Scott Flanders AMA - Concept Art & Character Design
3yr
@Scott Flanders is stepping out of his Monster Lab for a day to answer YOUR questions! Ask him anything you want, starting NOW! Scott will start posting answers at 12pm PDT on June 22nd.
Make sure to check out Scott’s Proko course - Character Design Monster Lab! Scott is currently the Creative Director at Tar Pit Studios and is a concept artist and game developer. Scott has worked on popular games like League of Legends and Evolve. While he has a broad range of interests when it comes to art he’s especially passionate about sculpting and character design.
Amazing artist and very good concept designer with incredible and unique technique! I admire you :)
Asked for help
Hi, Scott! Thank you for doing an AMA for us. Do you have any tips on starting out with character design from an illustration basis? How to combine and approach studying anatomy, shape design, value grouping etc?
Hello Scott, I have been a huge fan ever since I got to know about you in Proko channel.
I'm an art student mostly self thought up until now. I got into a concept art masters in Barceloona/Spain which I'm hoping to get some guidance from (I literally dont care about the diploma, but I'm eager to interact with other students and be challenged in different projects.
I find right now that the lack of deeper understanding of fundamentals (perspective and anatomy right now) as well as my struggle with branching in the blue sky/brainstorming phase of creating character concepts (I also like creature design but I'm more fascinated by simple and effective character designs for games).
Ultimately my FIRST question after all this nonsense is: When you got your first job did you already have a good foundation when it comes to perspective and anatomy, or was that something you got over time when already working professionally? Would you consider in a situation like mine more important working in flexing my creative muscles (do more creative sketching) or would you advise on strengthening my fundamentals?
Second is: How do you prevent your human character designs from becoming too alike in that initial experimentation phase? I find hard to iterate sometimes because of the human structure ultimately being so similar among everyone (vertical body, 1 head, two arms, etc) contraty to animal-esque creatures. Any tips on this is GREATLY appreciated.
Greetings from Portugal!
What's the biggest problem you've had in your journey as a concept artist/character designer, like when you just got in the industry, did you face any problems while doing concept art/chatacter design ?
Hey Scott! I'm going to try to keep this question short, let's see how I do.
As a 29 year old who has decided to do their art education online with aspirations to work in entertainment as a designer (character, prop, etc) or story board artist, I've found myself with a lot of uncertainty in what I should be learning(and where to find it), how to structure this learning, and what I should be doing to break into the industry.
What advice would you offer to someone who is in such a predicament? What should I be focusing on/direction I should be going. Any words of advice will be much appreciated.
Thank you for taking time out of your day to do this for us.
Have you tried using SketchClub on the iPad? It's a sketching app, it has a vector tool (which should be called enclosure tool), that might fit quite well into your workflow of working from silhouette with lasso tool. I can see you are super used to photoshop lasso/fill/erase routine and are super fast with it, but it might feel more natural to have the tool fill as you make the enclosure. Anyway, I haven't used it in a while (here is a really old sketch to show you how it sort of feels: https://app.sketchclub.com/sketch/4998401559887872). If you have tried it I'd love to hear your thoughts.
Asked for help
Hey Scott, hope you can answer this one.
For someone who is new to art, lives in a very small town and with limited funds what would you suggest doing to make connections with the right people? Or even acquiring a mentor, as some artists have mentioned having a mentor along their way. It seems like conventions are the best way, however even knowing that I’m not sure how to go about that. Do you take your portfolio and share with pros? Or just talk? Thanks ahead of time!
How did you "cut your teeth" in the industry? What kind of work did you do before being a concept artist?
Hello Stan & Scott, first off thanks for doing this AMA, people like you make the internet a better place! I'd like to ask what kind of road map or skill set you'd suggest a Concept Artist needs to be great. Personally I've learned human anatomy, perspective, composition; but I feel lost in what I am missing to be that great Concept Artist.
I'm looking over the edge and about to jump off into full blown commitment to my art. I would love nothing more than transitioning from writing fantasy into Illustrating/writing books and children's books. Any advice for a new artist about to make the plunge? I know they're no shortcuts in life but in your honest opinion what would the best way to go about this be if I want my skills to skyrocket over the next year?
Thank you and keep making amazing art!
Hey Scott,
I noticed that (especially with characters) you often use multiple values to better separate important details (ie teeth, item, face...). My question is, how do you choose these values and their corresponding shadow values?
How did you become so radically cool?
Nah, but in all seriousness, I've been think about the path I want to take as an artist. I love drawing creatures and currently I draw lots of paleoart and fantasy creature designs. Im currently an intern as a paleoartist and it's fantastic so far, but a part of me wants to also reach into the game/movie industry creating creatures.
As a newbie, should I just stick to what I have for now or should I try to branch out early on? I hope the context I gave made the question a bit more clear. Thanks Scott!
Hey Scott, absolutely love your work. My question for you is: In your art journey, what studies do you feel were most useful in lending such believability to your creatures? Thank you for your time.
Hello, Scott!
I've been working as a freelancer for a few years doing private commissions but i want to start working in the Game Dev industry as a concept artist and 3D Artist.
Is having a diploma/degree necessary to get hired and eventually reach more advanced positions (such as an Art Director) in a studio? What helped you most when getting hired? If you manage hiring other artists, what did you look for in their portfolios? Did you look for studies or degrees?
Thank you kindly for the chance!
Asked for help
Hello scott I've been drawing for some time and allways had a hard time with monsters dragons and fantasy creatures as a dm(dungeon master and player) i love drowing my cherecters and monsters but i straggle alot any tips for guys who bigginers at that and have a hard time?
Hello scott,
I've been working freelance for quite some time now and I just gotta ask , how do you know your picture is finished? , I've seen pros don't really render everything and I wanna try doing that painterly look on my client work too but I'm too afraid the client would reject it as its not as "polished" to the untrained eye sometimes.
love your shapes and how simple yet complicated your works are! keep on lasso-ing c:
Hey Scott,
When you have been working fulltime as a character designer did you still do your own art projects in your free time? And if yes how much and in what way did your company work effect your personal work?
I am currently working as an Software Engineer and i find it hard sometimes to keep coding after a long day. I was wondering if the same thing is true for design and painting.
Also how much of your client/company work reflects your own personal taste and how much the requirements/taste of your client or art director? If personal expression is your main goal with art would you still recommend going to the industry or just do it as a hobby?
I was also wondering how well the shapecarving technique works for drawing hairy or furry creatures. Do you think you could showcase this sometime during your course.
Love your content,
Thank you
Hello ! I have a basic question for you, sorry if it sound a bit "egg and dinosaurus" question...
Should a concept always fit a purpose or can a concept create a story/purpose instead ? When it come to artist trying to get some "creative muscle", and assert their artistic preferences, I mean.
Thanks :)
How do you think is the best way to present your character desings in your portfolio, should you post them fully rendering with a cool background or is better to post all the sketches and the final one?? Is recommended to do turnarounds??