Katie
Katie
UK
Comic artist, illustrator, and animator, currently working as a colourist for the comic Space Boy by Stephen McCranie.
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Katie
My attempts! :D I did it in pen, so, kinda unforgiving, but I had a lot of fun, haha. It's really hard to keep the principle of "squashing as it get closer to the horizon" in mind. But what a fabulous mental work out! >:D
Moka
Drew some more complicated items so I could practice the iteration part
Katie
12d
Oh my gosh the gameboy is so good! :D
Katie
The more I did this exercise, the more it began to make sense to me on a purely, non-verbal, right brained level, haha. It's hard to explain what exactly this is doing, but I'll try. The blob provides a strong sense of direction to build a shape on top of. There's almost a magical clarity that emerges the more you try to put any sort of cube/box shape around it. I found I couldn't help but see exactly where I wanted my lines in perspective to go once I got those contour lines of the blob in place. The right side of your brain inherently understands direction before you can even consciously understand how to represent it on paper-- If you assign *direction* to a formless blob, you've already done the hardest part of the drawing. After that it's just adding details to a solid foundation. Direction is so key here. Direction = foundation. It's the first step to carving into the paper, and assigning dimension to flat forms. At least, that's what I think is going on, haha. Excellent lesson.
Rachel Dawn Owens
Looks like you go a lot out of this assignment!
Katie
The thing I always forget to do when observing masters is observing with a specific criteria in mind. I just look and say, "Wow, that's way better than I could do," and I forget to ask, "Why does this art make me feel this way? What's so much 'better' about it? What can I learn from it?" to phrase the most basic, general questions. To come at it with questions with a particular topic in mind is even better, and gives you deeper answers. Exploring "Rendering," for example, with this artist I'm currently studying for my art job, Jeff Smith. This panel in particular fascinates me. - How does he solve the problem of making a shadowed character emerge from darkness when he only has two colours: black and white? - How does he imply his environment (a forest at night) without making it too busy, or making it too dark? - How does he render a puddle in black and white? Man, and the way he indicates the form of the trees with some short hatching lines, and all the mud and texture on the path, and all the grass and branches... Such elegant mark-making decisions. Haha, thanks for showing me how to hone my observational skills! Criteria is key.
Katie
I have to study Jeff Smith for my art job, so, might as well combine that assignment with this one! Image 1: Diminution: 4, Characters clearly different depths and sizes from each other. Convergence: 1 Foreshortening: 1 Overlap: 2, ground plane helps exaggerate the distance between foreground and middle-distance characters Atmosphere: 2, the trees on the right fade into blackness, as does the ground plane Image 2: Diminution: 3, cart is proportionally smaller than it would be if it was not affected by diminution. Convergence: 5, cart displays strong 1 point perspective, as well as the floor plane Foreshortening: 5, cart is in a very foreshortened state Overlap: 5, characters in front of the door, overlapping the cart, and the sloping ground plane Atmosphere: 1 Image 3: Diminution: 2, a little bit with the character sizes Convergence: 1 Foreshortening: 1 Overlap: 2 tiny bit with the branch at the bottom of the panel Atmosphere: 4, the way the trees and foliage fades into white in the background Image 4: Diminution: 2, the puddles on the path Convergence: 2, Path ground planes slightly converging back in space. Foreshortening: 1 Overlap: 2, rocks and branches Atmosphere: 5, the "grumping" figure in the distance emerging from the solid black. And he manages to accomplish all this with only black and white at his disposal! So amazing.
Katie
Man, working on graph paper is a GAME-CHANGER for me! Copying someone else's illusion was a relatively simple task, but I was struggling to rough out concepts for my own illusions because the difficulty of free-handing isometric perspective was getting in the way. But with graph paper I could wholly focus on the design aspect-- And I ended up having a lot of fun, haha! My brain is thoroughly teased.
Katie
My supernatural ability to do math only as it pertains to art is constant. I found myself having so much fun puzzling triangles together that I kept going, haha!
Marshall Vandruff
A rare gift. And you carried it through all the way. Thanks for posting.
@ickabod
how do you guys post pictures on the community? I know this is a dumb question but I haven't been able to figure it out.
Katie
5mo
When you click in the text bar, a little button that looks like the sun over some mountains should appear in the bottom left of the bar. If you click it, a window should pop up that you can drop image files into. The only dumb question is the one that doesn't get asked! 👍
Katie
Yesss so excited to do this traditionally instead of digitally! GIMMIE THAT KNOWLEDGE
Katie
This sounds like the course I’ve been searching for my ENTIRE LIFE (which is as lengthy as my passion for art). I know a lot of those techniques you were demoing, but as much as I’ve used them, I’ve never really been able to *think* in perspective. But what I’ve come to learn is that being able to think in perspective is the difference between art, and great art. I am so so excited for this.
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