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@rudysterner
•
3mo
added comment in3D Sphere in Perspective
I think you're confusing a sphere with a circle.With a sphere, all points on its surface are equidistant from its center. The contour you drew are correct, but they mainly show the 3-dimensional quality if the sphere. The only perspective quality of a sphere is that it looks smaller as the distance increases. A silhouette will always be a circle regardless of its orientation or position. It will never be an oval. If the object you are trying to draw is a circle or disk (say a coin or an old-time record), its orientation is important. If you move around a disk, you can get a silhouette correctly represented by your middle drawing. I hope this helps alleviate your confussion.
@paper
•
2yr
Jesus Christ that's good, that simplification of shadow on the hair and the underside of the breast is goddamn great (also love the slight indication on the knee!)
Hey all! Just wanted to share a recent figure drawing from my studies at Grand Central Atelier. Graphite on paper.
Tim Dosé
•
2yr
First off, the second version is a huge improvement!
Not sure if you were only looking for feedback on the colors, but I also wanted to mention something about the composition (though it's also related to color!). If your main idea from this is a fairy and elf fighting over teeth, you need to make sure that's *super* clear. Otherwise the viewer will form their own idea of what's going on, which can make the picture confusing.
A good way to check if a composition is clear is to shrink it way down and "read" what it looks like is going on. If it still reads when it's small like what you meant it to, the composition is working well.
I can tell you that my first read was that they were playing some kind of board game. Here's what I could tell as a viewer:
- Their gestures and expressions make it clear they're really competing.
- I can make out a piece in the elf's hand, though I can't tell it's a tooth.
- I can make out that there's a table.
Here's what I had trouble with:
- I can't really read what's on the table (the jaws). Even zoomed in it's hard to understand.
- The wings don't read clearly as wings.
But there's enough pieces there to put together to form a story: a human and and elf are playing a board game together and they're really competitive (their expressions are really great, btw!). This overall read influenced my whole experience of this piece. I was like "Oh, they're clearly playing a game. But what's the game? That's an odd board—kinda 3D. Are they putting pieces onto the weird board somehow? Or is the elf making a move of some sort? Ohhhhhhh, they're *jaws*! Wait, what's going on?". It wasn't until I went back and read the text of your post that I understood they were supposed to be fighting over teeth.
What's happening is that the jaws aren't really recognizable objects, plus they're close to the same color as the mat under them. You can put anything down there you want, and make it any color / value you want. Some questions you can ask yourself:
- Do you need two jaws? Is it important to what you're trying to get across that there's more than one?
- Does it have to be jaws? Is there something else that would make sense and possible be easier to read?
- Whether you keep the jaws or not, is there a way you can give the object a clear, readable silhouette? Are there different angles or colors for the object or what's around it that would help things read better?
Hope this helps!
Steve Lenze
•
2yr
Hey Alex,
I like your painting, the drawing seems pretty solid and everything looks pretty dimensional. One thing I noticed is that you are missing some color variation.
For example, light is hitting the fairies blue shirt, but, there isn't any blue bounced light in the shadows under his chin. Light is hitting the warm table, and yet non of that is being bounced into the green elf. What happens when we lack these bounced colors, is that our characters look like stickers placed on the background. Color harmony goes out the window, and nothing looks like it really is sitting in the space.
I hope this is helpful to you and makes sense :)
Tim Dosé
•
2yr
Nice work! There's some nice structure in the face.
One quick piece of feedback: check the tilts on the mouth compared to the rest of the face.
Also, if it's important for the camera lens to read as a camera lens, you might consider moving it so it's not as covered up. But if it's just a design element it can be more ambiguous.
Tim Dosé
•
2yr
There are others here who know anatomy much better than me so they can correct me if I'm wrong, but here's my understanding of spine flexibility:
Cervical spine: limited flexibility, with most movement coming at the axis & atlas
Thoracic spine: very little flexibility, because of the ribcage
Lumbar spine: the most flexible part
Sacral spine / sacrum: no movement
Also, keep in mind that from the side, the thoracic spine will be almost all the way to the back. In your second piece posted, it's too much towards the middle.
Tim Dosé
•
2yr
I see below that you mostly use Photoshop. If you haven't tried the mixer brush yet, I highly recommend it. If you tweak the settings, you can get it so it doesn't put any color down, but just mixes the colors below and adds texture. You can do it on a separate layer, which lets you play around without fear of messing things up.
When I use an approach like this, it lets me worry less about the brushes I'm using up front, and lets me really experiment and have fun.