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@ddtravers
@ddtravers
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@ddtravers
I decided to get away from digital and got my old sketch book. I only had a "H" pencil on hand. I will purchase a graphite set next week and try again. Definitely a tough assignment but I learned a lot!!!
@ddtravers
experimenting with Krita digital drawing, I found it difficult to shade with "pencil" plus no idea what resolution to save in, appears blurry. So much to learn but it's fun.
@tompencil
1yr
@ddtravers Thanks for sharing! I'm also learning Krita, and I have been using it for a few years. Since most of my drawing experience had been on actual paper before, I still tend to reason about canvas sizes and pixel resolutions by thinking back about the physical paper dimensions. For what it's worth, I will share how I tend to think about it below. For example, when opening up Krita and creating a new document, I tend to choose a physical paper size I have worked on before and feel familiar with. For me this is mostly A4 or A3 paper sizes. The advantage of sticking to a familiar format is that I intuitively understand how large I would typically draw an object on it's surface. For example if I was doing a portrait I would know roughly how large the head could be relative to the physical paper size. After choosing this physical paper size I set a reasonable DPI (dots per inch) that could be used for print. DPI is also sometimes called PPI (points per inch). A higher DPI/PPI gives you more ink dots per inch along each dimension (meaning width and height), and each ink dot will essentially be represented by one pixel in your digital creation process. So these ink dots will form a grid when plotted along the width and height of the physical paper, corresponding to a grid of pixels in the digital world. For printing crisp black and white ink work for comics, they recommend DPI around 400-600, and for color printing at least 300 DPI (but probably more). In my Krita version there are already some common templates provided like "A4 300 PPI" or "A4 600 PPI" (see screenshot), so I often just pick one of these. I do think that some choices are actually equivalent in terms of the number of pixels you obtain in width and height, like "A3 300 PPI" will have the same pixel width and height as "A4 600 PPI". For a given fixed aspect ratio of width vs height, one can keep the same number of pixels in the digital image by setting the DPI/PPI in relation to the actual physical dimensions of the paper. For example, if we enlarge our sheet of paper by a factor of two in both width and height, and we want to keep the same number of pixels in our digital canvas, we could halve the DPI/PPI in both width and height. Conversely, if you keep the same DPI/PPI when enlarging the physical paper size then you end up with more pixels for the width and height. So for your drawing of the pear, you could say you wanted it to be on A4 or US letter format (in landscape mode), and then set at 300 DPI if you don't care about too precise print quality or if you don't even intend to print it. Or put it at 400 DPI or more if you aim for a crispier print quality, at the cost of increased file size and slower painting (depending on your zoom level). This could give you a starting point when planning next drawings. It's also possible to think completely in the digital world, without reference to physical paper sizes, by thinking in terms of monitor resolutions. Some advices that I have read online are for example to make a digital painting in 4K because it looks good as a desktop wallpaper on 4K screens (and on lower resolution screens, although in that case details will go lost). By contrast, if you paint on Full HD then it might look blurry when used as a desktop wallpaper on a 4K display. If you want to eventually print then you will have to check if the DPI entailed by the digital work will be good enough for a chosen physical print size. I hope this helped you a little bit, let me know if you have more questions about this type of reasoning or if I made a reasoning mistake, thanks!
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