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Caleb
•
2d
added a new topic
Character Design CritiqueHello, I'm trying to improve my visual character design and make characters for the comic I'm working on. I was looking for critique and advice for this character. I plan to create an illustration/splash art for her and use her in a comic later down the line.
The theme of this character is a Fashionable Field Scouter who's secretly a bug queen. This character is planned to have a human and bug form. I wanted to give off the feeling if you look long enough you'll notice minor details that she is an insectoid.
So I was wondering if the shrug jacket and skirt are too bland?
With the clothes, I wanted to portray her expressing herself even with the straight-edge uniform. I was thinking of adding a pattern to the shrug jacket but I feel like it would become the focal point of the character when I really want the eyes to be that and the first thing people see when they look at this character. I decided not to go crazy with the render yet to see if I could add something to them before adding the material.
I wanted to ensure the human form was decent enough before I started working on the bug form. Any other critique or advice is welcomed. Thank you.
Caleb
•
5mo
Asked for help
Hi! This is my first course so this is all new for me. I tried learning perspective on my own but found it hard. My big picture goal is to be able to draw dynamic characters in perspective from any angle and make interesting set pieces to build a world on. I seem to have reached a plateau in my artwork and I think perspective is the next step for it to improve and feel less flat.
I'm a big fan of Yusuke Murata and Dave Guertin's artwork. I'm also a big fan of stylized pieces that look like it was taken as a photo. I want to learn how to make pieces like these:
1-2. Yusuke Murata
3. @lalalalack
4. @khyleri
5-6. Dave Guertin