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@vakarmalik
@vakarmalik
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Datief
Hi @vakarmalik.I think it is helpful the way in which you are studing it. It is like a master study, where you try to achive what you see and try to learn the process of the artist that you are coping of. But it is not enough. And in this case in particular, where the piece you are learning from has already a lot of simplifications. It is useful but you need to complement it with something else like trying by yourself to paint a landscape, lookins all its details and simplifing it. Well, if you are just making an study of shape design: then consume more artist that have that appealing that you found here and aspire to achive in your art. Also, if you haven't yet, look at proko's videos on perpective and lanscapes. If you are looking to understand more about shape appealing, look also for thing that are related like theory on it and other art topic like enviroments. I suppose it will influence your shapes too. But maybe it is not what you want; idk exactly. Hope it helps. Good luck and keep up the practice. PS: I have seen Sinix's video on Shape appealing and Marco Bucci on a topic like it really useful.
@vakarmalik
Thanks, this was much helpful. And I did try to simplify the shapes from a photo of a landscape rather than an artwork by an artist. I liked the results and completely understand why you would recommend this. I will also watch the proko`s vid. Definitely, something I missed in the subscriptions list on youtube. And yup Sinix a God of shape appeal and love Marco Bucci`s Color theory videos. I watch their videos on repeat. Also, I will be searching the keyword Shape design. See what I can find. Thanks a bunch again.
Jeremias Fritsch
Hi @vakarmalik I like your Study. What I really like about your painting is the loose Brushwork and texture created from it. It looks like you had a lot of fun! Comparing the two I think the reflection on the Towerroof isnt quite right. In the Original that reflection describes the material and shape of the round onionlike arcitecturer nicely. If it were me I whould have also included the birds as it creates a further felling of depth. In the original the castel also becomes lighter in greytone towards the top. This is something fairly easy to acive. If you Painted the Castle on its own seperate layer just use the Airbrush tool to lightly lay in a gradient. I think those are details that really drive the mood of the picture so it should be included.
@vakarmalik
Thanks so much, the texture and reflection of the domes are really helpful tips. But my Question was, how can I get good at making background with good composition and shape language. And if copying these studies will help me or is there a better way to practice.
@vakarmalik
Hello, Below is an attached image of my study of someone else`s work. Of course, the less impressive one is my study. XD My question is not about how to copy better. I personally love and admire artworks with amazing shape language. I have been recently Practicing these types of images like the one attached below. My question is... Am I on the right track? Is there a better way to practice this? I really lack experience in backgrounds but I really want to get good at them So Show me a better way if you can please. Thank you VERY much!
Nicolas CATALDO
Hello :), I quickly read what my colleagues said and as I haven't seen Color Temperature. To achieve some more "life like" paintings you'll have to introduce subtle variations in tones and colors. If you want to be even more realistic you'll have to be accurate, meaning that parts of the body will be warmer/colder than others, because of blood supply or whatever reason. All objects will have some color variations. To help you could maybe imagine in what type of environment this character is, what is the type of light, is there colored stuffs that reflects light around,... ? Getting realistic is adding accurate informations, even if they are simplified. Hope this helps.
@vakarmalik
Oh my god. I did all of that but now that you are mentioning it. It DOES NOT look like I did it properly. It looks like the skin is made up of plastic. I suppose I got so caught up in the details that I did not notice it. I imagined this character to be standing outdoors being hit by sunlight and having the ambient sky reflecting on his left side. And even the blue color is not properly visible o his left side. Thanks a Bunch for pointing this out to me. I will be careful in the future.
Rebecca Shay
Can you draw a realistic face based on a photo? If you can post a work product of that, it'd be helpful. If you haven't, I'd do that first!
@vakarmalik
If you are asking that I can draw perfectly from a reference image or not. Then I would say no. As I never really attempt to make hyper realistic things. As for my other art. You can check that on my Insta @artistvakar (this is not a self promo, just a good way of showing you all of my best and worst art in one place for a better Critique) Looking forward to hearing from you.
Eric Brown
I think that its definitely on the right track! A few thinks of note that might help; Texture: You've started to show texture in the hair and headband but you could continue this into the shirt. Look at reference of these materials and try to figure out how they work in space, then imagine how they would fit in your drawing. Form: You are getting some nice shadows in the face but try pushing those same shadows in the hair. Look at reference of a young mans face and look at all the different planes there are, i'd say you are hitting the basic ones and it could be pushed further. Edges: If you are trying to go for realism, relook at how sharp your edges/outlines are. Push the painting away from lines, especially in the lightest parts. You can try using color and shadows to help with this. If you want to use lines in your drawing, try using different thickness to draw interest into your piece, thicker toward your darks, thinner toward your lights. Hope these tips help! You really aren't that far off.
@vakarmalik
Thanks so much, Eric. I never noticed that I was not following the proper lights in the hairs as I did in the face. I guess I got Caught up in the Details. As for textures, I never noticed that I added them in the hairs? or the headband. But the shirt does look a little plain. But I suppose you are onto something I can`t understand. Can you tell me how to learn such textures? Any practice? Do I make the texture from my brushstrokes or use a textured brush?
Juice
Besides the black outlines and that the more reslistic drawing you want to have the more you need to show gradually changing in value instead of black lines. i see a few things in the structure of the face: 1: Nose. The nose you drawn is very straight with the same thickness down and up. A reailistic nose is much thinner between the eyes. Generally a bit thinner than the distance beetween a persons eyebrows. 2: Eyebrows. Besides outline and the lack of texture it looks like they floating in front of the eyes. Depending in what expression you want him to show you either need to make the eyes show it too or move the eyebrows up a bit. 3: Ears . The head and face overall shows that naruto holds the head straight watching forward. But the ears is a bit high up as if he lean the head forward watching down. So what you should do here is also depending what you want him to show. 4: cheekbones. In manga the cheekbones always is very soft and the chin a bit pointy. For more realistic look you can make the cheekbones more distinguished. More like the left side than the right. I Hope this helps 👍🏼
@vakarmalik
Thanks Josefin, It is very Helpful! Especially the nose bit. I never noticed it for years until you mentioned it. It all becomes so clear after you point it out. The eyebrows bit as well. Thanks so much.
@vakarmalik
added a new topic
Making Realistic Faces
Hello Everyone. So recently I was working on this Naruto Drawing. And the Idea was to make as realistic of a face as I possibly could from imagination. But after working for an hour, I guess I reached the limit of my skill and don't know how to make it more Realistic. So in your Opinion, what would you personally do to further this painting? Considering it is a work in progress.
Zoungy Kligge
Here's what I'm talking about: Try to understand a curve in terms of measurable lengths and angle relationships. If you can do that, then you can definitely imitate those lengths and angles to produce a faithful likeness
@vakarmalik
I see what you are talking about in the image. I did not knew that dividing lines into straight segments could produce better results. I would have to try and see for myself. Thanks so much to you and to everyone. I got things to work on now.
Marco Fornaciari
In my experience to get the right proportions it takes time, unless you are an expert on the field. If you want a general idea of what the subject looks like it's easier but if you want to really recreate the same exact person in the photo you REALLY need to take every small measurement and angle to do it right. To speed up the process you should start with big geometrical shapes and keep comparing all the measurement untill you get a good result, After that you can move to value while you try to check your proportions after each pass, you can see something different with the right value applied here and there. Check out some Bargue drawing guide or similar. It should be helpful! Another really important thing is to think in 3d forms and understand that you are representing a 3d object on a 2d surface. Also use a plumline as someone esle already mentioned
@vakarmalik
It feels like, a big portions of the drawing goes in the start when making the sketch. I suppose my problem is that I was hoping to get accurate proportions in a small time. Considering I personally don't like to spend too much time on paintings. The most I do is hour or hour and a half on a portrait. Listening to you, I think I should slow down and spend as much time as I can to get the proportions right and hope that speed will come with time.
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