@vital_ash
@vital_ash
Drawing, animating, game developing, programming
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@vital_ash
@vital_ash
10mo
added a new topic
Animation Buddy study app
Hi! I love studying live action animation reference because of the necessary practice re-interpreting 3d moving things into 2d pictures, and building a strong sixth sense for motion which is perfect for animation and general gestural drawing. Here's Toniko Pantoja's video on this exercise: https://www.youtube.com/watch?v=-Y6Kkrlvzgs Because I've done this exercise for many hours and as a result improved at producing art projects, I've spent hundreds of hours over two years making a tool for myself, and I thought others may want to try it! - It downloads YouTube videos from the app itself when you have a URL on your clipboard - Global hotkeys mean you can flip frames quickly without having to select the app - It's way faster at flipping frame-by-frame than any other app I've come across (and SO much more responsive than YouTube's period/comma keys; integral for studying motion) - The window is always-on-top and super sleek and resizable and out-of-the-way Hope this helps you guys in your studies! This is the tool page: https://code-flame.itch.io/animation-buddy
Geert-Jan
Looks great! I've used it draw some boxes for drawabox.com exercise. Thank you.
@vital_ash
2yr
Great to hear! :)
@vital_ash
@vital_ash
2yr
added a new topic
Cube Buddy!
I made this free tool that lets you check the vanishing points of a cube and change its focal length. I had some useful realizations about perspective thanks to it, and I hope it helps you as well! I last worked on it a few months ago, and it's not as finished as I would make a complete product, but I figured this may help someone! :) - Hold left mouse click to orbit around the cube - Use mouse wheel to change focal length (it will change the camera's distance as well to keep the cube's apparent size). - Use on-screen controls to change the cube https://code-flame.itch.io/cube-buddy
Kristian Nee
Hey! I made a little lesson on gesture drawing! If you want a free critique post your drawing here. https://www.youtube.com/watch?v=sLMijGT51Nw
@vital_ash
2yr
I hope this isn’t too late! I’ve been doing gestures to improve my ability to capture ideas and design forms lately. From your lesson, I took away the idea that I can utilize gesture in a graphic way to design the 2d shapes my forms fall into :) I’ve got a lot to learn, I was wondering what you may think I could tackle to improve my ability to invent figures from imagination. In the attached picture, all figures were done from imagination except the ones with reference photos attached — I’ve done way more figures from reference than from imagination in the past so I’ve had a bit of an imagination-spree lately, heh. Thanks :)
Bryce Gay
Here's my first attempt at shading. Feedback would be nice.
@vital_ash
2yr
The transition from highlight to the darkest midtone should be a more gradual transition unless you’re going for a blown-out exposure where the light appears super bright. A picture of your reference would be helpful to know what conditions you were working off of. Also, the lightest dark (your reflected light) should not be brighter than your darkest light (the midtone) as a general rule of thumb. There are places where the rule does not apply, but those are much rarer than simple accidents.
@adamstudies
First attempts at gesture. If anything stands out to you please let me know. Both poses feel stiff to me but not sure why.
@vital_ash
2yr
Maybe one thing you could try is being more deliberate with your strokes? They look a bit hairy, and that might inhibit how much they can flow. Also, I think drawing through will help with more flowy lines since there’ll be less stopping and starting. I recall Stan mentioning drawing-through being important. Also, the limbs look a little bubbly at times (a curve against the same curve), which I think adds to the stiffness. Playing around with asymmetrical patterns and rhythm may be good to experiment more with. Being aware of the areas tension can help. For example, on the left pose I can imagine quite a bit of tension on the toes of the foot to our right, while in the drawing it’s just kind of floating. I would personally try a sharp angle change on the toes to indicate all that weight.
Jon Passig
Stuff like this would make Stan smile
@vital_ash
2yr
Lol, it totally made me think of that box drawing app he was making a while back.
@kemon
Impressive @vital_ash This would be useful for people. Thanks for sharing. I wish I had more time, I would learn code or whatever is needed to build an android app. The app would connect to the PC as a companion device for digital painting software. It could be used for number of things. The thing that bugs me about Drawing displays is they use a pen stylus but if I want to rotate/zoom or move the canvas I can't just do touch gestures. I'm sure an app on a smart phone (or tablet) could sync up with a digital art program and do just that and more. currently no apps do this.
@vital_ash
2yr
Interesting, I'll look into the specifics of that idea. It sounds like I'll need a desktop application to communicate with the app across the local network as well as with the painting program. The painting program would need its own custom plugin to communicate with the desktop app and perform the gestures. I'll let you know if this venture bears any fruit.
@vital_ash
Hi, I've created this tool that you can use to teach yourself shading. It automatically generates a primitive in the chosen lighting situation with the chosen material (plastic, metal, clay), then gives you the position of the light source to let you train your ability to visualize lighting and then put it down onto a canvas. It gives you grades — overall and in the different sections (core, highlight, etc) — and allows you to analyze how you did. The tool also has a live, automatic improvement graph, and it has a cyclical timer that works like the one on sketchdaily, allowing you to pick the time and get into the rhythm. In the hundred hours I've spent programming and testing this tool, I've definitely improved and I can visualize shading un-shaded objects much better. I'm happy to answer questions if you have any. https://code-flame.itch.io/shadeform
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