Emily King
Emily King
Kyoto
Former animator, working hard on creating her first manga series
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Emily King
That's a great focus and a great start! (And a great idea -- using comics to study gesture! Brilliant!!! <333 ) 1h/day can be a lot of time, though, especially after a while and your mind is looking for excuses to skip a day (which usually turns into skipped weeks, etc.) Perhaps, have 1h/day as the ideal... which on your best days you'll hit... but a minimum of at least 1 gesture drawing from a comic per day? I do this with the things I'm studying... my commitment being, "Make sure today is non-zero" for what I'm working-toward. (It sucks to have time to only do my minimum, sure... but I know that at least today I moved forward at least a tiny bit toward my goal.) The important thing is to make doing what you want to be doing, a habit. Start small... easy... bite-sized... and once the habit is ingrained... then you can add bits-n-bobs to it... slowly... bit-by-bit. :)
Michael Giff
Thanks for your time and advice. I'm going to make sure I'm a lot more flexible this time around and try not to get frustrated. I think I can make the hour time slot work, but it won't be the end of the world if I don't make it. Just going to be a bit more stingy with how I schedule my time, (less youtube, no more videogames) and hopefully it will work itself out.
Emily King
The best suggestion I ever got for what to use for a sketchbook was from Alex Toepetti, (who at that time was lead key cleanup artist at Walt Disney Feature Animation). Printer paper and a clipboard. His thinking was that, 1) you're not worried about leaving frayed edges by tearing-out bad drawings so you're more adventuresome with trying stuff that might not work; and 2) You can choose the surface smoothness/roughness you like best... and change it up if you ever feel so inclined. I took that idea a step further and made my own, purse-sized sketchbook that I can thread-in/out any kind of paper I want. (Currently, I've got smooth paper for character ideation, toned tan paper for development sketches, and some lightweight Bristol paper for inks (or watercolor)... all in the same book! ( a quick walkthrough if you want to see it: https://www.instagram.com/reel/C1M4BlEr4m0/?igsh=MXc5cXd1Z3R0ZjNvNQ== )
Patrick Bosworth
I LOVE the DIY route you took with different types of paper all in one sketchbook, great idea!! Also seconding the clipboard and printer paper! It's what I use most when playing around with ideas or when sketching on the couch! Loose leaf paper is also nice because it can be easily used to transfer your drawing to a nicer piece of bristol board or watercolor paper with a light table if you want to take a sketch further!
Tommy Pinedo
Interesting! Thats very creative I love it. I have also seen artist on YouTube use printer paper on a clipboard to sketch. Thank you for sharing :) I gave you my follow on IG, love the tanjiro and freiren art :)
Emily King
Emily King
25d
Asked for help
How much time ought we to plan for working on a comic-book cover? I realize that the simple answers are: "As much time as you need," or "An hour less than you did last time", and the like... ...but I'm wondering what the "Industry Standard" is for doing a cover of the quality level we're seeing in the Cover Illustration section of the Marvel Comics course. I'm working on budgeting time for my first series and want to make sure that the schedule I plan-for will get me used-to what would be expected of me if/when I might get hired to do this as a legit. gig. (The web-searches I've done so far have yielded only chaff.)
Patrick Bosworth
Hey Emily! I don't actually know what the industry standard is, but Erik mentions in an upcoming demo that a cover like the one he did for Fantastic Four #44 he'd allocate around 50-60 hours total to bring it from start to finish in oil. I think it has a lot to do with the production planning of the book (most comics are released monthly), and also depending on the medium you're working in, but around a cover a week for Erik's process.
Emily King
It's really nice! I think you've got some good stuff going-on there! I especially like your first page where you're more focused on "gist" than "creating a nice line-drawing". (Actually... I kinda like that... "gist"-ure drawing... XD ) Advice that was given to me a lllloooonnnnnggggg time ago (that still hasn't quite sunk-in for me yet...) is to draw "verbs" rather than "nouns"... don't draw an arm or a leg... draw _how_ it's _stretching/compressing/bending/etc_... convey to the viewer how it _feels_ to you to experience that feeling of observing that and imagining how it'd feel in your own body. And, draw _through_ the model, especially at the gesture phase... actually draw (lightly) the eclipsed body-parts and where they connect, and how they are also stretching/compressing. Gesture-drawings are about the feelz, (not the finish).
Emily King
It's lookin' good! My own experience with getting gestures to look a certain way -- I did a lot of studies of my target reference, (Glenn Vilppu, for me,) and tried to remember how it -felt- to create lines like his. Then... "replay" that feeling when doing my own from a model... and getting a heck of a lot of "brush-miles" in like that. A great work-around if you don't have access to free or cheap life drawing sessions... GestureVR is a life-drawing app on Quest where they've scanned real models. I got it looonng ago when it was only on SideQuest, but I think I saw that it was actually on the Quest store now. Make it fun to log those brush-miles! :D
David Sánchez
Thank you for the suggestion, is like a master study aproach but with gesture, I love it! I'll try to look for that app too.
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