Felix Oesinghaus
Brandenburg, Germany
27, studied game design + computer science, oil+ digital painter/3d artist, wants to be the very best like no one ever was
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Felix Oesinghaus
•
2yr
added comment inLandmarks of the Human Body
Any feedback would be appreciated! I feel like side views are a big struggle because the wrap around of the clavicle/shoulders are much more difficult to show
Marco Sordi
•
2yr
Asked for help
2022/7/14. Hi everybody. Here's my new illustration for a trading card game. The subject is a Viking Princess. Thanks for any comment or critique. Good night.
Lots beans. Still struggling with the charcoal. Stan also seems to make the beans shorter and fatter compared to reference to exaggerate the overlap and squishing. I can't help myself and tend to make skinnier beans with less overlap. Also because it is a sphere as a base it doesn't change in perspective so it feels like the same drawing over and over again.
Felix Oesinghaus
•
2yr
OK so I'm finally getting around to doing this course. I have some experience with life drawing but typically only ďo it observational which sometimes ends up stiff. Doing quick gestures is really tough. I wanted to test my knowledge so I did a lot of these twice, first time only looking at the reference and then again after seeing Stan do it.
Is anyone else struggling with charcoal. For me it's just super messy and rough looking and doesn't feel nice to draw with. I'm switching back to graphite and try to atheist hold it like stan
Felix Oesinghaus
•
3yr
How do you take reference pictures of yourself and turn it into artwork that doesn't look like yourself?
I think there is a strong sense of style and design language which I really like. With 1 and 3 the issues are lack of contrast. It reads like a more flat comic style with the lineart turned off. This is definitely something that can work like in Disney's sleeping beauty but it definitely will always read more flat, especially if you don't have a proper background. It does seem like you are stepping in the direction of treating it as more 3D so just make sure you're applying light more consistently
Felix Oesinghaus
•
3yr
There is definitely a lot of character here, which is great. The proportions are a bit cartoonish, you tend to make the legs too short and and feet too big. Also you tend to exaggerate every curve rather than just the curve of the pose/spine. I'm sure not all of the female models had bulging biceps like this so don't be afraid to throw in more straight lines!
Felix Oesinghaus
•
3yr
I think these are generally pretty great! I Proportions are good and there is a good balance of mostly straight lines and some curves. I like 1, 7 and 8 the most. With 3 and 4 the perspective seems a bit confusing, where is the horizon supposed to be? Also good idea to do some longer poses after warming up with shorter ones so you're forced to commit to more detail as well!
How does color in photos differ from real life? When painting plen air you often don't have enough time to capture a specific light moment, but continuing painting from a photo often doesn't work because the saturation is way different. Or shadows that seem full of light in real life become super dark and grey in the reference photo.
How can it be that the shadows are warmer colors than the highlights? I thought that it is characteristic that shadows have colder colors...