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@jdn
•
3yr
added comment inProp / housing designs
whoa i love all of these !
David Schneider
3yr
Thanks so much! :)
Awesome @David Schneider! I think the "cold" could be emphasized a little more by adding icicles or fur textures on some of the fabrics- but those are smaller details. I'm glad you focused on overall design.
I did a design-over where I kitbashed your existing drawings. I really just wanted to exaggerate silhouette since your structures look functional enough to me. There's a great opportunity to play around with negative shapes with how the buildings integrate into the bone as well. Really fun stuff here.
Also explore different scales!
It could be as simple as making the scale-guy smaller, but juxtaposing big shapes with smaller details can easily transform a personal hut into something more like a megastructure!
Rest of the notes are attached below!
Again, awesome work and thanks for sharing!
Wow Josh, really incredible how you can always push it so much further.
Thanks so much!
Hi people!
I want to add some props to my portfolio, so I created a brief for myself, namely
"A culture living in a harsh, cold environment, with very limited resources, where enormous remains of whale like creatures scatter the landscape. They use these as basis for their housing as well as "worship" them to some degree, as the bones provide shelter and resources for tools and so on."
These sketches are still rather rough, but I wanted to get the overall designs down first, before going into more detail.
Any suggestions, advice, feedback and ideas appreciated! Thanks and happy drawing :)
Steve Lenze
•
4yr
Hey David,
I like what your doing, especially the figures. My suggestion is to find opportunities to pump up the gesture in your figures. You can give the whole body a cool gesture, and give the individual limbs a gesture also. It will give your figures a nice, fluid feel and will keep them from looking stiff. I hope its okay, I took a couple of your figures and did a draw over so you could see what I mean.
Hope this helps :)
Hey pifalo!
Thanks! That's a great visualization. I wanted to focus on studying the musculature, but you're totally right and I'll try to incorporate it in the next steps! :)
Working on my anatomy skills, mainly to be able to place characters and creatures (with modified anatomy) in my scenes in a believable way. So I'm not aiming for a fine art approach, more like a block-out I can understand and draw from imagination, to build up upon.
Sources of wisdom:
Proko's take on the Loomis head: https://www.youtube.com/watch?v=JC2ZppKHCqU
Marc Brunet's methodology of constructing the body: https://www.youtube.com/watch?v=VUKd7BF8yC0
Any feedback welcome! :)