Check out the "Assignments" tab to get the assignment details and share your work!
Overview
In this project, we'll take your "HTB Head" project to the next level and make it look real. It's time to apply everything you've learned so far!
Example


Steps
Continue with your previous project, following these steps:
Head Design – Draw your own head design or build it in a 3D program like Blender. Keep your design simple! This is important. Every surface you add will create a lot of additional work when you start shading. Only use flat surfaces for now. Except for the eyes, which should be half-spheres. Then apply Halfway-to-Black shading, reassess, and make any adjustments if necessary.
Cast Shadows – Draw an estimation of the cast shadows on the floor and within your head. You can use a 3D program or simple objects around you to set up a maquette to help you find the cast shadow shape. It doesn't need to be perfect, just convincing.
Halftone Planes – Double-check if the value you've chosen for your halftone planes makes sense with the light direction in your drawing. Adjust the value if necessary.
Ambient Occlusion – Now the fun part starts! Add the occlusion shadows within the form shadow and cast shadow.
Reflected Lights – Add reflected lights to your image. Remember to keep them subtle! Dark materials barely reflect any light.
Polish – Clean up anything that bothers you in your image. You can also add subtle bevels along the edges of the forms. If you like, you can also include a little specular reflection to your material.
Post – Upload your image.
Meet these Challenges
- Include all modeling factors.
- Carefully consider and draw occlusion shadows.
- Keep your reflected lights subtle.
Duration
This project should take 2–4 hours to complete.
Additional Examples



