Julia Whitenight
Julia Whitenight
Pacific Northwest, USA
Former artist, coming back in from the cold. No social media presence ... yet.
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Julia Whitenight
Nice! I'll be rewatching this for sure!
ScotArtGuy
If you’re an Apple user there’s plenty of apps, I’ve no personal experience with them however or there is figurosity website which lots of people talk about https://figurosity.com/
Julia Whitenight
Not an Apple user, but I'll check out Figurosity. Thanks! I'm still happy to hear more suggestions. I'm really hoping for something that will light up a simple, non-detailed figure so as not to be distracted by features, colors, clothing, etc. ETA: Figurosity is a fantastic resource for gesture drawing! I'm definitely keeping that and utilizing it for the future. For purposes of what I'm looking for in this thread, I need absolute control over the pose; Figurosity doesn't work for that, but I'll keep it in my pocket for future practice. Thanks again!
Julia Whitenight
Hi! Not sure where's the best place to ask this question, so I'll just leave it here: I'm looking for a program (app?) that lets me put a basic figure in a lighting situation to see the result. I'm looking for something that will let me pose a non-detailed human figure, look at it (point the camera and/or rotate in any direction), and light it (again, from any diection) I don't need the figure to be realistic -- it can be the digital equivalent of those wooden artist mannequins. My main purpose will be to light a posed figure and see the light effects and pose from every angle imaginable. Anyone have any recommendations on software (or an app) that will do that? Thank you!
Tony Vu
Here's my assignment. I really struggled to imagine the exaggerated versions of each pose, so most of them don't particularly look different from the original. Any feedback on areas I should work on is greatly appreciated. Thanks
Julia Whitenight
Overall, they're nice exercises, and I do see some progression in each pose. If your main concern is to exaggerate the gesture, my advice would be to start each iteration with 1 or 2 main gesture lines that are more pronounced than the previous (leaving the gesture lines in so you can see when starting the next drawing how much further you need to "push" it), then allow the form to follow that. It feels like you're too aware of the figure, are determined to do it "right," and so are losing the dynamism. The exaggeration you're looking for might mean dispensing with reality and risking going "too far." I drew an example of a single gesture line progression to illustrate my meaning. The last one might look like her back is broken, but it's often useful to push a gesture beyond what you're comfortable with in order to figure out what works best. Keep in mind ... an athletic body IRL is capable of movement and pronounced gesture that can sometimes look unnatural or "over the top."
Marco Sordi
2021/7/23. Good morning everybody. Today warm up exercise was a mannequin. I think I pushed the left arm too far to the left. It must be shorter. Thanks.
Julia Whitenight
You didn't outright ask for advice, so I hope this is okay: My main advice is to go back to the ref, find various points on the body and follow them vertically to see what other parts of the body line up. I believe your issue with the left arm is less about the arm, and more that you constricted the movement of the legs. Look where the outside of her left foot lines up -- should be noticeably further left. Also, the leftmost point of her right knee should be almost lined up with the left side of her neck. You've shortened the torso as well, which is also making the left arm look long. And the arm should be more "inset" into the shoulder and angled up more. There *might* be too much length in the arm, but until you bring the other proportions/movements/gestures in line, it's going to be difficult to make the arm look right no matter what you do to it. Nice effort!
DuDung Tak
Asked for help
Not too proud of this one, I wasn't patient enough to fully shade and render the face, and I found myself rushing the piece when it requires care. As I feel more dreaded than motivated to finish this piece, I'll consider it done for now. I finished covering all the materials on this course, and its clear I'll probably revisit them again and again! I would appreciate any feedback on the lay-in part, which I did put some time to make it accurate.
Julia Whitenight
Why the dread?
ScotArtGuy
Asked for help
My first time doing gesture as I’ve always put off doing them as it always seem very intimidating. I tried not to over think or complicate it too much, I didn’t time myself but was no more than 2-5mins for each attempt. Any feedback is much appreciated
Julia Whitenight
Hi! Sorry for the aside, but where did you get your references? Are these from the Proko model packs?
Luke Ng
Pec studies from reference. Critiques are welcome
Julia Whitenight
Nice sense of "life" in the line here -- they don't look belabored; the second one is especially dynamic in that respect. No critique, just ... keep it up!
@alpha3224
Hello, I'm a beginner who just got on the path of understanding how to draw anatomy( In my case I started with the head first) and I would like to know what can I improve as this is my first time ever drawing heads with the Loomis method. Any help or criticism is appreciated ! :)
Julia Whitenight
I'm not familiar with the Loomis method, just wanted to say that I applaud your focused approach to improving your skills. Keep it up!
Daniel Richardson
Hey, I'm in high school, and have been drawing for a few years. I don't know what I'm going to do in art, but I'd like to become a professional. Eventually.
Julia Whitenight
Hang in there!
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