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@asgota
•
2yr
added comment inMannequinization Assignment Example 3
Hey, those are some of my manequins, let me know if there is something to improve
Marco Sordi
•
2yr
Asked for help
2022/9/1. Good morning everybody. Here’s my latest anatomy study (Conte Sepia 617 and General White 558 on paper Pastel Mermaid, 41x30 cm). From @Patrick Jones’s e-book “The Anatomy of Style”. Thanks for any comment or suggestions.
Hi, is there a limit to how much you can submit? like can you submit like 5 paintings? I am in like a hyper productive state right now and therefor has a lot of ideas for things I'd like to make and submit.
Asked for help
I want to ask for feedback while the major attributes of the piece are still malleable. These WIP images are attempts to "study" the painting before diving hard into it. These images should show where I am at in terms of composition, values, and colors.
I will begin refining (i.e., redrawing) the sketch over the work week: mapping the 3-point perspective, nailing proportions, and indicating mechanical details. I hope to complete the refined sketch by next Sunday at the latest. So, feedback regarding composition is the most time critical. Though, in the long view, I believe I will need the most help with color and light.
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I think I like where the composition is currently; however, there could be danger in falling too in love with one's first draft. My starting idea was that I wanted to show a pilot's viewpoint while banking through a turn, with a companion craft leading the turn. Then I remembered that I have been meaning to do a tribute piece for an esports team I flew with last year in a Star Wars flight simulator. A super group of guys! Each rebel starfighter in the image will represent one of the remaining team members. (Note: I am not fully done with the background scene. Need 2 Y-Wings to fill out the team, and generally more battlefield chaos.)
I grabbed the base reference by going into the sim and trying to replicate the scene I had in mind, screenshoting my view from the VR headset.
From a storytelling perspective, I want to convey the maneuver being performed, that an attack on the Star Destroyer is underway, and that the bridge/superstructure is the focal point of the attack (particularly, the Shield Generators, which are the orb-like structures).
Another objective I had was to practice cropping closely for sake of immersion. I wanted to avoid the temptation to pull back and show the full Star Destroyer or push the X-Wing away, so its wings were no longer clipped by the cockpit frame.
Potential problems I see with the composition have to do with rule-of-3rds, big-medium-small, and my decision thus far not to crop the cockpit more.
So, the bridge/superstructure, which is the focal point, is vertically centered. And, even if I treat the window as a "frame-within-a-frame", the bridge/superstructure is still vertically centered. Counterpoint!? Maybe I am the Wes Anderson of the vertical axis?
In terms of big-medium-small, the foreground X-Wing is similar in size to the bridge/superstructure.
I may be able to minimize these first 2 issues if I push the perspective slightly. The bridge/superstructure shrinks and gets pushed farther into the corner of the windscreen. The X-Wing grows slightly bigger.
Lastly, in terms of the cropping, the image could be claustrophobic. We are immersed in cockpit more so than in scene going on outside it. But I think there are some visual and storytelling benefits to being pulled back like this, too.
I like this composition. But these are potential shortcomings, as I see them. If someone with more experience is like, "Yeah, you should really fix these (or some other things) to take it to the next level," then that is what I got to do.
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I think the value study came out well. This battle is taking place in a sort of nebula called "The Zavian Abyss." In game, the colors of the Abyss look unpleasant, in my opinion. So, I want to reimagine the colors and lighting scenario to be more evocative of an underwater scene.
I found an underwater photograph I liked, grayscaled it, and used its values as a guide.
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I have the least amount of practice with color. My objective with this color study was to make sure that there was some sort of hue shift in the shadows. I aimed for a shift toward turquoise. Although, physically speaking, there isn't anything in this environment that is scattering turquoise fill light. The nebula color implies merely a deeper shade of blue for the fill light. This was a small aesthetic experiment on my part, but I am not committed to it.
In the light, I tried for a very small hue shift towards cyan. But I wanted to keep the source light relatively white, so that I am not completely washing everything out with blue.
The most awkward area in the color study, I think, is the X-Wing. The paint scheme is supposed to be yellow and black. It looks army-toy green. I may have done the hue shift in the shadows incorrectly. Or I did it just fine, but there are not enough lit areas from this angle to give the shadows context. If the latter is the case, I can shift the overhead light slightly to the left to light more surfaces of the starfighter.
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Later in the process, there will be many color and lighting effects I will be eager to explore, especially with various local sources of light, such as the explosion, blaster bolts, and indicator lights. However, these studies have not attempted to account for these effects.
@levee
•
3yr
Asked for help
I drew it digitally on my tablet, is that fine? I made sure to really focus on the simplicity of the gesture, so I hope I achieved that.
Datief
•
3yr
Asked for help
Here is some sketches of structure on painting. I am not used to go any further because I focus on mayor decisions practice. So, what would you say I could improve till this point? It can be on anything you see related with showing form, it is what I focused on here - including lighting
@hiflow
•
3yr
Asked for help
I'm having trouble deciding what folds to keep and what to let go. I understand the concept of flow, however I'm having trouble applying it. Help!
Do you find yourself finding more successful references with human figures and exaggerating their proportions? Or it is with having as reference other artists works?