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Rhubarb
Rhubarb
Earth
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Rhubarb
Haven't done traditional drawing in a while. I posted my digital sea lions yesterday, but after watching the demos today, I had the urge to do some extra pencil sketches. The demos made traditional gesture drawing look so smooth and enjoyable, and it really was! I preferred this process to digital, since it was a lot easier to feel the flow of the gestures and vary my line weight. Somehow much quicker too. (But maybe I just had a better understanding of what I was doing this time.) I also consciously paid more attention to some things Stan emphasized in the demos and critiques, like indicating anatomical points of interest, and overlapping lines to help create a sense of depth.
Rhubarb
I drew and redrew each of these many times, starting with somewhat rigid-looking poses and loosening up further with each sketch. And drawing from imagination is always a challenge, so I'm happy that I got these to a pretty decent place eventually.
Melanie Scearce
Adorable! Great stylization :)
ceres
Some slightly more casual studies - mainly with more of the eyeballing method and making use of digital for quicker comparisons. :) I knew the second image would be a challenge, as I always center the face more than it is in that sort of view. So it was a fun challenge! I had to thin the further cheek way more than I had initially drawn it. Last one I did a bit of lineweight practise as well with a second, darker pass!
Rhubarb
4mo
Nice studies! I like how they have a stylized feel but are still recognizable as the girls in the photos. I think you probably made the correct choice with where you drew the cheek in the second one initially. If you zoom into the reference, there is a dark cast shadow from the hair that lands on the cheekbone and makes it blend into the hair very quickly, but following the silhouette of her face from the bottom, you can see it actually keeps going further to the right as you go up.
Rhubarb
I have a habit of not checking my proportions with an overlay until I'm already halfway through doing details, and then having to go back and start erasing. I did that again with the first portrait, so with the second I made sure to double check my big shapes were good first. Saves so much time.
Gannon Beck
Good job! I found this one pretty difficult.
@jalal
Horrible scans, using light weight paper is a curse, and not level 2 - but anyways Observations: - I can be a little more creative and perhaps bolder in working the shapes.. - Been too safe in choosing similar shapes (ie squares with squares , circles with circles) which might coherent, but I should have explored mixing different shapes (squares with circles) - should have tried different angles to see how the shapes would work
Rhubarb
4mo
Hey, I think you did a nice job simplifying your shapes. You're right that combining shapes will give you more options in your designs. Like your first rooster has a nice mix of triangles, squares and circles - you could try keeping the same variety in your Level 2 designs but just push one shape more heavily so that the overall impression is that of, say, a round character, with a big round silhouette, even though there might be some smaller triangles and squares within, instead of every single shape having to be a circle. Another thing I noticed is that even though you changed up the 3 basic shapes in your Level 2 designs, you kept the components of the faces the same size in each design. For example, with your hippos, most of them are roughly 2/3 eye window and 1/3 snout. You can change these proportions a lot, and try something more exaggerated like 1/5 eye window and 4/5 snout. Same goes for varying the size of the eyes, nostrils, etc. Also placement - you could place the ears on the sides, move the eyes down, etc. Re: lightweight paper, I haven't tried this with scans but when I take photos of thin paper and other drawings show through, an easy fix is to just place a few sheets of printer paper underneath the page you're taking a photo of. I imagine that could also work for scans?
Rhubarb
Thank you for this excellent breakdown! I did these sketches super quickly just to try out Aaron's method, didn't measure any angles or proportions, just followed the rhythm from the head to the hips like in the demos, and they turned out great! So simple and effective.
Rhubarb
Had a lot of fun designing the roosters! I got the most proportional variety out of set 1 (squares) and the most expression/personality out of set 2 (circles). But set 3 (triangles) gave me a hard time. I tried to use the shapes as literally as I could without the designs looking boring or too rigid, but the triangle roosters still ended up too rigid for my liking. And a couple of them look too similar to each other despite my almost forceful attempts to make them look unique. I will likely continue working on the rest of the animals bit by bit, since I am interested in learning to do character iterations and this exercise is great for that.
Melanie Scearce
Wow, these are so fun! I really love the one in the bottom middle of the first page. Something about him... Great exploration. This is a great way to improve. Keep it up!
Rhubarb
I studied Charles Dana Gibson and Alphonse Mucha. I did one crisp ink study and some softer pencil studies for each artist. I have now reached the maximum number of wispy curls I can handle drawing for the rest of the year 🫠
Melanie Scearce
Wonderful studies!
Rhubarb
Drew the plant and slipper from observation, and for the environments I used some of my own photos as references. Approaching environments has always felt a bit overwhelming but simplifying them to fore/mid/background like this makes things much easier!
Rhubarb
Used photo references for the female and male sets of heads, but not the first two individual ones. I studied a bunch of photos and looked for differences between the average female and male head, but with so many combinations of different camera angles, focal lengths, and facial features, it was difficult to get any clarity on that. The main differences I found were the angles of the jaw, shape/width of the chin, and size of the ears. Did Loomis also come up with a way to construct the average female head but we just didn't get a demo for it? Or do you simply adjust as you go along? 🤔
Patrick Bosworth
Really great studies! You captured a diverse range of faces and features! Overall, you found excellent areas to hone in on when constructing different face types. Subtle changes to the angle of the jaw and shape of the chin will yield dramatic differences in likeness. In Loomis's Drawing the Head and Hands he does cover a way to construct an average female head, but the rhythms and method of construction are nearly identical to male heads. His focus when drawing female heads is mainly on how to handle the subtle differences in the proportions of the underlying structure of the male and female skull, and how to use those differences to guide your portrait construction. Take a look at the 3D male and female skull models in the "Features" section and do a few studies from the front, side, and 3/4 views. Keep an eye out for proportional differences particularly in the jaw, chin, cheekbones, brow ridge, nose etc. In general, Loomis suggests softening the angular/broad features of the male head when approaching female portraits. So if you learn the blockier more angular male head construction as a base, you can use that as a framework to whittle it down and soften it until you reach your desired likeness for a female character. A more slender, rounded jaw line, pointier chin, smaller nose, with a slightly more slender, graceful neck width will quickly visually separate the female characters from the blockier male head/neck. Keep up the great work, the more studies you do the more you'll start to piece together how you like to show differences in your portrait construction methods. Hope this helps!
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