don't know what happen with the eyes and mouth. maybe is because I was doing head angels I'm not used to and because I had only drawn one head angle for over a year now. Any advice and observations are welcome.
Martha Muniz
Great stuff! I see you're developing an intuition for facial likeness, and I know firsthand live caricatures are no easy feat, so kudos to you! Some things to touch on: 1) I highly recommend playing around with your marker simply practicing shapes -- basics and simple, stylized face shapes -- to get the motion ingrained into your muscle memory. This will come in handy once you sit down with a guest, making it easier to pinpoint the basic building block of their face shape and stylizing from there. Also, you can practice getting a facial likeness just from the face shape alone. 2) Think of exaggerating as a lump of clay: once you move, push, or pull a certain section, the mass of clay shifts around to follow. If you push volume towards someone's jaw to make it large, then their forehead will likely be smaller or pinched as a result. If a spot is pinched in (such as the eyes), then most likely the features outside that area will become exaggerated in size. Thinking about these relationships helps avoid the features feeling 'stamped on' or isolated, but rather like a push and pull as you stylize the face. Hope this helps, and all the best on your caricaturing journey!
Sean Ramsey
Nice, I'm digging those thumbnails! They feel very three dimensional and almost have an animation vibe to them. The drawings are aesthetically pleasing, but I don't know if you nailed the likeness totally. The bottom middle right one is probably the closest in my opinion. That is the toughest aspect though and why we're taking this class! It could be that the drawings look younger than he is? When I look at the actor, I might accent his softer chin and the larger fat pads under his eyes (he always looks a bit sleepy/exhausted to me). His higher cheekbones with a more concave side plane of his face might also help push the likeness closer to the actor. But this is extremely difficult! Very fun drawings
Felicitas
2yr
This is my first try at caricatures. Pretty hard to wrap my head around exaggerating facial features, as I usualy tend to draw realistically. But that is why I am here in the first place. I am struggeling with capturing the likeliness of a person. So I thought, learning to recognize the features that make a face distinguishable might work best when learning caricature. As my first muses I chose Willem Dafoe and Charles Gray. Are there any rules concerning posting reference fotos?
Martha Muniz
Hey there! A tip I found for getting down likeness in realism is to take a look at the distribution between the thirds of the face. The loomis head guide divides the face into perfect thirds as a reference, but each person has a different proportion between the landmarks (forehead to brow ridge, brow ridge to nose, nose to chin). Noticing the person's deviation from the average perfect thirds can really help get the likeness into place. There's a video that goes more in-depth into the topic: https://www.proko.com/s/xU4i But focusing on caricature for now, I see you're trying out different face shapes, which is great. You could also focus on a different feature that you think stands out, e.g. a big nose, an angular chin, small eyes, etc. each time to see what you feel takes it into an interesting direction.
Vue Thao
2yr
Martha Muniz
Very cool! I really enjoy the last two especially--it's very interesting how they seem the total opposites in terms of face shape/weight distribution yet they both have great resemblance to the same person.
Jesper Axelsson
Hi @Vue Thao, nice work! I'm not an experienced caricaturist, but I took the course back in 2020, so I'll do my best to help. I tried doing a caricature of A1 to see if I would make any different choises. Recently I've been trying to draw with more gesture, thinking of it as a river flowing through the body. I try to follow the approach Glenn Vilppu demonstrates in this Drawing Demo by Glenn Vilppu, at timestamp 21:00 for example. Starting with the flow, then containing it with forms. When I did my version of A1, I focused on the gesture and thought of the mass of the head as a lump of clay, that I would push in the direction I would exaggerate the gesture. From time to time I would, switch to thinking more in shape, to get a fresh perspective, but at the heart of my design was gesture: The chin was being pushed down the chest The nose hanging down The non hairy part at the forehead, diving into the hair area His shoulders pushing up and to the right, and their mass spreading out widely His hair flying up, then diving quietly into the neck I kept going with the same approach on details The eye brow curving up The eye lid curving up The upper lip almost flying The lower lip hanging Wings of the nose large and high, nostrils almost opening up Hope this helps :)
Vue Thao
2yr
I can't join the Caricature group in Facebook because it's on pause mode. Whoever did this, not cool. smh
Jesper Axelsson
I think it's been paused since its been replaced by the new proko website
Ana
2yr
Great lesson, thank you so much!
Howard Embleton
Really helpful.
@smpalacio2013
Hello everyone, excited to start this journey. Obviously very beginner. All feedback is welcome.
@minbu0416
2yr
like #6 the most.
Jesper Axelsson
Hi @smpalacio2013, great start! I like how you dared to experiement with extreme head shapes. Nice job! I'm not an experienced caricaturist, I took this course myself 2 years ago, but I'll do my best to help: - To me, it seems like the eyes of the person in the reference are small and close together in relationship to the brows and eye sockets . This is something you might want to try caricaturing. - In all of these you're making the head taller than the avarage head. It would be interesting to see you try the opposite, making it wider than the avarage. I think it could work for a caricature of this person. Hope this helps :) Keep up the good work!
Ariel Dollopac
Hi Guys, please leave comment on how i could improve catching the essence on my thumbnails. Cheers.
Ariel Dollopac
Samuel Lemons
Here is my thumbnail sketch assignment.
@alanr
3yr
After watching Court Jones recent live stream of doing Conan O Brian on Procreate decided to take my own take on Conan. He has ver distinct features which call out to be caricatured. These are some of the studies I been exploring at this stage. I found more success with number 1, 5 and 7 for being able to be loose varied in shape design. Any feedback is most welcome. Thank you
João Bogo
3yr
Very nice studies. They are fast but they communicate an idea and an opinion on the subject. I like the shape design on 3, the exaggeration of hair in 5 and the angle of the head in 1. I think you can try doing more explorations. While you explore well the head shape, I feel that most of the size between features didn't vary much. While his hair is perhaps his more distinctive feature the corners of the jaw and the chin can carry a lot of his likeness, specially when his throwing his head back. It's important to explore and iterate a lot on this phase. Even if you do a lot of versions that don't look right, you'll be more certain of the final decisions you make. Keep drawing and best regards
Sue Ahn
4yr
@myccal
4yr
Hello, I’m a hobbyist and wanted to try my hand at caricature. Here are some thumbnails I was trying of Robert Downey Jr. I’m pretty sure I’m missing the mark. So any input it very welcome. Thanks.
DoodleMick
4yr
Ok, to me, the sketch on the first page, Top Row, Center shows the most likeness to Robert Downey Jr. I think he has a more square’ish forehead, and that’s what your missing in the other sketches.
@tibonb
4yr
Thumbnail sketching done a few weeks ago. First sketch done in graphite, the others done with black pen. Harder to get it correct in terms of anatomy, but maybe easier to try and exaggerate as much as possible. What do you think ? (thanks again for these really interesting videos on caricature, helped me improve a lot !)
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Freelance commercial illustrator and caricature entertainer. He’s done a lot of editorial and product illustration and concept work for film and TV.
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