@alanr
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@alanr
Asked for help
This is an assignment I personally struggled with for a long time. To simplify the process for me to learn the joints and their functions quicker I decided to indicate beside them their name, along with their range motion in simplified form. Watching Stan's video numerous times and reading the notes I realized that the arm alone consists of all the joints so I focused on the joint. Now after tackling this once I am more than able to explore this exercise with any alternative method. Any suggestions of how t make the visual communication clearer or simpler are most welcome.
Tomasz Pabin
Inspired by Marshall to draw in less than 5 min. This is my procrastination fight. I hope you like it.:) Sorry for the poor quality ( lack of light )
@alanr
3yr
Wow, amazing!
@alanr
@alanr
3yr
Asked for help
After working on my Conan studies I decided to do a completely different rough sketch which was one I was more satisfied with. From here on I demonstrate all the different stages: 1. Thumbnail sketch 2. Rough Sketch a 3. Rough sketch b 4. Reilly Abstraction 5. Final Drawing 6.Coloured rendering incorporated. Naturally there are things that could be improved like refining the hatching and the application Riley Process better. Think that the nose could be refined to. On the whole though I am generally pleased since least I sense of evolution from one design to another. In the thumbnail sketch I toyed on the idea of a small surfer riding Conan's fringe as it were a wave but then thought that could come across a little too silly and distracting. Any feedback is welcome and appreciated. Does anybody have any suggestions? Thank you for your time.
Marco Sordi
2021/9/4. Hi everyone. This is my first digital portrait. Well... I did my best (^^;) If u have any comments or advice please leave a comment below. Thanks and have a good day.
@alanr
3yr
Hello Marco. You managed the proportions and the resemblance, and I like the colour palette you gave her. So well done for that. What I suggest is paying more attention to the skin colour and the contrasts. In the reference her face has more tone warmer tones and you gave her a more cooler lighter tone. Her lips are more saturated. It would interesting to add a little more contrast on the eye lid and the contour division between her face and and hair. Other than that you did a magnificent job.
@alanr
After watching Court Jones recent live stream of doing Conan O Brian on Procreate decided to take my own take on Conan. He has ver distinct features which call out to be caricatured. These are some of the studies I been exploring at this stage. I found more success with number 1, 5 and 7 for being able to be loose varied in shape design. Any feedback is most welcome. Thank you
João Bogo
3yr
Very nice studies. They are fast but they communicate an idea and an opinion on the subject. I like the shape design on 3, the exaggeration of hair in 5 and the angle of the head in 1. I think you can try doing more explorations. While you explore well the head shape, I feel that most of the size between features didn't vary much. While his hair is perhaps his more distinctive feature the corners of the jaw and the chin can carry a lot of his likeness, specially when his throwing his head back. It's important to explore and iterate a lot on this phase. Even if you do a lot of versions that don't look right, you'll be more certain of the final decisions you make. Keep drawing and best regards
@alanr
Here are my studies of the Loomis head in various positions: front view, profile and 3/4 view. Followed the books to be as acurate as possinle.
Amogh Sharma
Try to concentrate more on the solid form, instead of trying to get the shapes accurate. you could check out stan's structure videos
@alanr
Here is my first post for this platform. Found it rather challenging as researching various references there are vaious ways of depicting the muscles from simple to the complex. I can identify them easily, Mt difficulty lies in grasping their origins and their point of insertion. Any feedback is appreciated,
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